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Problem: webGL sites are displayed in the wrong color (usually blue-ish)
Solution: Problem is with skia once again. Output of webgl seems endian-correct, but skia only
knows how to deal with little endian.
So we swizzle the output of webgl after reading it from readpixels()
Note: This does not fix all webGL sites, but is a step in the right direction
diff -r 6b017d3e9733 gfx/gl/GLContext.h
--- a/gfx/gl/GLContext.h Mon Sep 09 10:04:05 2019 +0200
+++ b/gfx/gl/GLContext.h Wed Nov 13 17:13:04 2019 +0100
@@ -1551,6 +1551,13 @@
BEFORE_GL_CALL;
mSymbols.fReadPixels(x, y, width, height, format, type, pixels);
OnSyncCall();
+#if MOZ_BIG_ENDIAN
+ uint8_t* itr = (uint8_t*)pixels;
+ for (GLsizei i = 0; i < width * height; i++) {
+ NativeEndian::swapToLittleEndianInPlace((uint32_t*)itr, 1);
+ itr += 4;
+ }
+#endif
AFTER_GL_CALL;
mHeavyGLCallsSinceLastFlush = true;
}
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