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From 81c3f90d41c973a18e157c1106926711815adc0e Mon Sep 17 00:00:00 2001
From: Lennart Poettering <lennart@poettering.net>
Date: Mon, 10 Dec 2018 20:56:57 +0100
Subject: [PATCH] core: split out all logic that updates a Job on a unit's
unit_notify() invocation
Just some refactoring, no change in behaviour.
(cherry picked from commit 16c74914d233ec93012d77e5f93cf90e42939669)
Related: #1737283
---
src/core/unit.c | 136 +++++++++++++++++++++++++-----------------------
1 file changed, 71 insertions(+), 65 deletions(-)
diff --git a/src/core/unit.c b/src/core/unit.c
index f5e251123d..a4865c1da5 100644
--- a/src/core/unit.c
+++ b/src/core/unit.c
@@ -2225,6 +2225,73 @@ static void unit_update_on_console(Unit *u) {
manager_unref_console(u->manager);
}
+static bool unit_process_job(Job *j, UnitActiveState ns, UnitNotifyFlags flags) {
+ bool unexpected = false;
+
+ assert(j);
+
+ if (j->state == JOB_WAITING)
+
+ /* So we reached a different state for this job. Let's see if we can run it now if it failed previously
+ * due to EAGAIN. */
+ job_add_to_run_queue(j);
+
+ /* Let's check whether the unit's new state constitutes a finished job, or maybe contradicts a running job and
+ * hence needs to invalidate jobs. */
+
+ switch (j->type) {
+
+ case JOB_START:
+ case JOB_VERIFY_ACTIVE:
+
+ if (UNIT_IS_ACTIVE_OR_RELOADING(ns))
+ job_finish_and_invalidate(j, JOB_DONE, true, false);
+ else if (j->state == JOB_RUNNING && ns != UNIT_ACTIVATING) {
+ unexpected = true;
+
+ if (UNIT_IS_INACTIVE_OR_FAILED(ns))
+ job_finish_and_invalidate(j, ns == UNIT_FAILED ? JOB_FAILED : JOB_DONE, true, false);
+ }
+
+ break;
+
+ case JOB_RELOAD:
+ case JOB_RELOAD_OR_START:
+ case JOB_TRY_RELOAD:
+
+ if (j->state == JOB_RUNNING) {
+ if (ns == UNIT_ACTIVE)
+ job_finish_and_invalidate(j, (flags & UNIT_NOTIFY_RELOAD_FAILURE) ? JOB_FAILED : JOB_DONE, true, false);
+ else if (!IN_SET(ns, UNIT_ACTIVATING, UNIT_RELOADING)) {
+ unexpected = true;
+
+ if (UNIT_IS_INACTIVE_OR_FAILED(ns))
+ job_finish_and_invalidate(j, ns == UNIT_FAILED ? JOB_FAILED : JOB_DONE, true, false);
+ }
+ }
+
+ break;
+
+ case JOB_STOP:
+ case JOB_RESTART:
+ case JOB_TRY_RESTART:
+
+ if (UNIT_IS_INACTIVE_OR_FAILED(ns))
+ job_finish_and_invalidate(j, JOB_DONE, true, false);
+ else if (j->state == JOB_RUNNING && ns != UNIT_DEACTIVATING) {
+ unexpected = true;
+ job_finish_and_invalidate(j, JOB_FAILED, true, false);
+ }
+
+ break;
+
+ default:
+ assert_not_reached("Job type unknown");
+ }
+
+ return unexpected;
+}
+
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlags flags) {
bool unexpected;
Manager *m;
@@ -2265,71 +2332,10 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlag
unit_update_on_console(u);
- if (u->job) {
- unexpected = false;
-
- if (u->job->state == JOB_WAITING)
-
- /* So we reached a different state for this
- * job. Let's see if we can run it now if it
- * failed previously due to EAGAIN. */
- job_add_to_run_queue(u->job);
-
- /* Let's check whether this state change constitutes a
- * finished job, or maybe contradicts a running job and
- * hence needs to invalidate jobs. */
-
- switch (u->job->type) {
-
- case JOB_START:
- case JOB_VERIFY_ACTIVE:
-
- if (UNIT_IS_ACTIVE_OR_RELOADING(ns))
- job_finish_and_invalidate(u->job, JOB_DONE, true, false);
- else if (u->job->state == JOB_RUNNING && ns != UNIT_ACTIVATING) {
- unexpected = true;
-
- if (UNIT_IS_INACTIVE_OR_FAILED(ns))
- job_finish_and_invalidate(u->job, ns == UNIT_FAILED ? JOB_FAILED : JOB_DONE, true, false);
- }
-
- break;
-
- case JOB_RELOAD:
- case JOB_RELOAD_OR_START:
- case JOB_TRY_RELOAD:
-
- if (u->job->state == JOB_RUNNING) {
- if (ns == UNIT_ACTIVE)
- job_finish_and_invalidate(u->job, (flags & UNIT_NOTIFY_RELOAD_FAILURE) ? JOB_FAILED : JOB_DONE, true, false);
- else if (!IN_SET(ns, UNIT_ACTIVATING, UNIT_RELOADING)) {
- unexpected = true;
-
- if (UNIT_IS_INACTIVE_OR_FAILED(ns))
- job_finish_and_invalidate(u->job, ns == UNIT_FAILED ? JOB_FAILED : JOB_DONE, true, false);
- }
- }
-
- break;
-
- case JOB_STOP:
- case JOB_RESTART:
- case JOB_TRY_RESTART:
-
- if (UNIT_IS_INACTIVE_OR_FAILED(ns))
- job_finish_and_invalidate(u->job, JOB_DONE, true, false);
- else if (u->job->state == JOB_RUNNING && ns != UNIT_DEACTIVATING) {
- unexpected = true;
- job_finish_and_invalidate(u->job, JOB_FAILED, true, false);
- }
-
- break;
-
- default:
- assert_not_reached("Job type unknown");
- }
-
- } else
+ /* Let's propagate state changes to the job */
+ if (u->job)
+ unexpected = unit_process_job(u->job, ns, flags);
+ else
unexpected = true;
if (!MANAGER_IS_RELOADING(m)) {
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