magicinn

@magicinn

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所有 个人的 我参与的
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    magicinn/Qt5Exercise

    《Qt5开发及实例》书上实例的练习代码

    magicinn/WebAssemblyinAction

    《WebAssembly in Action With examples using C++ and Emscripten (Gerard Gallant) (z-lib.org).pdf》一书的学习代码

    magicinn/learnthreejs

    照着书本学习Three.js

    magicinn/WebGLExercise

    《WebGL编程指南》一书的代码练习

    magicinn/kafka-net

    Native C# client for Kafka queue servers.

    magicinn/QtWithOpenGL

    照着LearnOpenglCN网站上的例子做的Qt下面Opengl的练习

    magicinn/LiveReloadServer

    A self-contained, local, cross-platform, static file Web Server with automatic Live Reloading, Markdown rendering and loose Razor Pages support.

    magicinn/blender

    Official mirror of Blender

    magicinn/PDF2Word

    PDF_Word互相转换

    magicinn/Unity-Motion-capture

    An IMU-based motion capture system and a real-time motion display in Unity.

    magicinn/guesture

    magicinn/HttpServer forked from 无敌/HttpServer

    一个使用C#编写的简易Web服务器

    magicinn/delaunator-sharp

    Fast Delaunay triangulation of 2D points implemented in C#.

    magicinn/forge-engine-samples

    ForgeEngine can export your model to other formats, such as Autodesk Forge Viewer SVF/F2D, glTF/glb, Cesium 3D Tiles, etc. No need to rely on other online services, can be run offline.

    magicinn/ifcplusplus

    IfcPlusPlus is an open source C++ class model, as well as a reader and writer for IFC files in STEP format. Features: Easy and efficient memory management using smart pointers. Parallel reader for very fast parsing on multi-core CPU's. Additionally, there's a simple IFC viewer application, using Qt and OpenSceneGraph. It can be used as starting point for all kinds of applications around the open building model standard IFC.

    magicinn/udp-ue4

    Convenience UDP wrapper for Unreal Engine 4

    magicinn/GyroMocapUE4

    Simple Motion Capture based on gyro MPU-9250 and ESP32 in Unreal Engine

    magicinn/glTF-Tutorials

    glTF Tutorials

    magicinn/glTF

    magicinn/UnityGLTF

    Runtime GLTF Loader for Unity3D

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