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SuperCrash/UE4-Binary-Builder

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UE4BinaryBuilder_WPF.sln 1.11 KB
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.329
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unreal Binary Builder", "Unreal Binary Builder\Unreal Binary Builder.csproj", "{EF664300-FF7C-44AC-880D-D0A4FAC9F36F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EF664300-FF7C-44AC-880D-D0A4FAC9F36F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{EF664300-FF7C-44AC-880D-D0A4FAC9F36F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EF664300-FF7C-44AC-880D-D0A4FAC9F36F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EF664300-FF7C-44AC-880D-D0A4FAC9F36F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {6887BFB1-1DC5-47ED-9956-32536E559C00}
EndGlobalSection
EndGlobal
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UE4-Binary-Builder
UE4-Binary-Builder
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