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Task.struct.h 2.92 KB
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kenorb 提交于 2020-11-01 20:13 . EA: Improves task adding
//+------------------------------------------------------------------+
//| EA31337 framework |
//| Copyright 2016-2020, 31337 Investments Ltd |
//| https://github.com/EA31337 |
//+------------------------------------------------------------------+
/*
* This file is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/**
* @file
* Includes Task's structs.
*/
// Includes.
#include "Action.struct.h"
#include "Condition.struct.h"
#include "Task.enum.h"
struct TaskEntry {
ActionEntry action; // Action of the task.
ConditionEntry cond; // Condition of the task.
datetime expires; // Time of expiration.
datetime last_process; // Time of the last process.
datetime last_success; // Time of the last success.
unsigned char flags; // Action flags.
// Constructors.
void TaskEntry() { Init(); }
void TaskEntry(ActionEntry &_action, ConditionEntry &_cond) : action(_action), cond(_cond) { Init(); }
void TaskEntry(long _aid, ENUM_ACTION_TYPE _atype, long _cid, ENUM_CONDITION_TYPE _ctype)
: action(_aid, _atype), cond(_cid, _ctype) {
Init();
}
void Init() {
flags = TASK_ENTRY_FLAG_NONE;
SetFlag(TASK_ENTRY_FLAG_IS_ACTIVE, action.IsActive() && cond.IsActive());
SetFlag(TASK_ENTRY_FLAG_IS_INVALID, action.IsInvalid() || cond.IsInvalid());
expires = last_process = last_success = 0;
}
// Flag methods.
bool HasFlag(unsigned char _flag) { return bool(flags & _flag); }
void AddFlags(unsigned char _flags) { flags |= _flags; }
void RemoveFlags(unsigned char _flags) { flags &= ~_flags; }
void SetFlag(ENUM_TASK_ENTRY_FLAGS _flag, bool _value) {
if (_value)
AddFlags(_flag);
else
RemoveFlags(_flag);
}
void SetFlags(unsigned char _flags) { flags = _flags; }
// State methods.
bool IsActive() { return HasFlag(ACTION_ENTRY_FLAG_IS_ACTIVE); }
bool IsDone() { return HasFlag(ACTION_ENTRY_FLAG_IS_DONE); }
bool IsFailed() { return HasFlag(ACTION_ENTRY_FLAG_IS_FAILED); }
bool IsValid() { return !HasFlag(ACTION_ENTRY_FLAG_IS_INVALID); }
// Getters.
ActionEntry GetAction() { return action; }
ConditionEntry GetCondition() { return cond; }
// Setters.
void SetActionObject(void *_obj) { action.SetObject(_obj); }
void SetConditionObject(void *_obj) { cond.SetObject(_obj); }
};
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