ref:
- [https://github.com/honghui/cocos2d-x](https://github.com/honghui/cocos2d-x)
- [https://projects.developer.nokia.com/cocos2dxqt/wiki](https://projects.developer.nokia.com/cocos2dxqt/wiki)
ENV
* Qt 5.*
* Using Clang on OS X
HelloLua
![](https://raw.github.com/ascetic85/quick-cocos2d-x-20130509/QtPort/images/HelloLua.png)
CoinFlip
![](https://raw.github.com/ascetic85/quick-cocos2d-x-20130509/QtPort/images/QuickCoinFlip.png)
## CHINESE => [README_CN.md](https://github.com/dualface/quick-cocos2d-x/blob/master/README_CN.md)
[quick-cocos2d-x](https://github.com/dualface/quick-cocos2d-x) is a **quick** framework, based cocos2d-x. Make mobile games in Lua.
CODE LESS, PLAY MORE !
> [cocos2d-x](http://www.cocos2d-x.org) is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.
<br />
## GET STARTED
#### SYSTEM AND SOFTWARE REQUIREMENTS
- Latest Xcode (4.6 current) and iOS SDK (6.1 current)
- Android SDK (2.2) and Android NDK (r8b, DON'T USE OTHER VERSION)
#### DOWNLOADS
- **LATEST**: [quick-cocos2d-x-20130508.zip](http://quick-x.com/downloads/quick-cocos2d-x-20130508.zip)
- **CHINA DOWNLOAD LINK**: [quick-cocos2d-x-20130508.zip](http://17wanapp.cn/quickx/quick-cocos2d-x-20130508.zip)
#### RUN SIMULATOR
Open quick-cocos2d-x/simulator/bin/mac/LuaHostMac.app, or quick-cocos2d-x/simulator/bin/win32/LuaHostWin32.exe
1. Select menu: File -> Open Project
2. Set Project Director to **quick-cocos2d-x/sample/CoinFlip**
3. Set Script File to **$WORKDIR/scripts/main.lua**
![](https://raw.github.com/dualface/quick-cocos2d-x/master/doc/img/RUN_SIMULATOR_WINDOWS_01.png)
4. Click "Open Project" button.
![](https://raw.github.com/dualface/quick-cocos2d-x/master/doc/img/RUN_SIMULATOR_WINDOWS_02.png)
#### BUILD
- [Install Android SDK/NDK - Mac](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/INSTALL_ANDROID_SDK_MAC.md)
- [Install Android SDK/NDK - Windows](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/INSTALL_ANDROID_SDK_WINDOWS.md)
- [Build from source - Mac](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/BUILD_FROM_SOURCE_MAC.md)
- [Build from source - Windows](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/BUILD_FROM_SOURCE_WINDOWS.md)
- [Create new project](https://github.com/dualface/quick-cocos2d-x/blob/master/doc/CREATE_NEW_PROJECT.md)
#### DOCUMENTS
- [API Documents](http://quick-x.com/docs/api/)
- [Manual](http://quick-x.com/docs/manual/)
<br />
----
## Why quick-cocos2d-x
QUICK = SUCCESS !
- **No risk**: cocos2d-x's Lua support already exists two years, mature, reliable, the choice of large companies.
- **Full-featured framework**: Write the entire game using Lua, no C++ requirements.
- **Native extensions**: Integration of third-party components, including Payment, Ad, Analysis. Lua-ObjectiveC and Lua-Java bridge make life easy.
- **Enhanced Simulator**: Run the game from any directory, multiple resolution switching, debug console.
- **100% FREE**: cocos2d-x, Lua, quick-cocos2d-x all is Open-Sources project. licensed under MIT.
<br />
### Framework main features:
- display: creates scenes, display objects, animation ...
- transition: moving, fades, creates animation programing easy ...
- audio: play background music, effect sounds ...
- ui: creates button, menu, label ...
- luaoc: Lua call Objective-C, Objective-C call Lua ...
- luaj: Lua call Java, Java call Lua ...
- network: Asynchronous HTTP requests, JSON, check the network status ...