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0. Memory leak: under not WARP-Adapter, memory leak detected by ID3D11Debug at end of program
[2015/09/07] bug for microsoft, microsoft fixed it
1. Memory leak in Accessible under Windows 7.
ref: https://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/4986251c-3aea-4c4b-b8ea-dc77e3566a65/releasing-irawelementprovidersimple-implementations?forum=windowsaccessibilityandautomation
2. Memory leak on OutOfMemory
well, well...
3. WinA : WM_MOUSELEAVE, WinB: WM_MOUSEMOVE message sequential maybe* orderless. make UIViewport's Event_MouseEnter/Event_MouseLeave orderless
you should handle both situations.
* : if mouse move fast as you can(just 1 frame), you will get WM_MOUSEMOVE(B) at first, then WM_MOUSELEAVE(A)
4.
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