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/*-------------------------------------------------------------------------
* dEQP glslang integration
* ------------------------
*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief glslang OS interface.
*//*--------------------------------------------------------------------*/
#include "osinclude.h"
#include "deThread.h"
#include "deThreadLocal.h"
#include "deMutex.h"
namespace glslang
{
DE_STATIC_ASSERT(sizeof(deThreadLocal) == sizeof(OS_TLSIndex));
DE_STATIC_ASSERT(sizeof(deThread) == sizeof(void*));
// Thread-local
OS_TLSIndex OS_AllocTLSIndex (void)
{
return (OS_TLSIndex)deThreadLocal_create();
}
bool OS_SetTLSValue (OS_TLSIndex nIndex, void* lpvValue)
{
deThreadLocal_set((deThreadLocal)nIndex, lpvValue);
return true;
}
bool OS_FreeTLSIndex (OS_TLSIndex nIndex)
{
deThreadLocal_destroy((deThreadLocal)nIndex);
return true;
}
void* OS_GetTLSValue (OS_TLSIndex nIndex)
{
return deThreadLocal_get((deThreadLocal)nIndex);
}
// Global lock
static deMutex s_globalLock = 0;
void InitGlobalLock (void)
{
DE_ASSERT(s_globalLock == 0);
s_globalLock = deMutex_create(DE_NULL);
}
void GetGlobalLock (void)
{
deMutex_lock(s_globalLock);
}
void ReleaseGlobalLock (void)
{
deMutex_unlock(s_globalLock);
}
// Threading
DE_STATIC_ASSERT(sizeof(void*) >= sizeof(deThread));
static void EnterGenericThread (void* entry)
{
((TThreadEntrypoint)entry)(DE_NULL);
}
void* OS_CreateThread (TThreadEntrypoint entry)
{
return (void*)(deUintptr)deThread_create(EnterGenericThread, (void*)entry, DE_NULL);
}
void OS_WaitForAllThreads (void* threads, int numThreads)
{
for (int ndx = 0; ndx < numThreads; ndx++)
{
const deThread thread = (deThread)(deUintptr)((void**)threads)[ndx];
deThread_join(thread);
deThread_destroy(thread);
}
}
void OS_Sleep (int milliseconds)
{
deSleep(milliseconds);
}
void OS_DumpMemoryCounters (void)
{
// Not used
}
} // glslang
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