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// Copyright 2012 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package walk
import (
"errors"
)
var (
ErrPropertyReadOnly = errors.New("read-only property")
ErrPropertyNotValidatable = errors.New("property not validatable")
)
type Property interface {
ReadOnly() bool
Get() interface{}
Set(value interface{}) error
Changed() *Event
Source() interface{}
SetSource(source interface{}) error
Validatable() bool
Validator() Validator
SetValidator(validator Validator) error
}
type property struct {
get func() interface{}
set func(v interface{}) error
changed *Event
source interface{}
sourceChangedHandle int
validator Validator
}
func NewProperty(get func() interface{}, set func(v interface{}) error, changed *Event) Property {
return &property{get: get, set: set, changed: changed}
}
func (p *property) ReadOnly() bool {
return p.set == nil
}
func (p *property) Get() interface{} {
return p.get()
}
func (p *property) Set(value interface{}) error {
if p.ReadOnly() {
return ErrPropertyReadOnly
}
if oldValue := p.get(); value == oldValue {
return nil
}
return p.set(value)
}
func (p *property) Changed() *Event {
return p.changed
}
func (p *property) Source() interface{} {
return p.source
}
func (p *property) SetSource(source interface{}) error {
if p.ReadOnly() {
return ErrPropertyReadOnly
}
if source != nil {
switch source := source.(type) {
case string:
// nop
case Property:
if err := checkPropertySource(p, source); err != nil {
return err
}
if source != nil {
p.Set(source.Get())
p.sourceChangedHandle = source.Changed().Attach(func() {
p.Set(source.Get())
})
}
default:
return newError("invalid source type")
}
}
if oldProp, ok := p.source.(Property); ok {
oldProp.Changed().Detach(p.sourceChangedHandle)
}
p.source = source
return nil
}
func (p *property) Validatable() bool {
return true
}
func (p *property) Validator() Validator {
return p.validator
}
func (p *property) SetValidator(validator Validator) error {
if p.ReadOnly() {
return ErrPropertyReadOnly
}
p.validator = validator
return nil
}
type readOnlyProperty struct {
get func() interface{}
changed *Event
}
func NewReadOnlyProperty(get func() interface{}, changed *Event) Property {
return &readOnlyProperty{get: get, changed: changed}
}
func (*readOnlyProperty) ReadOnly() bool {
return true
}
func (rop *readOnlyProperty) Get() interface{} {
return rop.get()
}
func (*readOnlyProperty) Set(value interface{}) error {
return ErrPropertyReadOnly
}
func (rop *readOnlyProperty) Changed() *Event {
return rop.changed
}
func (*readOnlyProperty) Source() interface{} {
return nil
}
func (*readOnlyProperty) SetSource(source interface{}) error {
return ErrPropertyReadOnly
}
func (*readOnlyProperty) Validatable() bool {
return false
}
func (*readOnlyProperty) Validator() Validator {
return nil
}
func (*readOnlyProperty) SetValidator(validator Validator) error {
return ErrPropertyReadOnly
}
type boolProperty struct {
get func() bool
set func(v bool) error
changed *Event
source interface{}
sourceChangedHandle int
}
func NewBoolProperty(get func() bool, set func(b bool) error, changed *Event) Property {
return &boolProperty{get: get, set: set, changed: changed}
}
func (bp *boolProperty) ReadOnly() bool {
return bp.set == nil
}
func (bp *boolProperty) Get() interface{} {
return bp.get()
}
func (bp *boolProperty) Set(value interface{}) error {
if bp.ReadOnly() {
return ErrPropertyReadOnly
}
/* FIXME: Visible property doesn't like this.
if oldValue := bp.get(); value == oldValue {
return nil
}*/
return bp.set(value.(bool))
}
func (bp *boolProperty) Changed() *Event {
return bp.changed
}
func (bp *boolProperty) Source() interface{} {
return bp.source
}
func (bp *boolProperty) SetSource(source interface{}) error {
if bp.ReadOnly() {
return ErrPropertyReadOnly
}
if source != nil {
switch source := source.(type) {
case string:
// nop
case Condition:
if err := checkPropertySource(bp, source); err != nil {
return err
}
if err := bp.Set(source.Satisfied()); err != nil {
return err
}
bp.sourceChangedHandle = source.Changed().Attach(func() {
bp.Set(source.Satisfied())
})
default:
return newError("invalid source type")
}
}
if oldCond, ok := bp.source.(Condition); ok {
oldCond.Changed().Detach(bp.sourceChangedHandle)
}
bp.source = source
return nil
}
func (bp *boolProperty) Validatable() bool {
return false
}
func (*boolProperty) Validator() Validator {
return nil
}
func (*boolProperty) SetValidator(validator Validator) error {
return ErrPropertyNotValidatable
}
func (bp *boolProperty) Satisfied() bool {
return bp.get()
}
type readOnlyBoolProperty struct {
get func() bool
changed *Event
}
func NewReadOnlyBoolProperty(get func() bool, changed *Event) Property {
return &readOnlyBoolProperty{get: get, changed: changed}
}
func (*readOnlyBoolProperty) ReadOnly() bool {
return true
}
func (robp *readOnlyBoolProperty) Get() interface{} {
return robp.get()
}
func (*readOnlyBoolProperty) Set(value interface{}) error {
return ErrPropertyReadOnly
}
func (robp *readOnlyBoolProperty) Changed() *Event {
return robp.changed
}
func (*readOnlyBoolProperty) Source() interface{} {
return nil
}
func (*readOnlyBoolProperty) SetSource(source interface{}) error {
return ErrPropertyReadOnly
}
func (*readOnlyBoolProperty) Validatable() bool {
return false
}
func (*readOnlyBoolProperty) Validator() Validator {
return nil
}
func (*readOnlyBoolProperty) SetValidator(validator Validator) error {
return ErrPropertyNotValidatable
}
func (robp *readOnlyBoolProperty) Satisfied() bool {
return robp.get()
}
func checkPropertySource(prop Property, source interface{}) error {
switch source := source.(type) {
case Property:
for cur := source; cur != nil; cur, _ = cur.Source().(Property) {
if cur == prop {
return newError("source cycle")
}
}
}
return nil
}
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