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Mr.Wei/unflobtactical

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changes.txt 7.52 KB
一键复制 编辑 原始数据 按行查看 历史
- sync to source control
- run setversion
- set XENOENGINE_OPENGL == 1
- build win32 debug & release
- run makeres.bat
- check android API version. manifest: <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="8"/> (easy to tweak during dev and forget.)
WAS: check android API version. manifest: <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="7"/> (easy to tweak during dev and forget.)
- set android manifest debuggable=false
- check Win32 build=Release
- check NDK APP_OPTIM := release in Application.mk
- up the android version code AND version name in the manifest
- build win32
- test win32
- build android - refresh before building.
/cygdrive/c/src/android-ndk-r5b/ndk-build
/cygdrive/c/src/android-ndk-r5b/ndk-build -B builds all
- test Nexus One. Check version is correct.
- upload to website
- win32
- buildrelease.bat
- zip up xenowar subdirectory
- android
- down in unflobtactical\android\ufoattack_1\bin
- grab apk and rename
Go!
- test incredible (from website)
- test kindle (from website)
- Sign & Publish
- http://developer.android.com/guide/publishing/app-signing.html#ExportWizard
- publish
- check on Samsung
Release v2.10 b840
Stability and gameplay bug fixes.
- Improved memory usage when saving / loading (upgrade from TinyXML-1 to TinyXML-2)
- Fixed bug where battleships have the same unit starting position. Actually a global bug; the aliens units should be generally much better randomized now.
- Crashing bug where if you have an Alpha and Bravo base, and Alpha base is destroyed, the game will crash whenever you deploy units.
- "Text is unreadable on some devices." Possible fix implemented.
- An installer for windows! Installs xenowar to the desktop and gives you the option to install the Visual Studio runtime.
- Fix a bug in the final battle where part of the alien team guards nothing, and stands around an empty temple.
- Fix text overflowing images in help screens.
Beta v2.9 b839
Beta v2.8 b835
Stability and gameplay bug fixes.
- Improved memory usage when saving / loading (upgrade from TinyXML-1 to TinyXML-2)
- Fixed bug where battleships have the same unit starting position. Actually a global bug; the aliens units should be generally much better randomized now.
- Crashing bug where if you have an Alpha and Bravo base, and Alpha base is destroyed, the game will crash whenever you deploy units.
- "Text is unreadable on some devices." Possible fix implemented.
- An installer for windows! Installs xenowar to the desktop and gives you the option to install the Visual Studio runtime.
- Fix a bug in the final battle where part of the alien team guards nothing, and stands around an empty temple.
Beta fixes;
- Fix settings not getting loaded
- Fix text having too much whitespace
- Fix text overflowing images
- Fix giant zip file
Beta v2.7 b813
Adds difficulty selection for the Geo game. Many bug fixes and mainentance issues addressed.
- T3 armor/weapons now always available after research. Region traits determine cost, not availability.
- scissor rectangle fixed, should clean up right hand edge noise
- difficulty levels
- resize supported
- fixed bug where "military" bonus wasn't being applied
- fixed bug where standing color isn't correct for some weapons
- code cleanup / maintenance items
- game code separated from engine code
- new gamui layout
- testing: passed save/load testplan
Release v2.6.1 b793
Update for Fire
- Fixes "can target aliens you can't see"
- Switches off android rotation in game, use OS rotation (Fire fix)
Release v2.6
New aliens! Improved graphics! Flares and smoke! 2.6 is a big upgrade to the game,
with bug fixes thrown in as well.
Special thanks to Johan Forsberg for the icon graphics.
- Researching alien corpses now shows you a picture of the alien.
- New title screen.
- Updated help images.
- Psi attacks & squid. Psi shields.
- Addition 2-stage alien.
- Reworked MCAN. No longer has snap fire. Added flares and smoke rockets, which explode at distance.
- Added new background images.
- Fixed the alien AI to detect weapon blasts.
- Fixed some (scary) save/load bugs.
- Can no longer "sell all" soldiers and scientists
Release v2.5
Improved text quality, additional save game support, and many bug fixes.
- Save game support.
- Higher quality text rendering. Text should look crisper across all screens.
- Support for font modding.
- Hired soldiers sell/fire for much less money. Fixes expoit.
- Aliens should now calculate line of site correctly and not blast walls repeatedly
- Reaction fire AI greatly improved. Should shoot own team, blow up weapons in face, much less often.
- Sometimes units don't scroll onscreen - fixed.
- Some bugs in visibility detection were fixed. Soldiers should no longer stop needlessly
when an enemy has already been spotted by a teammate.
- New battleship model.
- Builder.exe is now hardened somewhat against bad inputs, and gives more errors. Particuarly will now detect correct texture sizes.
- Map objects that are destroyed no longer obscure vision. (Blocking items works; obscuring items did not.)
Release v2.4 b691 Android / Windows
Now supports mod files, so you can use or create alternate graphics for the game. Also
many gameplay fixes and tweaks to smooth out the geo-game.
- Mod file support! Check out README.txt for info.
- Item descriptions (to some degree)
- Gameplay: lost UFOs now get a cash bonus instead of XP
- Gameplay: research dependencies fixed
- UI: tweaked the inventory screen to hopefully be neater
- Help: new images, cleaned up errors
- Rebalanced begin game vs. end game cash flow (special thanks to Reenen in the forums for feedback on this and other issues.)
- Tap to upgrade weapons / armor in inventory UI
- Fix to research dependencies
Xenowar_688_beta
- Mod file support! Check out README.txt for info.
- Item descriptions
- Gameplay: lost UFOs now get a cash bonus instead of XP
- Gameplay: research dependencies fixed
- UI: tweaked the inventory screen to hopefully be neater
- Help: new images, cleaned up errors
- Rebalanced begin game vs. end game cash flow (special thanks to Reenen in the forums for feedback on this and other issues.)
- Tap to upgrade weapons / armor in inventory UI
Alpha 685
Windows Only
- Mod file support! Check out README.txt for info.
- Item descriptions
- Gameplay: lost UFOs now get a cash bonus instead of XP
- Gameplay: research dependencies fixed
- UI: tweaked the inventory screen to hopefully be neater
- Help: new images, cleaned up errors
Changes in 2.3 v5 672
Release v2.3 b672
Meet the troops! A new face renderer gives identity and a unique look to the units. 2.3 also adds line-of-sight preview when firing and bug fixes.
- Face rendering!
- Preview line-of-sight when firing
- Warning displays if you are about to send out unarmed units or a too-small squad.
- Can now attack Battleships that have occupied capitals
- Adjusted UI to accommodate faces.
- Move confirmation applies to drag
Changes in 2.2 v4 b660
Release v2.2 b660 Windows
- Increased contrast in walking dots.
- Added settings UI
- Added move confirmation
- Added dot overlay on main screen
Improved UI for Android now shows movement path and confirms move. Also a settings UI to toggle features of the game and improved "walking dots" graphics.
Changes in 2.1 v3 b649:
- Added framerate limiter on Android. Should stay ~30fps now.
- Added the orbit button to support zoom/rotate on devices without a trackpad.
- Work around for win32 ATI vsync issue
Recent changes:
Added the orbit button to support zoom/rotate on devices without a trackpad. Also implemented a framerate limiter: game should stay at about 30fps and consume less battery.
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