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<p class=MsoPlainText>Call To Power II Source Code Release</p>
<p class=MsoPlainText><span class=GramE>Copyright (C) 2001 by Activision, Inc.</span><br>
All rights reserved.</p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Documentation Updated: <st1:date Year="2003" Day="27"
Month="10">10/27/03</st1:date><br>
<br>
<br>
Included Files & Directories:</p>
<p class=MsoPlainText>=============================</p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>\bin\<span style='mso-tab-count:3'> </span><span
style='mso-tab-count:1'> </span><span style='mso-tab-count:1'> </span><-
.<span class=SpellE>dlls</span> and support .<span class=SpellE>exes</span></p>
<p class=MsoPlainText>\ctp2_code\<span style='mso-tab-count:2'> </span><span
style='mso-tab-count:1'> </span><span style='mso-tab-count:1'> </span><-
Source Code for CTP2</p>
<p class=MsoPlainText>CTP2 Source Code_Readme.htm<span style='mso-tab-count:
1'> </span><- <span class=SpellE>Readme</span> file in .html format</p>
<p class=MsoPlainText>CTP2 Source Code_Readme.txt<span style='mso-tab-count:
1'> </span><- <span class=SpellE>Readme</span> file in .txt format</p>
<p class=MsoPlainText>CTP2_EULA.doc<span style='mso-tab-count:1'> </span><span
style='mso-tab-count:2'> </span><- End User Licensing Agreement<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Information:</p>
<p class=MsoPlainText>============</p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>This is the released source code to Call to Power II,
including the patch.<span style='mso-spacerun:yes'> </span>It has been
stripped of comments, but is otherwise complete as far as Activision code
goes.<span style='mso-spacerun:yes'> </span>It was built using Microsoft
Visual Studio 6.0.<span style='mso-spacerun:yes'> </span>It has not been
tested with the .NET compiler, but chances are good it will work.<span
style='mso-spacerun:yes'> </span><o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Beware that not everything you need to build the game is
here!<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>In particular, we are not able to provide you with the
Miles sound library. <span style='mso-spacerun:yes'></span>Before the game
will build without it, someone will need to strip references to <span
class=SpellE>mss.h</span> and not link with <span class=SpellE>mss.lib</span>,
and modify all code that fails to compile or link.<span
style='mso-spacerun:yes'> </span>That will leave you with a game without sound
but that is otherwise functional.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>In addition, the DirectX SDK and DirectX Media SDK are
not included.<span style='mso-spacerun:yes'> </span>The game was originally
built with DirectX 7, but newer versions of the SDKs available from Microsoft
at<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText><span class=GramE>for</span> DirectX and<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>http://www.microsoft.com/downloads/details.aspx?displaylang=en&familyid=9909BA22-8CAA-4241-954C-E7D710E18522<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText><span class=GramE>for</span> DirectX Media SDK should
work.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Make sure you add the Include and Lib and classes/base
directories from those SDKs to Tools->Options->Directories from Visual
Studio, if they aren't there already. <span style='mso-spacerun:yes'></span>If
you installed them to default <span class=GramE>locations, that</span> means
you need to add:<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>c:\DXSDK\Include<o:p></o:p></p>
<p class=MsoPlainText>C:\DXMEDIA\Include<o:p></o:p></p>
<p class=MsoPlainText>C:\DXMEDIA\Classes\Base<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText><span class=GramE>to</span> your include directories
path, and<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>C:\DXSDK\Lib<o:p></o:p></p>
<p class=MsoPlainText>C:\DXMEDIA\Lib<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText><span class=GramE>to</span> your lib directories path. <o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>In order to build, you need an environment variable named
CDKDIR on your computer.<span style='mso-spacerun:yes'> </span>In Windows
XP/2000, go to Control<o:p></o:p></p>
<p class=MsoPlainText>Panel->System->Environment Variables, and add it,
with it's value set to <your source path>/ctp2/bin, the directory with
bison, flex, and other miscellaneous utilities in it.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>Lastly, YOU NEED THE DATA DIRECTORY FROM THE ORIGINAL SHIPPING
GAME.<span style='mso-spacerun:yes'> </span>All the graphics, sounds, and
other data files needed to actually run the game are not included here.<span
style='mso-spacerun:yes'> </span>Place the ctp2_data directory from the game install
directory at the same directory level as ctp2_code in this archive to run an
executable built from <span class=SpellE>DevStudio</span>.<o:p></o:p></p>
<p class=MsoPlainText><o:p> </o:p></p>
<p class=MsoPlainText>That's the basics.<span style='mso-spacerun:yes'>
</span>For the most part, you are on your own from here on out.<span
style='mso-spacerun:yes'> </span>Good luck!</p>
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