基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于状态帧同步的战斗系统(包含完整的预测回滚功能),基于双端行为树的技能系统(提供通用的可视化节点编辑器),更多精彩等你发现!
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
Unity Fishnet客户端预测(Client-Side Prediction)教程代码 https://www.bilibili.com/video/BV19o4y1W72r/?spm_id_from=333.999.0.0&vd_source=2926349c5a8715493279272161acdb9a
Programmer-friendly framework for visual novels (VN) / text-based adventure games (AVG) on Unity