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Nomat/LunLuaFramework

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MIT
MIT License Copyright (c) 2021 Nomat Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

简介

LunLuaFramework是基于tolua的Unity热更新框架,通过使用Lua脚本组件替代C#脚本组件的方式实现热更新。因此使用此框架在开发流程上不会有改变,非常适合于习惯C#脚本组件开发流程的开发者使用此框架实现游戏的热更新功能。同样也可以把完成后的游戏通过替换脚本的方式渐进实现热更新,如此不用把所有C#脚本替换为Lua脚本就可以一步一步调试运行,避免代码修改过多调试困难。 展开 收起
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