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Room.java 3.11 KB
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root 提交于 2021-06-23 14:18 . add Room.java
import java.util.*;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
private String description;
private HashMap<String, Room> rooms = new HashMap<>();
private HashMap<String, Food> foods = new HashMap<>();
private Food food = null;
//private Room northExit;
//private Room southExit;
//private Room eastExit;
//private Room westExit;
//private Room upExit;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
}
public void putFood(Food food){
this.food = food;
}
public Food getFood(){
return this.food;
}
/**
* Define the exits of this room. Every direction either leads
* to another room or is null (no exit there).
* @param north The north exit.
* @param east The east east.
* @param south The south exit.
* @param west The west exit.
*/
public void setExits(Room north, Room east, Room south, Room west, Room up, Room down, Room right, Room left)
{
if(north != null) {
this.rooms.put("north", north);
}
if(east != null) {
this.rooms.put("east", east);
}
if(south != null) {
this.rooms.put("south", south);
}
if(west != null) {
this.rooms.put("west", west);
}
if(up != null){
this.rooms.put("up", up);
}
if(down != null){
this.rooms.put("down", down);
}
if(right != null){
this.rooms.put("right", right);
}
if(left != null){
this.rooms.put("left", left);
}
}
public void setExit(String direction, Room room){
rooms.put(direction,room);
}
/**
* @return The description of the room.
*/
public String getDescription()
{
return description;
}
public void printInfo(){
System.out.println("你现在" + description);
if(food != null){
System.out.println("可获得: " + food);
}
}
public void removeFood(){
this.food = null;
}
public void printExits(){
System.out.print("Exits: ");
for (String key : rooms.keySet()){
System.out.print(key + " ");
}
System.out.println();
}
public Room goNext(String direction){
return rooms.get(direction);
}
}
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