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JsonIterator.mqh 2.70 KB
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kenorb 提交于 2020-06-16 19:41 . Fixes pre-commit issues
//+------------------------------------------------------------------+
//| EA31337 framework |
//| Copyright 2016-2020, 31337 Investments Ltd |
//| https://github.com/EA31337 |
//+------------------------------------------------------------------+
/*
* This file is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Prevents processing this includes file for the second time.
#ifndef JSON_ITERATOR_MQH
#define JSON_ITERATOR_MQH
class JsonNode;
class JsonSerializer;
template <typename X>
class JsonIterator {
protected:
unsigned int _index;
JsonNode* _collection;
JsonSerializer* _serializer;
public:
/**
* Constructor.
*/
JsonIterator(JsonSerializer* serializer = NULL, JsonNode* collection = NULL) {
_index = 0;
_collection = collection;
_serializer = serializer;
}
/**
* Constructor.
*/
JsonIterator(const JsonIterator& r) {
_index = r._index;
_collection = r._collection;
_serializer = r._serializer;
}
/**
* Iterator incrementation operator.
*/
void operator++(void) { ++_index; }
/**
* Checks whether iterator is still valid.
*/
bool IsValid() { return _index < _collection.NumChildren(); }
/**
* Returns current's child key or empty string.
*/
const string Key() { return !IsValid() ? "" : _collection.GetChild(_index).Key(); }
/**
* Checks whether current child has key.
*/
bool HasKey() { return !IsValid() ? false : _collection.GetChild(_index).HasKey(); }
/**
* Returns next value or value by given key.
*/
template <>
X Value(string key = "") {
X value;
_serializer.Pass(_serializer, key, value);
return value;
}
/**
* Returns next object or object by given key.
*/
template <>
X Object(string key = "") {
return Struct(key);
}
/**
* Returns next structure or structure by given key.
*/
template <>
X Struct(string key = "") {
X value;
_serializer.PassStruct(_serializer, key, value);
return value;
}
JsonNodeType ParentNodeType() { return _collection.GetType(); }
};
#endif
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