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小风/ShuffleNet

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shuffle_channel_layer.cu 3.35 KB
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高志华 提交于 2018-08-30 10:58 . Update shuffle_channel_layer.cu
#include <algorithm>
#include <vector>
#include "caffe/layers/shuffle_channel_layer.hpp"
namespace caffe {
template <typename Dtype>
__global__ void ShuffleChannelKernel(const int nthreads, const int feature_map_size,
Dtype *output, const Dtype *input, int group_row, int group_column, int len) {
CUDA_KERNEL_LOOP(index, nthreads) {
const int n = index / group_row / group_column / len;
const int i = (index / group_column / len) % group_row;
const int j = index / len % group_column;
const int k = index - (n * feature_map_size + (i * group_column + j) * len);
Dtype* p_o = output + n * feature_map_size + (j * group_row + i) * len;
p_o[k] = input[index];
}
}
template <typename Dtype>
void ShuffleChannelLayer<Dtype>::Resize_gpu(Dtype *output, const Dtype *input, int group_row, int group_column, int len)
{
for (int i = 0; i < group_row; ++i) // 2
{
for(int j = 0; j < group_column ; ++j) // 3
{
const Dtype* p_i = input + (i * group_column + j ) * len;
Dtype* p_o = output + (j * group_row + i ) * len;
caffe_copy(len, p_i, p_o);
}
}
}
template <typename Dtype>
void ShuffleChannelLayer<Dtype>::Forward_gpu(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top) {
const Dtype* bottom_data = bottom[0]->gpu_data();
Dtype* top_data = top[0]->mutable_gpu_data();
const int num = bottom[0]->num();
const int feature_map_size = bottom[0]->count(1);
const int sp_sz = bottom[0]->count(2);
const int chs = bottom[0]->channels();
int group_row = group_;
int group_column = int(chs / group_row);
CHECK_EQ(chs, (group_column * group_row)) << "Wrong group size.";
int count = num * group_column * group_row * sp_sz;
ShuffleChannelKernel<Dtype> << <CAFFE_GET_BLOCKS(count), CAFFE_CUDA_NUM_THREADS >> >(
count, feature_map_size, top_data, bottom_data, group_row, group_column, sp_sz);
//Dtype* temp_data = temp_blob_.mutable_gpu_data();
//for(int n = 0; n < num; ++n)
//{
// Resize_gpu(top_data + n*feature_map_size, bottom_data + n*feature_map_size, group_row, group_column, sp_sz);
//}
//caffe_copy(bottom[0]->count(), temp_blob_.gpu_data(), top_data);
}
template <typename Dtype>
void ShuffleChannelLayer<Dtype>::Backward_gpu(const vector<Blob<Dtype>*>& top,
const vector<bool>& propagate_down,
const vector<Blob<Dtype>*>& bottom) {
if (propagate_down[0]) {
const Dtype* top_diff = top[0]->gpu_diff();
Dtype* bottom_diff = bottom[0]->mutable_gpu_diff();
const int num = bottom[0]->num();
const int feature_map_size = bottom[0]->count(1);
const int sp_sz = bottom[0]->count(2);
const int chs = bottom[0]->channels();
int group_row = int(chs / group_);
int group_column = group_;
int count = num * group_column * group_row * sp_sz;
ShuffleChannelKernel<Dtype> << <CAFFE_GET_BLOCKS(count), CAFFE_CUDA_NUM_THREADS >> >(
count, feature_map_size, bottom_diff, top_diff, group_row, group_column, sp_sz);
//Dtype* temp_diff = temp_blob_.mutable_gpu_diff();
// for(int n = 0; n < num; ++n)
// {
//Resize_gpu(bottom_diff + n * feature_map_size, top_diff + n*feature_map_size, group_row, group_column, sp_sz);
// }
//caffe_copy(top[0]->count(), temp_blob_.gpu_diff(), bottom_diff);
}
}
INSTANTIATE_LAYER_GPU_FUNCS(ShuffleChannelLayer);
} // namespace caffe
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