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tin.h 9.25 KB
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yizhangss 提交于 2021-09-16 03:21 . update tin.h.
/**
* @defgroup TIN
*
* @brief Generation of a Triangular Irregular Network (TIN) from a dense DEM grid
*
* @author Yi Zhang (zhangyiss@icloud.com)
* @date 2021-09-15
*/
#ifndef _TIN_DELAUNAY_H
#define _TIN_DELAUNAY_H
#include "cmath"
#include "vector"
#define ZERO 1e-5
// Start vertex definition
struct vertex2dc
{
unsigned int id; // index of the vertex
double x, y; // position of the vertex
double elev; // elevation at the vertex
vertex2dc() : x(NAN), y(NAN), elev(NAN), id(0) {}
vertex2dc(double inx, double iny, double inelev, unsigned int inid = 0) {set(inx, iny, inelev, inid);}
void set(double inx, double iny, double inelev, unsigned int inid = 0)
{
x = inx; y = iny; elev = inelev; id = inid;
return;
}
};
bool operator ==(const vertex2dc &a, const vertex2dc &b) // overload the == operator for vertex2dc type
{
if(fabs(a.x - b.x) <= ZERO && fabs(a.y - b.y) <= ZERO)
{
return true;
}
return false;
}
bool is_collinear(vertex2dc *a_ptr, vertex2dc *b_ptr, vertex2dc *c_ptr) // Test if the three points are on the same line
{
// |(y3−y1)(x2−x1)−(y2−y1)(x3−x1)|
if (fabs((c_ptr->y - a_ptr->y)*(b_ptr->x - a_ptr->x) - (b_ptr->y - a_ptr->y)*(c_ptr->x - a_ptr->x)) <= ZERO)
{
return true;
}
return false;
}
// End vertex definition
// Start edge definition
struct edge
{
vertex2dc *vert[2]; // vertex of the edge
edge() {vert[0] = vert[1] = nullptr;}
edge(vertex2dc *v0ptr, vertex2dc *v1ptr) {set(v0ptr, v1ptr);}
void set(vertex2dc *v0ptr, vertex2dc *v1ptr)
{
vert[0] = v0ptr; vert[1] = v1ptr;
return;
}
};
bool operator ==(const edge &a, const edge &b) // overload the == operator for edge type
{
if((a.vert[0] == b.vert[0] && a.vert[1] == b.vert[1]) ||
(a.vert[0] == b.vert[1] && a.vert[1] == b.vert[0]))
{
return true;
}
return false;
}
// End edge definition
// Start triangle definition
struct triangle
{
vertex2dc *vert[3]; // vertex of the triangle
double cx, cy; // center of the triangle's circumcircle
double cr; // radius of the circumcircle
triangle() {vert[0] = vert[1] = vert[2] = nullptr;}
triangle(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr) {set(v0ptr, v1ptr, v2ptr);}
void set(vertex2dc *v0ptr, vertex2dc *v1ptr, vertex2dc *v2ptr)
{
vert[0] = v0ptr; vert[1] = v1ptr; vert[2] = v2ptr;
double s = 0.5 / ((vert[1]->x - vert[0]->x) * (vert[2]->y - vert[0]->y) - (vert[1]->y - vert[0]->y) * (vert[2]->x - vert[0]->x));
double m = vert[1]->x * vert[1]->x - vert[0]->x * vert[0]->x + vert[1]->y * vert[1]->y - vert[0]->y * vert[0]->y;
double u = vert[2]->x * vert[2]->x - vert[0]->x * vert[0]->x + vert[2]->y * vert[2]->y - vert[0]->y * vert[0]->y;
cx = ((vert[2]->y - vert[0]->y) * m + (vert[0]->y - vert[1]->y) * u) * s;
cy = ((vert[0]->x - vert[2]->x) * m + (vert[1]->x - vert[0]->x) * u) * s;
cr = (vert[0]->x - cx) * (vert[0]->x - cx) + (vert[0]->y - cy) * (vert[0]->y - cy); // not need to sqrt() here
return;
}
bool bound_location(double inx, double iny) // Test if the location is inside the triangle
{
double l1x, l1y, l2x, l2y;
for (int i = 0; i < 3; i++)
{
l1x = vert[(i+1)%3]->x - vert[i]->x;
l1y = vert[(i+1)%3]->y - vert[i]->y;
l2x = inx - vert[i]->x;
l2y = iny - vert[i]->y;
if ((l1x*l2y - l1y*l2x) < 0)
{
return false;
}
}
return true;
}
double interpolate(double inx, double iny) // Interpolate the elevation of the given location inside the triangle
{
double a1 = 0.5 * ((vert[1]->x - inx)*(vert[2]->y - iny) - (vert[1]->y - iny)*(vert[2]->x - inx));
double a2 = 0.5 * ((vert[2]->x - inx)*(vert[0]->y - iny) - (vert[2]->y - iny)*(vert[0]->x - inx));
double a3 = 0.5 * ((vert[0]->x - inx)*(vert[1]->y - iny) - (vert[0]->y - iny)*(vert[1]->x - inx));
return (a1*vert[0]->elev + a2*vert[1]->elev + a3*vert[2]->elev)/(a1 + a2 + a3);
}
};
// End triangle definition
/**
* @brief Generate the TIN from the DEM grid
*
* @param[in] dem Input DEM grid (Ordered from lower left corner to the upper right corner)
* @param[in] xmin The minimal coordinate of the DEM grid on the x-axis
* @param[in] xmax The maximal coordinate of the DEM grid on the x-axis
* @param[in] ymin The minimal coordinate of the DEM grid on the y-axis
* @param[in] ymax The maximal coordinate of the DEM grid on the y-axis
* @param[in] dx Data spacing of the DEM grid on the x-axis
* @param[in] dy Data spacing of the DEM grid on the y-axis
* @param out_verts The output vector of vertex's pointers. The user need to destroy the memories allocated by the function before destroy the vector
* @param out_tris The output vector of triangle's pointers. The user need to destroy the memories allocated by the function before destroy the vector
* @param[in] maxi_err Threshold to quit the algorithm. The default is 1e-2
*/
void dem2tin(const std::vector<double> &dem, double xmin, double xmax, double ymin, double ymax,
double dx, double dy, std::vector<vertex2dc*> &out_verts, std::vector<triangle*> &out_tris, double maxi_err = 1e-2)
{
if (!out_verts.empty()) out_verts.clear();
if (!out_tris.empty()) out_tris.clear();
if (dx <= 0.0 || dy <= 0.0 || maxi_err <= 0.0) return;
if (xmin >= xmax || ymin >= ymax || (xmin + dx) > xmax || (ymin + dy) > ymax) return;
int xnum = round((xmax - xmin)/dx) + 1;
int ynum = round((ymax - ymin)/dy) + 1;
if (dem.size() != xnum*ynum) return;
vertex2dc *tmp_vert = nullptr;
tmp_vert = new vertex2dc(xmin, ymin, dem[0], out_verts.size()); // lower left corner
out_verts.push_back(tmp_vert);
tmp_vert = new vertex2dc(xmax, ymin, dem[xnum-1], out_verts.size()); // lower right corner
out_verts.push_back(tmp_vert);
tmp_vert = new vertex2dc(xmax, ymax, dem[xnum*ynum-1], out_verts.size()); // upper right corner
out_verts.push_back(tmp_vert);
tmp_vert = new vertex2dc(xmin, ymax, dem[xnum*(ynum-1)], out_verts.size()); // upper left corner
out_verts.push_back(tmp_vert);
triangle *tmp_tri = nullptr;
std::vector<triangle*> cnst_tri;
std::vector<triangle*>::iterator t_iter;
if (!is_collinear(out_verts[0], out_verts[1], out_verts[2])) // Do not create triangle if the vertexes are collinear
{
tmp_tri = new triangle(out_verts[0], out_verts[1], out_verts[2]); // order the vertex anti-clock wise
out_tris.push_back(tmp_tri);
}
if (!is_collinear(out_verts[0], out_verts[2], out_verts[3]))
{
tmp_tri = new triangle(out_verts[0], out_verts[2], out_verts[3]); // order the vertex anti-clock wise
out_tris.push_back(tmp_tri);
}
int now_maxi_id;
double now_x, now_y, now_err;
double now_maxi_err;
bool removed;
double dist;
edge tmp_edge;
std::vector<edge> cnst_edge;
std::vector<edge>::iterator e_iter;
do // quit til the threshold is meet
{
// loop all DEM data to find the location with maximal error
// this part is very time consuming. We will fix it later
now_maxi_err = -1.0;
for (int i = 0; i < xnum*ynum; ++i)
{
now_x = (i%xnum)*dx + xmin;
now_y = (i/xnum)*dy + ymin;
for (int e = 0; e < out_tris.size(); ++e)
{
if (out_tris[e]->bound_location(now_x, now_y))
{
now_err = fabs(out_tris[e]->interpolate(now_x, now_y) - dem[i]);
if (now_err > now_maxi_err)
{
now_maxi_err = now_err;
now_maxi_id = i;
}
break;
}
}
}
// create a new vertex
now_x = (now_maxi_id%xnum)*dx + xmin;
now_y = (now_maxi_id/xnum)*dy + ymin;
tmp_vert = new vertex2dc(now_x, now_y, dem[now_maxi_id], out_verts.size());
out_verts.push_back(tmp_vert);
// determine triangles that include the point and add the triangle to the cnst_tri and remove it from out_tris
// this is also a part that could take a lot of time if we are working with a large amount of points. We will fix it later
cnst_tri.clear();
for (t_iter = out_tris.begin(); t_iter != out_tris.end(); )
{
tmp_tri = *t_iter;
dist = (tmp_tri->cx - now_x) * (tmp_tri->cx - now_x) + (tmp_tri->cy - now_y) * (tmp_tri->cy - now_y);
if ((dist - tmp_tri->cr) <= ZERO) // Points on the circumcircle are also included
{
t_iter = out_tris.erase(t_iter);
cnst_tri.push_back(tmp_tri);
}
else t_iter++;
}
// loop to remove duplicate edges
cnst_edge.clear();
for (int c = 0; c < cnst_tri.size(); ++c)
{
for (int e = 0; e < 3; ++e)
{
tmp_edge.set(cnst_tri[c]->vert[e], cnst_tri[c]->vert[(e+1)%3]);
removed = false;
for (e_iter = cnst_edge.begin(); e_iter != cnst_edge.end(); )
{
if (tmp_edge == *e_iter) // duplicate edge, remove from cnst_edge
{
e_iter = cnst_edge.erase(e_iter);
removed = true;
break; // no need to search more
}
else e_iter++;
}
if (!removed) // not a duplicate edge, add to the cnst_edge
{
cnst_edge.push_back(tmp_edge);
}
}
}
// construct new triangles and add to out_tris
for (int c = 0; c < cnst_edge.size(); ++c)
{
if (!is_collinear(cnst_edge[c].vert[0], cnst_edge[c].vert[1], tmp_vert)) // Do not create triangle if the vertexes are collinear
{
tmp_tri = new triangle(cnst_edge[c].vert[0], cnst_edge[c].vert[1], tmp_vert); // order the vertex anti-clock wise
out_tris.push_back(tmp_tri);
}
}
// destroy memories used by cnst_edge
for (int c = 0; c < cnst_tri.size(); ++c)
{
tmp_tri = cnst_tri[c];
delete tmp_tri; tmp_tri = nullptr;
}
} while (now_maxi_err >= maxi_err);
return;
}
#endif // _TIN_DELAUNAY_H
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