1 Star 0 Fork 1

田trf/Stickman-Fight

forked from 梁呆呆/Stickman-Fight 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
文件
克隆/下载
game.vcxproj 20.34 KB
一键复制 编辑 原始数据 按行查看 历史
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UnitTest|Win32">
<Configuration>UnitTest</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{DDD280D7-4B85-4B03-BBC4-C46CA9BECCCB}</ProjectGuid>
<RootNamespace>game</RootNamespace>
<Keyword>MFCProj</Keyword>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>Dynamic</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>Dynamic</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>Dynamic</UseOfMfc>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">.\UnitTest\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">.\UnitTest\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">true</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files\Microsoft DirectX SDK %28February 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">C:\Program Files\Microsoft DirectX SDK %28February 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/game.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>.\Debug/game.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
<ObjectFileName>.\Debug/</ObjectFileName>
<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0404</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ddraw.lib;dxguid.lib;winmm.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\Debug/game.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\Debug/game.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Debug/game.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/game.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>.\Release/game.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
<ObjectFileName>.\Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<SuppressStartupBanner>true</SuppressStartupBanner>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0404</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;ddraw.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\Release/game.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ProgramDatabaseFile>.\Release/game.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Release/game.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\UnitTest/game.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_UNITTEST;_CRT_SECURE_NO_DEPRECATE;WINVER=0x400;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>.\UnitTest/game.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\UnitTest/</AssemblerListingLocation>
<ObjectFileName>.\UnitTest/</ObjectFileName>
<ProgramDataBaseFileName>.\UnitTest/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0404</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>ddraw.lib;dxguid.lib;winmm.lib;dsound.lib;cppunitd.lib;testrunnerd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>.\UnitTest/game.exe</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\UnitTest/game.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\UnitTest/game.bsc</OutputFile>
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="Res\ball.bmp" />
<None Include="RES\bmp0.bmp" />
<None Include="RES\bmp1.bmp" />
<None Include="RES\bmp10.bmp" />
<None Include="RES\bmp2.bmp" />
<None Include="RES\bmp3.bmp" />
<None Include="RES\bmp4.bmp" />
<None Include="RES\bmp5.bmp" />
<None Include="RES\bmp6.bmp" />
<None Include="RES\bmp7.bmp" />
<None Include="RES\bmp8.bmp" />
<None Include="RES\bmp9.bmp" />
<None Include="RES\center.bmp" />
<None Include="RES\continue.bmp" />
<None Include="Res\corner.bmp" />
<None Include="RES\eraser1.bmp" />
<None Include="RES\eraser2.bmp" />
<None Include="RES\eraser3.bmp" />
<None Include="res\game.ico" />
<None Include="res\game.rc2" />
<None Include="RES\gamecurs.cur" />
<None Include="res\gameDoc.ico" />
<None Include="RES\help.bmp" />
<None Include="RES\loading.bmp" />
<None Include="RES\ntutcsie.bmp" />
<None Include="res\Toolbar.bmp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Source\audio.cpp" />
<ClCompile Include="Source\CBall.cpp" />
<ClCompile Include="Source\CBouncingBall.cpp" />
<ClCompile Include="Source\CEraser.cpp" />
<ClCompile Include="Source\game.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="Source\gameDoc.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="Source\gameView.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="Source\Grenade.cpp" />
<ClCompile Include="Source\MainFrm.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="Source\Map.cpp" />
<ClCompile Include="Source\StdAfx.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Source\gamelib.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">UnitTest/</ObjectFileName>
<ProgramDataBaseFileName Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">UnitTest/</ProgramDataBaseFileName>
</ClCompile>
<ClCompile Include="Source\mygame.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="Source\Stickman.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Source\audio.h" />
<ClInclude Include="Source\CBall.h" />
<ClInclude Include="Source\CBouncingBall.h" />
<ClInclude Include="Source\CEraser.h" />
<ClInclude Include="Source\game.h" />
<ClInclude Include="Source\gameDoc.h" />
<ClInclude Include="Source\gameView.h" />
<ClInclude Include="Source\Grenade.h" />
<ClInclude Include="Source\MainFrm.h" />
<ClInclude Include="Source\Map.h" />
<ClInclude Include="Source\Resource.h" />
<ClInclude Include="Source\StdAfx.h" />
<ClInclude Include="Source\gamelib.h" />
<ClInclude Include="Source\mygame.h" />
<ClInclude Include="Source\Stickman.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Source\game.rc">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='UnitTest|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="..\bmp\Stickman_1.bmp" />
<Image Include="RES\background.bmp" />
<Image Include="res\bitmap3.bmp" />
<Image Include="res\bitmap4.bmp" />
<Image Include="res\bitmap5.bmp" />
<Image Include="res\bitmap6.bmp" />
<Image Include="res\bitmap8.bmp" />
<Image Include="RES\choose.bmp" />
<Image Include="RES\d.bmp" />
<Image Include="RES\grenade.bmp" />
<Image Include="RES\logo.bmp" />
<Image Include="RES\stickman.bmp" />
<Image Include="res\Stickman_1.bmp" />
<Image Include="RES\stickman_shoot.bmp" />
<Image Include="RES\stickman_shoot_left.bmp" />
<Image Include="RES\stickman_shoot_right.bmp" />
<Image Include="RES\stickman_throw.bmp" />
<Image Include="RES\stickman_throw_left.bmp" />
<Image Include="RES\stickman_throw_right.bmp" />
<Image Include="RES\throwgrenade.bmp" />
<Image Include="RES\throwgrenade_left.bmp" />
<Image Include="RES\throwgrenade_right.bmp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="Source\game.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/trf/Stickman-Fight.git
git@gitee.com:trf/Stickman-Fight.git
trf
Stickman-Fight
Stickman-Fight
master

搜索帮助