<img src="http://www.cocos2d-x.org/attachments/801/cocos2dx_portrait.png" width=200>
cocos2d-x
=========
| |iOS|Mac|Linux|Win32|Android|
| ----|----|----- | ---|----|------|
|v3|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=ios)](http://45.56.80.45:8080/job/daily-build-v3/node=ios)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=mac)](http://45.56.80.45:8080/job/daily-build-v3/node=mac)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=linux)](http://45.56.80.45:8080/job/daily-build-v3/node=linux)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=win32_bak)](http://45.56.80.45:8080/job/daily-build-v3/node=win32_bak)|[![Build Status](http://45.56.80.45:8080/buildStatus/icon?job=daily-build-v3/node=android)](http://45.56.80.45:8080/job/daily-build-v3/node=android)
[cocos2d-x][1] is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
It is based on [cocos2d-iphone][2], but instead of using Objective-C, it uses C++.
It works on iOS, Android, OS X, Windows, Linux and Web platforms.
**Cocos2d-x Framework Architecture**:
![](docs/framework_architecture.jpg "")
cocos2d-x is:
* Fast
* Free
* Easy to use
* Community supported
Git user attention
-----------------------
1. Clone the repo from GitHub.
$ git clone https://github.com/cocos2d/cocos2d-x.git
2. After cloning the repo, please execute `download-deps.py` to download and install dependencies.
$ cd cocos2d-x
cocos2d-x $ python download-deps.py
3. After running `download-deps.py`.
cocos2d-x $ git submodule update --init
Download stable versions
-----------------------
* [Cocos2d-x stable versions](http://www.cocos2d-x.org/download)
* [Cocos2d-JS Lite version](http://www.cocos2d-x.org/filecenter/jsbuilder)
How to start a new game
-----------------------
1. Download the code from [cocos2d download site][4]
2. Run `setup.py`
3. Run the `cocos` script
Example:
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
You can also create a JS project or Lua project with `-l js` or `-l lua`.
### Build and run a new project for Android ###
$ cocos run -p android -j 4
### Build and run a new project for iOS ###
$ cocos run -p ios
### Build and run a new project for OSX ###
$ cocos run -p mac
### Build and run a new project for Linux ###
If you never run cocos2d-x on Linux, you need to install all dependencies by the
script in **cocos2d/build/install-deps-linux.sh**
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
Then
$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux
Run
$ bin/MyGame
### Build and run new project for win32 ###
$ cocos run -p win32
### Build and run new project for web ###
Only JS project can be published to web platforms, so you will need to create a JS project first:
$ cocos new -l js WebGame
Then you can run your game in a web browser:
$ cocos run -p web
Or you can publish your game to `publish/html5/` folder:
$ cocos run -p web -m release [--advanced]
Documentations and samples
-------------
* [All Docs in a single place!](http://cocos2d-x.org/docs/)
* [Online API Reference](http://cocos2d-x.org/docs/api-ref/index.html) _Note that Cocos2d-x, Cocos2d-JS and Cocos Creator have different API set_
* [Programmers Guide](http://cocos2d-x.org/docs/programmers-guide/2/index.html)
* [Latest Release Note](https://github.com/cocos2d/cocos2d-x/blob/v3/docs/RELEASE_NOTES.md)
* [Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
Main features
-------------
* Scene management (workflow)
* Transitions between scenes
* Sprites and Sprite Sheets
* Effects: Lens, Ripple, Waves, Liquid, etc.
* Actions (behaviours):
* Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
* Composable actions: Sequence, Spawn, Repeat, Reverse
* Ease Actions: Exp, Sin, Cubic, Elastic, etc.
* Misc actions: CallFunc, OrbitCamera, Follow, Tween
* Basic menus and buttons
* Integrated with physics engines: [Box2d][5] and [Chipmunk][6]
* Particle system
* Skeleton Animations: [Spine][7] and Armature support
* Fonts:
* Fast font rendering using Fixed and Variable width fonts
* Support for .ttf fonts
* Tile Map support: Orthogonal, Isometric and Hexagonal
* Parallax scrolling
* Motion Streak
* Render To Texture
* Touch/Accelerometer on mobile devices
* Touch/Mouse/Keyboard on desktop
* Sound Engine support (CocosDenshion library) based on OpenAL
* Integrated Slow motion/Fast forward
* Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
* Resolution Independent
* Language: C++, with Lua and JavaScript bindings
* Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
* OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
Build Requirements
------------------
* Mac OS X 10.7+, Xcode 7+
* or Ubuntu 12.10+, CMake 2.6+
* or Windows 7+, VS 2013+
* Python 2.7.5
* NDK r11+ is required to build Android games(tested with r14)
* Android Studio 2.3.3+ to build Android games(tested with 2.3.3)
* JRE or JDK 1.6+ is required for web publishing
Runtime Requirements
--------------------
* iOS 6.0+ for iPhone / iPad games
* Android 2.3.3+ for Android
* OS X v10.9+ for Mac games
* Windows 7+ for Win games
* Modern browsers and IE 9+ for web games
Running Tests
--------------------
Select the test you want from Xcode Scheme chooser.
* Cocos Console
```
// Enter cpp test folder
cd tests/cpp-tests
// Or enter js test folder
cd tests/js-tests
// Or enter lua test folder
cd tests/lua-tests
// Compile or run test case
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
```
* For OS X / iOS
```
$ cd cocos2d-x/build
$ open cocos2d_tests.xcodeproj
```
* For Linux
```
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
```
Run Samples
```
$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
```
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
* For Windows
Open the `cocos2d-x/build/cocos2d-win32.sln`
* For Android
```
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 14
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
```
Then click item on Android device to run tests. Available value of `-p` is the API level, cocos2d-x supports from level 14.
Learning Resources
--------------------------------
* [Programmers Guide](http://cocos2d-x.org/docs/programmers-guide/2/index.html)
* [Sonar Systems Videos](https://www.youtube.com/user/sonarsystemslimited/search?query=cocos2d-x)
* [Android Fundamentals](https://developer.android.com/guide/components/fundamentals.html)
* [Make School Tutorials](https://www.makeschool.com/tutorials/)
* [Games From Scratch](http://www.gamefromscratch.com/page/Cocos2d-x-CPP-Game-Programming-Tutorial-Series.aspx)
* [Cocos2d sample games](https://github.com/cocos2d/cocos2d-x-samples)
Spreading the word!
--------------------------------
You can help us spread the word about cocos2d-x! We would surely appreciate it!
* Talk about us on Facebook! Our [Facebook Page](https://www.facebook.com/cocos2dx/)
* Tweet, Tweet! Our [Twitter](https://twitter.com/cocos2dx)
* Read our [Blog](http://blog.cocos2d-x.org/) and promote it on your social media.
* Become a [Regional Coordinator](http://discuss.cocos2d-x.org/t/we-need-regional-coordinators/24104)
See what we are planning!
--------------------------------
You can see exactly what we are planning to do with the Cocos family of products.
* [Cocos2d-x roadmap](https://trello.com/b/Np6obnuE/cocos2d-x-roadmap)
Where to get help
--------------------------------
* [Forums](http://discuss.cocos2d-x.org)
* [Bug Tracker](https://github.com/cocos2d/cocos2d-x/issues)
* IRC. We are in [Freenode](https://webchat.freenode.net/) in the _#cocos2d_ channel
* `cpp-tests` project. This project is our basis for testing. Use this project to
learn how we implement the functionality of the engine. This project is located in
__cocos2d-x_root/build.__
* [API Reference](http://cocos2d-x.org/docs/api-ref/index.html).
* [Latest Release Note](https://github.com/cocos2d/cocos2d-x/blob/v3/docs/RELEASE_NOTES.md)
* [Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
Contributing to the Project
--------------------------------
Cocos2d-x is licensed under the [MIT License](https://opensource.org/licenses/MIT). We welcome participation!
Did you find a bug? Do you have feature request? Do you want to merge a feature?
* [contributing to cocos2d-x][8]
Contact us
----------
* Forum: [http://discuss.cocos2d-x.org][9]
* Twitter: [http://www.twitter.com/cocos2dx][10]
* Weibo: [http://t.sina.com.cn/cocos2dx][11]
* IRC: [https://webchat.freenode.net/][12] (#cocos2d and #cocos2d-x channels)
[1]: http://www.cocos2d-x.org "cocos2d-x"
[2]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
[3]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Download
[4]: http://www.cocos2d-x.org/download/version#Cocos2d-x
[5]: http://www.box2d.org "Box2D"
[6]: http://www.chipmunk-physics.net "Chipmunk2D"
[7]: http://esotericsoftware.com/ "http://esotericsoftware.com/"
[8]: https://github.com/cocos2d/cocos2d-x/blob/v3/CONTRIBUTING.md
[9]: http://discuss.cocos2d-x.org "http://discuss.cocos2d-x.org"
[10]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx"
[11]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"
[12]: https://webchat.freenode.net/ "https://webchat.freenode.net/"