https://github.com/dingxiaowei/Aladdin_XLua.git
最近更新: 3年多前GPU Driven Pipeline study from GDC 2015 & GDC 2016
最近更新: 3年多前Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
最近更新: 3年多前