代码拉取完成,页面将自动刷新
// Copyright 2010 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package walk
import (
"bytes"
"math/big"
"strconv"
"strings"
"syscall"
"time"
)
import (
"github.com/lxn/win"
)
var (
decimalSepB byte
decimalSepUint16 uint16
decimalSepS string
groupSepB byte
groupSepUint16 uint16
groupSepS string
)
func init() {
var buf [4]uint16
win.GetLocaleInfo(win.LOCALE_USER_DEFAULT, win.LOCALE_SDECIMAL, &buf[0], int32(len(buf)))
decimalSepB = byte(buf[0])
decimalSepS = syscall.UTF16ToString(buf[0:1])
decimalSepUint16 = buf[0]
win.GetLocaleInfo(win.LOCALE_USER_DEFAULT, win.LOCALE_STHOUSAND, &buf[0], int32(len(buf)))
groupSepB = byte(buf[0])
groupSepS = syscall.UTF16ToString(buf[0:1])
groupSepUint16 = buf[0]
}
func maxi(a, b int) int {
if a > b {
return a
}
return b
}
func mini(a, b int) int {
if a < b {
return a
}
return b
}
func boolToInt(value bool) int {
if value {
return 1
}
return 0
}
func uint16IndexUint16(s []uint16, v uint16) int {
for i, u := range s {
if u == v {
return i
}
}
return -1
}
func uint16ContainsUint16(s []uint16, v uint16) bool {
return uint16IndexUint16(s, v) != -1
}
func uint16CountUint16(s []uint16, v uint16) int {
var count int
for _, u := range s {
if u == v {
count++
}
}
return count
}
func uint16RemoveUint16(s []uint16, v uint16) []uint16 {
count := uint16CountUint16(s, v)
if count == 0 {
return s
}
ret := make([]uint16, 0, len(s)-count)
for _, u := range s {
if u != v {
ret = append(ret, u)
}
}
return ret
}
func ParseFloat(s string) (float64, error) {
s = strings.TrimSpace(s)
t := FormatFloatGrouped(1000, 2)
replaceSep := func(new string, index func(string, func(rune) bool) int) {
i := index(t, func(r rune) bool {
return r < '0' || r > '9'
})
var sep string
if i > -1 {
sep = string(t[i])
}
if sep != "" {
s = strings.Replace(s, string(sep), new, -1)
}
}
replaceSep("", strings.IndexFunc)
replaceSep(".", strings.LastIndexFunc)
return strconv.ParseFloat(s, 64)
}
func FormatFloat(f float64, prec int) string {
return formatFloatString(strconv.FormatFloat(f, 'f', prec, 64), prec, false)
}
func FormatFloatGrouped(f float64, prec int) string {
return formatFloatString(strconv.FormatFloat(f, 'f', prec, 64), prec, true)
}
func formatBigRat(r *big.Rat, prec int) string {
return formatFloatString(r.FloatString(prec), prec, false)
}
func formatBigRatGrouped(r *big.Rat, prec int) string {
return formatFloatString(r.FloatString(prec), prec, true)
}
func formatFloatString(s string, prec int, grouped bool) string {
switch s {
case "NaN", "-Inf", "+Inf":
return s
}
s = strings.Replace(s, ".", decimalSepS, 1)
if !grouped {
return s
}
b := new(bytes.Buffer)
var firstDigit int
if len(s) > 0 && s[0] == '-' {
firstDigit = 1
b.WriteByte('-')
s = s[1:]
}
intLen := len(s) - prec - 1
n := intLen % 3
if n != 0 {
b.WriteString(s[:n])
}
for i := n; i < intLen; i += 3 {
if b.Len() > firstDigit {
b.WriteByte(groupSepB)
}
b.WriteString(s[i : i+3])
}
b.WriteString(s[intLen:])
return b.String()
}
func applyEnabledToDescendants(window Window, enabled bool) {
wb := window.AsWindowBase()
wb.applyEnabled(enabled)
walkDescendants(window, func(w Window) bool {
if w.Handle() == wb.hWnd {
return true
}
if enabled && !w.AsWindowBase().enabled {
return false
}
w.(applyEnableder).applyEnabled(enabled)
return true
})
}
func applyFontToDescendants(window Window, font *Font) {
wb := window.AsWindowBase()
wb.applyFont(font)
walkDescendants(window, func(w Window) bool {
if w.Handle() == wb.hWnd {
return true
}
if w.AsWindowBase().font != nil {
return false
}
w.(applyFonter).applyFont(font)
return true
})
}
func walkDescendants(window Window, f func(w Window) bool) {
if window == nil || !f(window) {
return
}
var children []Widget
switch w := window.(type) {
case *NumberEdit:
children = append(children, w.edit)
case *TabWidget:
for _, p := range w.Pages().items {
children = append(children, p)
}
case Container:
if c := w.Children(); c != nil {
children = c.items
} else {
children = nil
}
}
for _, w := range children {
walkDescendants(w, f)
}
}
func less(a, b interface{}, order SortOrder) bool {
if _, ok := a.(error); ok {
_, bIsErr := b.(error)
return order == SortAscending == !bIsErr
}
if _, ok := b.(error); ok {
return order == SortDescending
}
if a == nil {
return order == SortAscending == (b != nil)
}
if b == nil {
return order == SortDescending
}
switch av := a.(type) {
case string:
if bv, ok := b.(string); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case int:
if bv, ok := b.(int); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case float64:
if bv, ok := b.(float64); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case float32:
if bv, ok := b.(float32); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case int64:
if bv, ok := b.(int64); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case int32:
if bv, ok := b.(int32); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case int16:
if bv, ok := b.(int16); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case int8:
if bv, ok := b.(int8); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case uint:
if bv, ok := b.(uint); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case uint64:
if bv, ok := b.(uint64); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case uint32:
if bv, ok := b.(uint32); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case uint16:
if bv, ok := b.(uint16); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case uint8:
if bv, ok := b.(uint8); ok {
if order == SortAscending {
return av < bv
} else {
return bv < av
}
}
case time.Time:
if bv, ok := b.(time.Time); ok {
if order == SortAscending {
return av.Before(bv)
} else {
return bv.Before(av)
}
}
case bool:
if bv, ok := b.(bool); ok {
if order == SortAscending {
return !av && bv
} else {
return !bv && av
}
}
}
return false
}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。