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GenerateProjectFiles.sh 736 Bytes
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redline 提交于 2020-05-05 12:20 . Unreal Engine 4.25.0
#!/bin/sh
# Copyright Epic Games, Inc. All Rights Reserved.
set -e
cd "`dirname "$0"`"
if [ ! -f Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh ]; then
echo "GenerateProjectFiles ERROR: This script does not appear to be located \
in the root UE4 directory and must be run from there."
exit 1
fi
if [ -f Setup.sh ]; then
if [ ! -f .ue4dependencies ]; then
echo "Please run Setup to download dependencies before generating project files."
exit 1
fi
fi
if [ "$(uname)" = "Darwin" ]; then
cd Engine/Build/BatchFiles/Mac
sh ./GenerateLLDBInit.sh
sh ./GenerateProjectFiles.sh "$@"
else
# assume (GNU/)Linux
cd Engine/Build/BatchFiles/Linux
bash ./GenerateGDBInit.sh
bash ./GenerateProjectFiles.sh "$@"
fi
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