代码拉取完成,页面将自动刷新
import numpy as np
import os
from glob import glob
import scipy.io as sio
from skimage.io import imread, imsave
from skimage.transform import rescale, resize
from time import time
import argparse
import ast
import matplotlib.pyplot as plt
import argparse
from api import PRN
from utils.render import render_texture
import cv2
def texture_editing(prn, args):
# read image
image = imread(args.image_path)
[h, w, _] = image.shape
#-- 1. 3d reconstruction -> get texture.
pos = prn.process(image)
vertices = prn.get_vertices(pos)
image = image/255.
texture = cv2.remap(image, pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0))
#-- 2. Texture Editing
Mode = args.mode
# change part of texture(for data augumentation/selfie editing. Here modify eyes for example)
if Mode == 0:
# load eye mask
uv_face_eye = imread('Data/uv-data/uv_face_eyes.png', as_grey=True)/255.
uv_face = imread('Data/uv-data/uv_face.png', as_grey=True)/255.
eye_mask = (abs(uv_face_eye - uv_face) > 0).astype(np.float32)
# texture from another image or a processed texture
ref_image = imread(args.ref_path)
ref_pos = prn.process(ref_image)
ref_image = ref_image/255.
ref_texture = cv2.remap(ref_image, ref_pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0))
# modify texture
new_texture = texture*(1 - eye_mask[:,:,np.newaxis]) + ref_texture*eye_mask[:,:,np.newaxis]
# change whole face(face swap)
elif Mode == 1:
# texture from another image or a processed texture
ref_image = imread(args.ref_path)
ref_pos = prn.process(ref_image)
ref_image = ref_image/255.
ref_texture = cv2.remap(ref_image, ref_pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0))
ref_vertices = prn.get_vertices(ref_pos)
new_texture = ref_texture#(texture + ref_texture)/2.
else:
print('Wrong Mode! Mode should be 0 or 1.')
exit()
#-- 3. remap to input image.(render)
vis_colors = np.ones((vertices.shape[0], 1))
face_mask = render_texture(vertices.T, vis_colors.T, prn.triangles.T, h, w, c = 1)
face_mask = np.squeeze(face_mask > 0).astype(np.float32)
new_colors = prn.get_colors_from_texture(new_texture)
new_image = render_texture(vertices.T, new_colors.T, prn.triangles.T, h, w, c = 3)
new_image = image*(1 - face_mask[:,:,np.newaxis]) + new_image*face_mask[:,:,np.newaxis]
# Possion Editing for blending image
vis_ind = np.argwhere(face_mask>0)
vis_min = np.min(vis_ind, 0)
vis_max = np.max(vis_ind, 0)
center = (int((vis_min[1] + vis_max[1])/2+0.5), int((vis_min[0] + vis_max[0])/2+0.5))
output = cv2.seamlessClone((new_image*255).astype(np.uint8), (image*255).astype(np.uint8), (face_mask*255).astype(np.uint8), center, cv2.NORMAL_CLONE)
# save output
imsave(args.output_path, output)
print('Done.')
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='Texture Editing by PRN')
parser.add_argument('-i', '--image_path', default='TestImages/AFLW2000/image00081.jpg', type=str,
help='path to input image')
parser.add_argument('-r', '--ref_path', default='TestImages/trump.jpg', type=str,
help='path to reference image(texture ref)')
parser.add_argument('-o', '--output_path', default='TestImages/output.jpg', type=str,
help='path to save output')
parser.add_argument('--mode', default=1, type=int,
help='ways to edit texture. 0 for modifying parts, 1 for changing whole')
parser.add_argument('--gpu', default='0', type=str,
help='set gpu id, -1 for CPU')
# ---- init PRN
os.environ['CUDA_VISIBLE_DEVICES'] = parser.parse_args().gpu # GPU number, -1 for CPU
prn = PRN(is_dlib = True)
texture_editing(prn, parser.parse_args())
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。