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# An interface for an agent that interfaces with states.
class Player:
# Player is given a state s and returns a mutated state.
def update_state(self, s):
raise NotImplementedError
# Resets the internal data members of the player.
# For example, resets the accumulated Monte Carlo tree.
# Needed to reset player's experience between games without having to reinstantiate the player.
def reset(self):
raise NotImplementedError
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