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;Rebuild Switch (Normally set 0; Set 1 when rebuilding)
rebuild = 0
;Waveform Data Input Directory (Where .AIF files are located)
aif_dir = aiff\
;Sond Data Input Directory (Where .MID files are located)
mid_dir = midi\
;Source File Directory (Where .s files are output from)
src_dir = src\
;Output Directory (Where .o files are output from)
out_dir = out\
;Directory for AGB system library files
agb_lib = ..\..\lib
;Execution Pass
;cmd_path = E:\programfiles\devkitPro\devkitARM\arm-none-eabi\bin;
;cmd_path = E:\programfiles\DevKitAdv\bin
;cmd_path = E:\programfiles\DevKitAdv\src\agb-win-gcc-r5-beta-3\devkitadv-r5-beta-3\bin
cmd_path = E:\programfiles\Cygnus\thumbelf-000512\H-i686-cygwin32\bin;
cmd_path = E:\programfiles\Cygnus\native-99r1\H-i686-cygwin32\bin;
;
;Initial set value of each type of sound mode
;
;mode_i = max_ch,m_vol,freq,DA_bit
;
; max_ch : 1 ~ 12 Numbers of simultaneous channels in Direct sound
; m_vol : 1 ~ 15 Direct sound master volume
; freq : 5734 ! 42048 Direct sound re-play frequency
; DA_bit : 9 ~ 6 Final output D/A conversion bit number
;
mode_i = 8, 13, 21024, 8
;
;Setting tone color
;
;vgroup = ? : 0 ~ 999 Tone color group number
;
;p??? = type, .......
;
; p??? : p000 ~ p127 Tone color number
; type : A Direct sound
; F Direct sound (Interval fixed) /*频率不会随着mid而改变*/
; P CGB compatible sound (Interval preferred)
; Q CGB compatible sound (Tone color preferred)
; R Rhythm set
; S Key split tone color
;
;*type = A or F (Direct Sound)
; p??? = type,wave,attack,decay,sustain,release,comp,rhykey,rhypan
;
; wave : .AIF file AIFF file names
; attack : 0 ~ 99 Attack speed (99=Maximum speed)
; decay : 0 ~ 99 Decay speed (99=Maximum speed)
; sustain : 0 ~ 99 Sustain level (99=Maximum level)
; release : 0 ~ 99 Release speed (99=Maximum speed)
; rhykey : 0 ~ 127 (C-2 ~ G8) Interval played when used in rhythm set
; rhypan : off, -64 ~ 63 Panpot when used in rhythm set
; comp : 0.1 ~ 1 Compress ratio of sampling sound
;
;*type = P or Q (CGB Compatible Sound)
; p??? = type,wave,attack,decay,sustain,release,rhykey,rhypan,length,sweep
;
; wave : sc????? Waveform name
; attack : 0 ~ 99 Attack speed (99=Maximum speed)
; decay : 0 ~ 99 Decay speed (99=Maximum speed)
; sustain : 0 ~ 99 Sustain level (99=Maximum level)
; release : 0 ~ 99 Release speed (99=Maximum speed)
; rhykey : 0 ~ 127 (C-2 ~ G8) Interval played when used in rhythm set
; rhypan : off, -64 ~ 63 Panpot when used in rhythm set
; length : 0 ~ 63 (~ 255(sc3)) Length data (0=Consecutive)
; sweep : 0 ~ 7F (Hexadecimal number) Sweep only in case of sc1 (0=Off)
;
; *Waveform names are:
; sc1dt?? is the duty of Sound 1 (12,25,50,75 (%))
; sc2dt?? is the duty of Sound 2 (12,25,50,75 (%))
; sc3w??? is the waveform of Sound 3 (000~031)
; *Limited to Sound 3, label names (in the waveform setting stated later) can be used.
; sc4st?? is the row number of Sound 4 (15 or 07)
;
; *When "sweep" is enabled, the setting of "rhypan" gets disabled (off).
;
;*type = R (Rhythm set)
; p??? = type,vgroup,btmkey
;
; vgroup : 0 ~ 999 "vgroup" used as rhythm set
; btmkey : 0 ~ 127 (C-2 ~ G8) The low limit of MIDI key number
;
;*type = S (Key split tone color)
; p??? = type,table,vgroup,btmkey
;
; table : 0 ~ 31 Key split table number (stated later)
; vgroup : 0 ~ 999 "vgroup" used as key split tone color
; btmkey : 0 ~ 127 (C-2 ~ G8) The low limit of MIDI key number
;
vgroup = 0
p000 = A, gun, 99, 99, 99, 99
p001 = A, se3, 99, 99, 99, 99
p002 = A, se5, 99, 99, 99, 99
p003 = A, se8, 99, 99, 99, 99
p004 = A, se9b, 99, 99, 99, 99
p005 = A, flutec4, 99, 99, 99, 99
p006 = Q, sc2dt12, 99, 99, 99, 99
p007 = Q, sc1dt50, 99, 99, 99, 99,,,,1c
p008 = Q, sc2dt50, 99, 99, 99, 99
p009 = Q, sc1dt50, 99, 99, 99, 99,,,,1c
p010 = Q, sc4st15, 99, 99, 99, 99
p011 = A, suboscc3, 99, 99, 99, 99
p012 = A, orgc3, 99, 99, 99, 99
p016 = Q, sc2dt12, 99, 33, 00, 99
p017 = A, synbsc2, 99, 99, 99, 80
p018 = A, brassc3, 99, 99, 99, 80
p019 = A, mutetpc4, 99, 99, 99, 80
p020 = A, cutgtg3, 99, 99, 99, 99
p021 = A, sawg3, 99, 99, 99, 99
p022 = A, sinec3, 99, 99, 99, 99
p023 = A, revcym, 99, 99, 99, 99
;S��ʾkey split
;0��ʾ����t000
;2��ʾ����vgroup
;c1��ʾ��ͼ�-c1
;t000ָ���ڵ�ֵ,��ʾ����vgroup�е�pxxx
p024 = S,0,2,c1
p025 = S,1,2,c1
p026 = A, engin01a, 99, 99, 99, 99
p027 = Q, sc3w001, 99, 99, 99, 99
p127 = R,1,c1
vgroup = 1
p000 = F, housebd, 99, 99, 99, 99, 60 ;C1
p001 = F, housesd, 99, 99, 99, 99, 60 ;C#1
p002 = F, housechh, 99, 99, 99, 99, 60 ;D1
p003 = F, houseohh, 99, 99, 99, 99, 60 ;D#1
p004 = F, tamba, 99, 99, 99, 99, 60 ;E1
p005 = F, vibra, 99, 99, 99, 99, 60 ;F1
p006 = F, timbale, 99, 99, 99, 99, 60 ;F#1
p007 = F, se8, 99, 99, 99, 99, 60 ;G1
vgroup = 2
p000 = A, harpc3, 99, 99, 99, 40
p001 = A, harpc5, 99, 99, 99, 40
;Setting Key split table
;
;t??? = xxx, xxx, xxx, xxx, ...
;
; t??? : t000 ~ t031 Key split table number
; xxx : 0 ~ 127 (p000~p127) Tone color number ��ɫ����
;
; C1, C#1,D1, D#1,E1, F1, F#1,G1, G#1,A1,A#1, B1,
t000 = 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, ;C1-B1
; C2, C#2,D2, D#2,E2, F2, F#2,G2, G#2,A2,A#2, B2,
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, ;C2-B2
; C3, C#3,D3, D#3,E3, F3, F#3,G3, G#3,A3,A#3, B3,
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, ;C3-B3
; C4, C#4,D4, D#4,E4, F4, F#4,G4, G#4,A4,A#4, B4,
01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, ;C4-B4
; C5, C#5,D5, D#5,E5, F5, F#5,G5, G#5,A5,A#5, B5,
01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, ;C5-B5
; C6, C#6,D6, D#6,E6, F6, F#6,G6, G#6,A6,A#6, B6
01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01 ;C6-B6
t001 = 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, ;C1-B1
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, ;C2-B2
00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, ;C3-B3
01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, ;C4-B4
01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, ;C5-B5
01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01, 01 ;C6-B6
;
;
;Setting the waveform of Sound 3
;
;w??? = data_array,label
;
; w??? : w000 ~ w031 Compatible with sc3w??? of tone color setting
; data_array : Hexadecimal number of 32 characters Waveform data arrangement
; label : Within alphanumeric 16 characters Label name
;
w000 = 0011235689ACDEEFFFEEDCA986532110, sinewave
w001 = 0123456789ABCDEFFEDCBA9876543210, triangle
w002 = FFEEDDCCBBAA99887766554433221100, fat_saw
w003 = FEDCBA99888888887777777766543210, thin_saw
w004 = FFFF0000000000000000000000000000, square12
w005 = FFFFFFFF000000000000000000000000, square25
w006 = FFFFFFFFFFFF00000000000000000000, square37
w007 = FFFFFFFFFFFFFFFF0000000000000000, square50
;
;Setting Music Player
;
;mp?? = track
;
; mp?? : mp00 ~ mp31 Music player number
; track : 1 ~ 16 Track number
;
mp00 = 8
mp01 = 6
mp02 = 2
mp03 = 2
;
;Setting Song
;
;s??? = filename,m_player,vgroup,master_vol,priority,reverb,options
;
; s??? : s000 ~ s999 Song number
; filename : .MID file MIDI file name
; m_player : 0 ~ 31 Music player used for play
; vgroup : 0 ~ 999 Tone color group used for play
; master_vol : 0 ~ 127 Master volume
; priority : 0 ~ 255 Priority
; reverb : off, 0 ~ 127 Reverb (Unchanged if off)
; options : -x Double the resolution
; : -e Do not shorten gate time
; : -n Do not compress music data
;
s001 = se_d01, 3,0, 127, 10 ;Direct one-shot
s002 = se_dbend, 3,0, 127, 10 ;Direct+Pitch Bend+One-shot
s003 = se_dvib, 3,0, 60, 10 ;Direct+Vibrato+One-shot
s004 = se_gbend2, 3,0, 90, 10 ;Compatibility+Pitch Bend+One-shot
s005 = se_swep2, 3,0, 90, 10 ;Compatibility+Sweep+One-shot
s006 = se_noise, 3,0, 127, 10 ;Compatible noise+One-shot
s007 = sound3, 3,0, 127, 10 ;Compatible Sound 3
s008 = se_dben2, 3,0, 127, 10 ;Direct+Pitch Bend+Consecutive
s009 = se_gbend, 3,0, 90, 10 ;Compatibility+Pitch Bend+Consecutive
s010 = se_sweep, 3,0, 127, 10 ;Compatibility+Sweep+Consecutive
s011 = se_dgmix, 3,0, 127, 10 ;Direct+Compatibility(Mix)
s013 = agb2000, 2,0, 127, 20, 50 ;AGB2000!!
s014 = wario, 0,0, 100, 0, 50 ;
s015 = engin, 3,0, 127, 10 ;Engine sound (Loop)
;
;Setting the music played by inputting MIDI
;
;pbymidi = switch,vgroup,master_vol,priority,tempo
;
; switch : 0 or 1 Normally set to 0; When using MIDI input, set to 1
; vgroup : 0 ~ 999 Tone color group used for the music played by inputting MIDI
; master_vol : 0 ~ 127 Master volume of the music played by inputting MIDI
; priority : 0 ~ 255 Priority of the music played by inputting MIDI
; tempo : 2 ~ 510 Tempo in the music played by inputting MIDI (Influences LFO speed)
;
pbymidi = 0, 0, 120, 200, 120
;Memory Access Area Size in Song Data(0 ~ 255)
memacc_s = 16
;Approximate number of maximum lines for processing time of m4aSoundMain()(If 0, no limit)
max_line = 0
;DMA Limit Switch (Set it as 0 normally. Set it as 1 when setting DMA as 1 channel.)
only_dma1 = 0
;System ROM Use Switch (Set it as 0 normally, Set it as 1 when using system ROM)
sys_rom = 0
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