代码拉取完成,页面将自动刷新
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AudioContext : (typeof webkitAudioContext !== 'undefined' ? webkitAudioContext : undefined));\nlet wasm;\n\nconst heap = new Array(32).fill(undefined);\n\nheap.push(undefined, null, true, false);\n\nfunction getObject(idx) { return heap[idx]; }\n\nlet heap_next = heap.length;\n\nfunction dropObject(idx) {\n if (idx < 36) return;\n heap[idx] = heap_next;\n heap_next = idx;\n}\n\nfunction takeObject(idx) {\n const ret = getObject(idx);\n dropObject(idx);\n return ret;\n}\n\nlet cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true });\n\ncachedTextDecoder.decode();\n\nlet cachegetUint8Memory0 = null;\nfunction getUint8Memory0() {\n if (cachegetUint8Memory0 === null || cachegetUint8Memory0.buffer !== wasm.memory.buffer) {\n cachegetUint8Memory0 = new Uint8Array(wasm.memory.buffer);\n }\n return cachegetUint8Memory0;\n}\n\nfunction getStringFromWasm0(ptr, len) {\n return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));\n}\n\nfunction addHeapObject(obj) {\n if (heap_next === heap.length) heap.push(heap.length + 1);\n const idx = heap_next;\n heap_next = heap[idx];\n\n heap[idx] = obj;\n return idx;\n}\n\nlet WASM_VECTOR_LEN = 0;\n\nlet cachedTextEncoder = new TextEncoder('utf-8');\n\nconst encodeString = (typeof cachedTextEncoder.encodeInto === 'function'\n ? function (arg, view) {\n return cachedTextEncoder.encodeInto(arg, view);\n}\n : function (arg, view) {\n const buf = cachedTextEncoder.encode(arg);\n view.set(buf);\n return {\n read: arg.length,\n written: buf.length\n };\n});\n\nfunction passStringToWasm0(arg, malloc, realloc) {\n\n if (realloc === undefined) {\n const buf = cachedTextEncoder.encode(arg);\n const ptr = malloc(buf.length);\n getUint8Memory0().subarray(ptr, ptr + buf.length).set(buf);\n WASM_VECTOR_LEN = buf.length;\n return ptr;\n }\n\n let len = arg.length;\n let ptr = malloc(len);\n\n const mem = getUint8Memory0();\n\n let offset = 0;\n\n for (; offset < len; offset++) {\n const code = arg.charCodeAt(offset);\n if (code > 0x7F) break;\n mem[ptr + offset] = code;\n }\n\n if (offset !== len) {\n if (offset !== 0) {\n arg = arg.slice(offset);\n }\n ptr = realloc(ptr, len, len = offset + arg.length * 3);\n const view = getUint8Memory0().subarray(ptr + offset, ptr + len);\n const ret = encodeString(arg, view);\n\n offset += ret.written;\n }\n\n WASM_VECTOR_LEN = offset;\n return ptr;\n}\n\nlet cachegetInt32Memory0 = null;\nfunction getInt32Memory0() {\n if (cachegetInt32Memory0 === null || cachegetInt32Memory0.buffer !== wasm.memory.buffer) {\n cachegetInt32Memory0 = new Int32Array(wasm.memory.buffer);\n }\n return cachegetInt32Memory0;\n}\n\nfunction isLikeNone(x) {\n return x === undefined || x === null;\n}\n\nlet cachegetFloat64Memory0 = null;\nfunction getFloat64Memory0() {\n if (cachegetFloat64Memory0 === null || cachegetFloat64Memory0.buffer !== wasm.memory.buffer) {\n cachegetFloat64Memory0 = new Float64Array(wasm.memory.buffer);\n }\n return cachegetFloat64Memory0;\n}\n\nfunction debugString(val) {\n // primitive types\n const type = typeof val;\n if (type == 'number' || type == 'boolean' || val == null) {\n return `${val}`;\n }\n if (type == 'string') {\n return `\"${val}\"`;\n }\n if (type == 'symbol') {\n const description = val.description;\n if (description == null) {\n return 'Symbol';\n } else {\n return `Symbol(${description})`;\n }\n }\n if (type == 'function') {\n const name = val.name;\n if (typeof name == 'string' && name.length > 0) {\n return `Function(${name})`;\n } else {\n return 'Function';\n }\n }\n // objects\n if (Array.isArray(val)) {\n const length = val.length;\n let debug = '[';\n if (length > 0) {\n debug += debugString(val[0]);\n }\n for(let i = 1; i < length; i++) {\n debug += ', ' + debugString(val[i]);\n }\n debug += ']';\n return debug;\n }\n // Test for built-in\n const builtInMatches = /\\[object ([^\\]]+)\\]/.exec(toString.call(val));\n let className;\n if (builtInMatches.length > 1) {\n className = builtInMatches[1];\n } else {\n // Failed to match the standard '[object ClassName]'\n return toString.call(val);\n }\n if (className == 'Object') {\n // we're a user defined class or Object\n // JSON.stringify avoids problems with cycles, and is generally much\n // easier than looping through ownProperties of `val`.\n try {\n return 'Object(' + JSON.stringify(val) + ')';\n } catch (_) {\n return 'Object';\n }\n }\n // errors\n if (val instanceof Error) {\n return `${val.name}: ${val.message}\\n${val.stack}`;\n }\n // TODO we could test for more things here, like `Set`s and `Map`s.\n return className;\n}\n\nfunction makeMutClosure(arg0, arg1, dtor, f) {\n const state = { a: arg0, b: arg1, cnt: 1, dtor };\n const real = (...args) => {\n // First up with a closure we increment the internal reference\n // count. This ensures that the Rust closure environment won't\n // be deallocated while we're invoking it.\n state.cnt++;\n const a = state.a;\n state.a = 0;\n try {\n return f(a, state.b, ...args);\n } finally {\n if (--state.cnt === 0) {\n wasm.__wbindgen_export_2.get(state.dtor)(a, state.b);\n\n } else {\n state.a = a;\n }\n }\n };\n real.original = state;\n\n return real;\n}\nfunction __wbg_adapter_38(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h75f49a239e772428(arg0, arg1, arg2);\n}\n\nfunction __wbg_adapter_41(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h05b0717472592483(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_44(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h05b0717472592483(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_47(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h05b0717472592483(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_50(arg0, arg1) {\n wasm._dyn_core__ops__function__FnMut_____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h3ad56fc14b5eb370(arg0, arg1);\n}\n\nfunction __wbg_adapter_53(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h05b0717472592483(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_56(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h05b0717472592483(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_59(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h05b0717472592483(arg0, arg1, addHeapObject(arg2));\n}\n\nfunction __wbg_adapter_62(arg0, arg1, arg2) {\n wasm._dyn_core__ops__function__FnMut__A____Output___R_as_wasm_bindgen__closure__WasmClosure___describe__invoke__h3ab2762e4a018e8d(arg0, arg1, addHeapObject(arg2));\n}\n\nlet cachegetFloat32Memory0 = null;\nfunction getFloat32Memory0() {\n if (cachegetFloat32Memory0 === null || cachegetFloat32Memory0.buffer !== wasm.memory.buffer) {\n cachegetFloat32Memory0 = new Float32Array(wasm.memory.buffer);\n }\n return cachegetFloat32Memory0;\n}\n\nfunction getArrayF32FromWasm0(ptr, len) {\n return getFloat32Memory0().subarray(ptr / 4, ptr / 4 + len);\n}\n\nfunction handleError(f, args) {\n try {\n return f.apply(this, args);\n } catch (e) {\n wasm.__wbindgen_exn_store(addHeapObject(e));\n }\n}\n\nlet stack_pointer = 32;\n\nfunction addBorrowedObject(obj) {\n if (stack_pointer == 1) throw new Error('out of js stack');\n heap[--stack_pointer] = obj;\n return stack_pointer;\n}\n\nlet cachegetUint32Memory0 = null;\nfunction getUint32Memory0() {\n if (cachegetUint32Memory0 === null || cachegetUint32Memory0.buffer !== wasm.memory.buffer) {\n cachegetUint32Memory0 = new Uint32Array(wasm.memory.buffer);\n }\n return cachegetUint32Memory0;\n}\n\nfunction passArrayJsValueToWasm0(array, malloc) {\n const ptr = malloc(array.length * 4);\n const mem = getUint32Memory0();\n for (let i = 0; i < array.length; i++) {\n mem[ptr / 4 + i] = addHeapObject(array[i]);\n }\n WASM_VECTOR_LEN = array.length;\n return ptr;\n}\n\nfunction getArrayU8FromWasm0(ptr, len) {\n return getUint8Memory0().subarray(ptr / 1, ptr / 1 + len);\n}\n\nfunction passArray8ToWasm0(arg, malloc) {\n const ptr = malloc(arg.length * 1);\n getUint8Memory0().set(arg, ptr / 1);\n WASM_VECTOR_LEN = arg.length;\n return ptr;\n}\n/**\n* An opaque handle to a `RuffleInstance` inside the pool.\n*\n* This type is exported to JS, and is used to interact with the library.\n*/\nexport class Ruffle {\n\n static __wrap(ptr) {\n const obj = Object.create(Ruffle.prototype);\n obj.ptr = ptr;\n\n return obj;\n }\n\n __destroy_into_raw() {\n const ptr = this.ptr;\n this.ptr = 0;\n\n return ptr;\n }\n\n free() {\n const ptr = this.__destroy_into_raw();\n wasm.__wbg_ruffle_free(ptr);\n }\n /**\n * @param {HTMLElement} parent\n * @param {any} js_player\n * @param {any} config\n */\n constructor(parent, js_player, config) {\n try {\n var ret = wasm.ruffle_new(addHeapObject(parent), addHeapObject(js_player), addBorrowedObject(config));\n return Ruffle.__wrap(ret);\n } finally {\n heap[stack_pointer++] = undefined;\n }\n }\n /**\n * Stream an arbitrary movie file from (presumably) the Internet.\n *\n * This method should only be called once per player.\n * @param {string} movie_url\n * @param {any} parameters\n */\n stream_from(movie_url, parameters) {\n try {\n var ptr0 = passStringToWasm0(movie_url, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n wasm.ruffle_stream_from(this.ptr, ptr0, len0, addBorrowedObject(parameters));\n } finally {\n heap[stack_pointer++] = undefined;\n }\n }\n /**\n * Play an arbitrary movie on this instance.\n *\n * This method should only be called once per player.\n * @param {Uint8Array} swf_data\n * @param {any} parameters\n */\n load_data(swf_data, parameters) {\n try {\n wasm.ruffle_load_data(this.ptr, addHeapObject(swf_data), addBorrowedObject(parameters));\n } finally {\n heap[stack_pointer++] = undefined;\n }\n }\n /**\n */\n play() {\n wasm.ruffle_play(this.ptr);\n }\n /**\n */\n pause() {\n wasm.ruffle_pause(this.ptr);\n }\n /**\n * @returns {boolean}\n */\n is_playing() {\n var ret = wasm.ruffle_is_playing(this.ptr);\n return ret !== 0;\n }\n /**\n * @returns {any}\n */\n prepare_context_menu() {\n var ret = wasm.ruffle_prepare_context_menu(this.ptr);\n return takeObject(ret);\n }\n /**\n * @param {number} index\n */\n run_context_menu_callback(index) {\n wasm.ruffle_run_context_menu_callback(this.ptr, index);\n }\n /**\n */\n clear_custom_menu_items() {\n wasm.ruffle_clear_custom_menu_items(this.ptr);\n }\n /**\n */\n destroy() {\n wasm.ruffle_destroy(this.ptr);\n }\n /**\n * @param {string} name\n * @param {any[]} args\n * @returns {any}\n */\n call_exposed_callback(name, args) {\n var ptr0 = passStringToWasm0(name, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n var ptr1 = passArrayJsValueToWasm0(args, wasm.__wbindgen_malloc);\n var len1 = WASM_VECTOR_LEN;\n var ret = wasm.ruffle_call_exposed_callback(this.ptr, ptr0, len0, ptr1, len1);\n return takeObject(ret);\n }\n /**\n * @param {any} observer\n */\n set_trace_observer(observer) {\n wasm.ruffle_set_trace_observer(this.ptr, addHeapObject(observer));\n }\n /**\n * Returns the web AudioContext used by this player.\n * Returns `None` if the audio backend does not use Web Audio.\n * @returns {AudioContext | undefined}\n */\n audio_context() {\n var ret = wasm.ruffle_audio_context(this.ptr);\n return takeObject(ret);\n }\n}\n\nasync function load(module, imports) {\n if (typeof Response === 'function' && module instanceof Response) {\n if (typeof WebAssembly.instantiateStreaming === 'function') {\n try {\n return await WebAssembly.instantiateStreaming(module, imports);\n\n } catch (e) {\n if (module.headers.get('Content-Type') != 'application/wasm') {\n console.warn(\"`WebAssembly.instantiateStreaming` failed because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\\n\", e);\n\n } else {\n throw e;\n }\n }\n }\n\n const bytes = await module.arrayBuffer();\n return await WebAssembly.instantiate(bytes, imports);\n\n } else {\n const instance = await WebAssembly.instantiate(module, imports);\n\n if (instance instanceof WebAssembly.Instance) {\n return { instance, module };\n\n } else {\n return instance;\n }\n }\n}\n\nasync function init(input) {\n if (typeof input === 'undefined') {\n input = new URL('ruffle_web_bg.wasm', import.meta.url);\n }\n const imports = {};\n imports.wbg = {};\n imports.wbg.__wbindgen_object_drop_ref = function(arg0) {\n takeObject(arg0);\n };\n imports.wbg.__wbindgen_cb_drop = function(arg0) {\n const obj = takeObject(arg0).original;\n if (obj.cnt-- == 1) {\n obj.a = 0;\n return true;\n }\n var ret = false;\n return ret;\n };\n imports.wbg.__wbindgen_string_new = function(arg0, arg1) {\n var ret = getStringFromWasm0(arg0, arg1);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_is_function = function(arg0) {\n var ret = typeof(getObject(arg0)) === 'function';\n return ret;\n };\n imports.wbg.__wbindgen_json_parse = function(arg0, arg1) {\n var ret = JSON.parse(getStringFromWasm0(arg0, arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_json_serialize = function(arg0, arg1) {\n const obj = getObject(arg1);\n var ret = JSON.stringify(obj === undefined ? null : obj);\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbindgen_object_clone_ref = function(arg0) {\n var ret = getObject(arg0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_isFullscreen_96b85640554e160d = function(arg0) {\n var ret = getObject(arg0).isFullscreen;\n return ret;\n };\n imports.wbg.__wbg_displayUnsupportedMessage_a8f81a8e054e5e91 = function(arg0) {\n getObject(arg0).displayUnsupportedMessage();\n };\n imports.wbg.__wbg_displayMessage_c57c20204892da2b = function(arg0, arg1, arg2) {\n getObject(arg0).displayMessage(getStringFromWasm0(arg1, arg2));\n };\n imports.wbg.__wbg_new_df6e6ab7a65c4c4d = function(arg0, arg1) {\n var ret = new Error(getStringFromWasm0(arg0, arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_panic_bbc809dd04a12c60 = function(arg0, arg1) {\n getObject(arg0).panic(getObject(arg1));\n };\n imports.wbg.__wbg_copyToAudioBuffer_58f244be94bac1d2 = function(arg0, arg1, arg2, arg3, arg4) {\n copyToAudioBuffer(getObject(arg0), arg1 === 0 ? undefined : getArrayF32FromWasm0(arg1, arg2), arg3 === 0 ? undefined : getArrayF32FromWasm0(arg3, arg4));\n };\n imports.wbg.__wbg_setMetadata_bbaeaee7f48274e6 = function(arg0, arg1) {\n getObject(arg0).setMetadata(takeObject(arg1));\n };\n imports.wbg.__wbg_onCallbackAvailable_3a48fae397926c96 = function(arg0, arg1, arg2) {\n getObject(arg0).onCallbackAvailable(getStringFromWasm0(arg1, arg2));\n };\n imports.wbg.__wbg_onFSCommand_fb2f94653f71796e = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n var ret = getObject(arg0).onFSCommand(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n return ret;\n }, arguments) };\n imports.wbg.__wbindgen_number_new = function(arg0) {\n var ret = arg0;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_new_59cb74e423758ede = function() {\n var ret = new Error();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_stack_558ba5917b466edd = function(arg0, arg1) {\n var ret = getObject(arg1).stack;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_error_4bb6c2a97407129a = function(arg0, arg1) {\n try {\n console.error(getStringFromWasm0(arg0, arg1));\n } finally {\n wasm.__wbindgen_free(arg0, arg1);\n }\n };\n imports.wbg.__wbindgen_is_undefined = function(arg0) {\n var ret = getObject(arg0) === undefined;\n return ret;\n };\n imports.wbg.__wbg_instanceof_WebGl2RenderingContext_61a66a1af6516586 = function(arg0) {\n var ret = getObject(arg0) instanceof WebGL2RenderingContext;\n return ret;\n };\n imports.wbg.__wbg_bindVertexArray_808c39d3c0f17264 = function(arg0, arg1) {\n getObject(arg0).bindVertexArray(getObject(arg1));\n };\n imports.wbg.__wbg_blitFramebuffer_3b625df19331f21c = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {\n getObject(arg0).blitFramebuffer(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 >>> 0, arg10 >>> 0);\n };\n imports.wbg.__wbg_createVertexArray_855d59250230c563 = function(arg0) {\n var ret = getObject(arg0).createVertexArray();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_renderbufferStorageMultisample_bbeb2b87cb14307f = function(arg0, arg1, arg2, arg3, arg4, arg5) {\n getObject(arg0).renderbufferStorageMultisample(arg1 >>> 0, arg2, arg3 >>> 0, arg4, arg5);\n };\n imports.wbg.__wbg_texImage2D_173d216c50e54701 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {\n getObject(arg0).texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10));\n }, arguments) };\n imports.wbg.__wbg_bindFramebuffer_ce3cfcfec4aa02cc = function(arg0, arg1, arg2) {\n getObject(arg0).bindFramebuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindRenderbuffer_35f3639b7da4e4c7 = function(arg0, arg1, arg2) {\n getObject(arg0).bindRenderbuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindTexture_f2a0487a487a78d9 = function(arg0, arg1, arg2) {\n getObject(arg0).bindTexture(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_createFramebuffer_7fd863d54241be81 = function(arg0) {\n var ret = getObject(arg0).createFramebuffer();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createRenderbuffer_52ebc0325ed6e885 = function(arg0) {\n var ret = getObject(arg0).createRenderbuffer();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createTexture_a46f881a1c96b496 = function(arg0) {\n var ret = getObject(arg0).createTexture();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_deleteFramebuffer_867aba8474910f62 = function(arg0, arg1) {\n getObject(arg0).deleteFramebuffer(getObject(arg1));\n };\n imports.wbg.__wbg_deleteRenderbuffer_eb162fd0beb632da = function(arg0, arg1) {\n getObject(arg0).deleteRenderbuffer(getObject(arg1));\n };\n imports.wbg.__wbg_deleteTexture_1affe310edd12b75 = function(arg0, arg1) {\n getObject(arg0).deleteTexture(getObject(arg1));\n };\n imports.wbg.__wbg_framebufferRenderbuffer_7bb033ee5a2eca8c = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).framebufferRenderbuffer(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, getObject(arg4));\n };\n imports.wbg.__wbg_framebufferTexture2D_9a77a023fd4aedcc = function(arg0, arg1, arg2, arg3, arg4, arg5) {\n getObject(arg0).framebufferTexture2D(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, getObject(arg4), arg5);\n };\n imports.wbg.__wbg_getError_142acae679908a25 = function(arg0) {\n var ret = getObject(arg0).getError();\n return ret;\n };\n imports.wbg.__wbg_getParameter_34e9af6606eb8544 = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg0).getParameter(arg1 >>> 0);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_texParameteri_e99b48aa90ae569b = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).texParameteri(arg1 >>> 0, arg2 >>> 0, arg3);\n };\n imports.wbg.__wbg_instanceof_Window_9c4fd26090e1d029 = function(arg0) {\n var ret = getObject(arg0) instanceof Window;\n return ret;\n };\n imports.wbg.__wbg_document_249e9cf340780f93 = function(arg0) {\n var ret = getObject(arg0).document;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_location_cf542a8f458da7b4 = function(arg0) {\n var ret = getObject(arg0).location;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_navigator_fdf3521d0e190a9b = function(arg0) {\n var ret = getObject(arg0).navigator;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_devicePixelRatio_ea9c0157a379b3ec = function(arg0) {\n var ret = getObject(arg0).devicePixelRatio;\n return ret;\n };\n imports.wbg.__wbg_performance_e029cf47e1c47c09 = function(arg0) {\n var ret = getObject(arg0).performance;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_localStorage_884d77b5cedf820a = function() { return handleError(function (arg0) {\n var ret = getObject(arg0).localStorage;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_cancelAnimationFrame_28c6665c9b2a3944 = function() { return handleError(function (arg0, arg1) {\n getObject(arg0).cancelAnimationFrame(arg1);\n }, arguments) };\n imports.wbg.__wbg_focus_b5729f61a3280cbc = function() { return handleError(function (arg0) {\n getObject(arg0).focus();\n }, arguments) };\n imports.wbg.__wbg_open_313f5801aab5e2f1 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n var ret = getObject(arg0).open(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_requestAnimationFrame_aa3bab1f9557a4da = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg0).requestAnimationFrame(getObject(arg1));\n return ret;\n }, arguments) };\n imports.wbg.__wbg_fetch_eaee025997e4cd56 = function(arg0, arg1) {\n var ret = getObject(arg0).fetch(getObject(arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_destination_c5ce4ac317c9219f = function(arg0) {\n var ret = getObject(arg0).destination;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_sampleRate_cc13fe55474678eb = function(arg0) {\n var ret = getObject(arg0).sampleRate;\n return ret;\n };\n imports.wbg.__wbg_currentTime_ae061c195387b7ac = function(arg0) {\n var ret = getObject(arg0).currentTime;\n return ret;\n };\n imports.wbg.__wbg_new_29e8884899ea6ee2 = function() { return handleError(function () {\n var ret = new lAudioContext();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_suspend_4b5d3b7ee1f4a3ec = function() { return handleError(function (arg0) {\n var ret = getObject(arg0).suspend();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_createBuffer_53c7286e081d0b3e = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).createBuffer(arg1 >>> 0, arg2 >>> 0, arg3);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_createBufferSource_8b7fd8bc4222b208 = function() { return handleError(function (arg0) {\n var ret = getObject(arg0).createBufferSource();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_createChannelMerger_c059636adf34e09d = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg0).createChannelMerger(arg1 >>> 0);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_createChannelSplitter_68062f62d4d66ed8 = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg0).createChannelSplitter(arg1 >>> 0);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_createGain_7b6dadac3a6522d6 = function() { return handleError(function (arg0) {\n var ret = getObject(arg0).createGain();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_createScriptProcessor_bce5438a51faa41d = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).createScriptProcessor(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_decodeAudioData_81b31c0703465a21 = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).decodeAudioData(getObject(arg1), getObject(arg2), getObject(arg3));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_resume_2c75f8fc1fd26d4b = function() { return handleError(function (arg0) {\n var ret = getObject(arg0).resume();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_gain_b3536e37256053f5 = function(arg0) {\n var ret = getObject(arg0).gain;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_baseURI_6a10de9fa3003a69 = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg1).baseURI;\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n }, arguments) };\n imports.wbg.__wbg_appendChild_6ae001e6d3556190 = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg0).appendChild(getObject(arg1));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_get_36b7a676e4c8aee9 = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n var ret = getObject(arg1)[getStringFromWasm0(arg2, arg3)];\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n }, arguments) };\n imports.wbg.__wbg_set_ad2026ce7b489f96 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0)[getStringFromWasm0(arg1, arg2)] = getStringFromWasm0(arg3, arg4);\n }, arguments) };\n imports.wbg.__wbg_delete_9614de882c9a0cf5 = function() { return handleError(function (arg0, arg1, arg2) {\n delete getObject(arg0)[getStringFromWasm0(arg1, arg2)];\n }, arguments) };\n imports.wbg.__wbg_instanceof_SvgsvgElement_28ef05afde3449f9 = function(arg0) {\n var ret = getObject(arg0) instanceof SVGSVGElement;\n return ret;\n };\n imports.wbg.__wbg_createSVGMatrix_43815bd5777c567f = function(arg0) {\n var ret = getObject(arg0).createSVGMatrix();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_setProperty_84c0a22125c731d6 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).setProperty(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n }, arguments) };\n imports.wbg.__wbg_protocol_2d293dcd35a07041 = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg1).protocol;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n }, arguments) };\n imports.wbg.__wbg_assign_fc277322e1a88614 = function() { return handleError(function (arg0, arg1, arg2) {\n getObject(arg0).assign(getStringFromWasm0(arg1, arg2));\n }, arguments) };\n imports.wbg.__wbg_new_3c2bf2a5257369ec = function() { return handleError(function () {\n var ret = new Path2D();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_addPath_cf691ede06f38917 = function(arg0, arg1, arg2) {\n getObject(arg0).addPath(getObject(arg1), getObject(arg2));\n };\n imports.wbg.__wbg_closePath_48f860f5bcbc79f3 = function(arg0) {\n getObject(arg0).closePath();\n };\n imports.wbg.__wbg_lineTo_7fd48462a80ac962 = function(arg0, arg1, arg2) {\n getObject(arg0).lineTo(arg1, arg2);\n };\n imports.wbg.__wbg_moveTo_62ea44f899317925 = function(arg0, arg1, arg2) {\n getObject(arg0).moveTo(arg1, arg2);\n };\n imports.wbg.__wbg_quadraticCurveTo_6f746087da5a242c = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).quadraticCurveTo(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_length_914ec377666a1fb8 = function(arg0) {\n var ret = getObject(arg0).length;\n return ret;\n };\n imports.wbg.__wbg_connect_3a117c24756fdf62 = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg0).connect(getObject(arg1));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_connect_3a51bca7e31cd323 = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).connect(getObject(arg1), arg2 >>> 0);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_connect_52449bed6e387d23 = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).connect(getObject(arg1), arg2 >>> 0, arg3 >>> 0);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_disconnect_b101656fb34b9fa3 = function() { return handleError(function (arg0) {\n getObject(arg0).disconnect();\n }, arguments) };\n imports.wbg.__wbg_setTransform_4c6870c885e2b89e = function(arg0, arg1) {\n getObject(arg0).setTransform(getObject(arg1));\n };\n imports.wbg.__wbg_offsetX_951495e9516f0aeb = function(arg0) {\n var ret = getObject(arg0).offsetX;\n return ret;\n };\n imports.wbg.__wbg_offsetY_0377a1f53f902a1e = function(arg0) {\n var ret = getObject(arg0).offsetY;\n return ret;\n };\n imports.wbg.__wbg_button_c35922e0098b9cda = function(arg0) {\n var ret = getObject(arg0).button;\n return ret;\n };\n imports.wbg.__wbg_outputBuffer_7e7061041aa8a304 = function() { return handleError(function (arg0) {\n var ret = getObject(arg0).outputBuffer;\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_bindVertexArrayOES_bb8a104f35d5cf4f = function(arg0, arg1) {\n getObject(arg0).bindVertexArrayOES(getObject(arg1));\n };\n imports.wbg.__wbg_createVertexArrayOES_51a703442a9d8099 = function(arg0) {\n var ret = getObject(arg0).createVertexArrayOES();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_instanceof_Response_8295bf7aacde3233 = function(arg0) {\n var ret = getObject(arg0) instanceof Response;\n return ret;\n };\n imports.wbg.__wbg_ok_e1e8f70fbf7c1fdc = function(arg0) {\n var ret = getObject(arg0).ok;\n return ret;\n };\n imports.wbg.__wbg_statusText_c5b7d9b4bc84d715 = function(arg0, arg1) {\n var ret = getObject(arg1).statusText;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_arrayBuffer_a98df6d58bb5ea26 = function() { return handleError(function (arg0) {\n var ret = getObject(arg0).arrayBuffer();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_seta_5138c769bc027dee = function(arg0, arg1) {\n getObject(arg0).a = arg1;\n };\n imports.wbg.__wbg_setb_d92c5b9331343d2e = function(arg0, arg1) {\n getObject(arg0).b = arg1;\n };\n imports.wbg.__wbg_setc_c6fbbb68c7ba4693 = function(arg0, arg1) {\n getObject(arg0).c = arg1;\n };\n imports.wbg.__wbg_setd_42dcf42c3ceabc9b = function(arg0, arg1) {\n getObject(arg0).d = arg1;\n };\n imports.wbg.__wbg_sete_49250c2d46b375b3 = function(arg0, arg1) {\n getObject(arg0).e = arg1;\n };\n imports.wbg.__wbg_setf_12cb2512fe19ba3f = function(arg0, arg1) {\n getObject(arg0).f = arg1;\n };\n imports.wbg.__wbg_deltaY_49d792c5901e3fc1 = function(arg0) {\n var ret = getObject(arg0).deltaY;\n return ret;\n };\n imports.wbg.__wbg_deltaMode_7ed5ee895d112617 = function(arg0) {\n var ret = getObject(arg0).deltaMode;\n return ret;\n };\n imports.wbg.__wbg_setbuffer_5aca59a6f26d3307 = function(arg0, arg1) {\n getObject(arg0).buffer = getObject(arg1);\n };\n imports.wbg.__wbg_setloop_710fa1431c2bc494 = function(arg0, arg1) {\n getObject(arg0).loop = arg1 !== 0;\n };\n imports.wbg.__wbg_setloopStart_988c5aad78cc446c = function(arg0, arg1) {\n getObject(arg0).loopStart = arg1;\n };\n imports.wbg.__wbg_setloopEnd_fcc6c08574ca8ae5 = function(arg0, arg1) {\n getObject(arg0).loopEnd = arg1;\n };\n imports.wbg.__wbg_setonended_0efd780b31d16bbf = function(arg0, arg1) {\n getObject(arg0).onended = getObject(arg1);\n };\n imports.wbg.__wbg_start_e92060130d43d928 = function() { return handleError(function (arg0) {\n getObject(arg0).start();\n }, arguments) };\n imports.wbg.__wbg_start_a8d199336331f3a5 = function() { return handleError(function (arg0, arg1, arg2) {\n getObject(arg0).start(arg1, arg2);\n }, arguments) };\n imports.wbg.__wbg_stop_37842cd5a56a341c = function() { return handleError(function (arg0, arg1) {\n getObject(arg0).stop(arg1);\n }, arguments) };\n imports.wbg.__wbg_instanceof_HtmlFormElement_de39c8070c818493 = function(arg0) {\n var ret = getObject(arg0) instanceof HTMLFormElement;\n return ret;\n };\n imports.wbg.__wbg_submit_e668f2e6a4582aa6 = function() { return handleError(function (arg0) {\n getObject(arg0).submit();\n }, arguments) };\n imports.wbg.__wbg_now_4abbca4ef2aba8d6 = function(arg0) {\n var ret = getObject(arg0).now();\n return ret;\n };\n imports.wbg.__wbg_pointerId_e68d773decdc9224 = function(arg0) {\n var ret = getObject(arg0).pointerId;\n return ret;\n };\n imports.wbg.__wbg_setonaudioprocess_9d6a213da205ae4d = function(arg0, arg1) {\n getObject(arg0).onaudioprocess = getObject(arg1);\n };\n imports.wbg.__wbg_newwithbuffersourcesequenceandoptions_689c4999a01e0d8c = function() { return handleError(function (arg0, arg1) {\n var ret = new Blob(getObject(arg0), getObject(arg1));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_instanceof_HtmlCanvasElement_e0e251da2aa0b541 = function(arg0) {\n var ret = getObject(arg0) instanceof HTMLCanvasElement;\n return ret;\n };\n imports.wbg.__wbg_width_5843e31ec081f978 = function(arg0) {\n var ret = getObject(arg0).width;\n return ret;\n };\n imports.wbg.__wbg_setwidth_fd251e9da5abcced = function(arg0, arg1) {\n getObject(arg0).width = arg1 >>> 0;\n };\n imports.wbg.__wbg_height_872c06b1bc666dd9 = function(arg0) {\n var ret = getObject(arg0).height;\n return ret;\n };\n imports.wbg.__wbg_setheight_5b882973e84fa13c = function(arg0, arg1) {\n getObject(arg0).height = arg1 >>> 0;\n };\n imports.wbg.__wbg_getContext_d778ffc8203f64ae = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_getContext_4678c25f580222b0 = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).getContext(getStringFromWasm0(arg1, arg2), getObject(arg3));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_key_97a48109ce6890c4 = function(arg0, arg1) {\n var ret = getObject(arg1).key;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_code_e70e2272901f086c = function(arg0, arg1) {\n var ret = getObject(arg1).code;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_newwithstrandinit_a58924208f457f33 = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = new Request(getStringFromWasm0(arg0, arg1), getObject(arg2));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_body_0d97f334de622953 = function(arg0) {\n var ret = getObject(arg0).body;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createElement_ba61aad8af6be7f4 = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).createElement(getStringFromWasm0(arg1, arg2));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_createElementNS_c951238dc260501e = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n var ret = getObject(arg0).createElementNS(arg1 === 0 ? undefined : getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_setid_16518c90432c2f8e = function(arg0, arg1, arg2) {\n getObject(arg0).id = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_clientWidth_405142b36824cd4f = function(arg0) {\n var ret = getObject(arg0).clientWidth;\n return ret;\n };\n imports.wbg.__wbg_clientHeight_645231c9da3480a9 = function(arg0) {\n var ret = getObject(arg0).clientHeight;\n return ret;\n };\n imports.wbg.__wbg_querySelector_6c8f27227fc14315 = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).querySelector(getStringFromWasm0(arg1, arg2));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_releasePointerCapture_758b760808d6ce02 = function() { return handleError(function (arg0, arg1) {\n getObject(arg0).releasePointerCapture(arg1);\n }, arguments) };\n imports.wbg.__wbg_setAttribute_0b50656f1ccc45bf = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).setAttribute(getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4));\n }, arguments) };\n imports.wbg.__wbg_setAttributeNS_d31649e78e2cf95c = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5, arg6) {\n getObject(arg0).setAttributeNS(arg1 === 0 ? undefined : getStringFromWasm0(arg1, arg2), getStringFromWasm0(arg3, arg4), getStringFromWasm0(arg5, arg6));\n }, arguments) };\n imports.wbg.__wbg_setPointerCapture_6f31425163cf44a1 = function() { return handleError(function (arg0, arg1) {\n getObject(arg0).setPointerCapture(arg1);\n }, arguments) };\n imports.wbg.__wbg_remove_eabff3d9e444a826 = function(arg0) {\n getObject(arg0).remove();\n };\n imports.wbg.__wbg_instanceof_WebGlRenderingContext_5671fd2c102046b1 = function(arg0) {\n var ret = getObject(arg0) instanceof WebGLRenderingContext;\n return ret;\n };\n imports.wbg.__wbg_drawingBufferWidth_0f8ef2b95bb66c81 = function(arg0) {\n var ret = getObject(arg0).drawingBufferWidth;\n return ret;\n };\n imports.wbg.__wbg_drawingBufferHeight_04a3507b6fb21bac = function(arg0) {\n var ret = getObject(arg0).drawingBufferHeight;\n return ret;\n };\n imports.wbg.__wbg_bufferData_9f09145baa3273f9 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).bufferData(arg1 >>> 0, getArrayU8FromWasm0(arg2, arg3), arg4 >>> 0);\n };\n imports.wbg.__wbg_texImage2D_48722cf9f95c8df8 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10) {\n getObject(arg0).texImage2D(arg1 >>> 0, arg2, arg3, arg4, arg5, arg6, arg7 >>> 0, arg8 >>> 0, arg9 === 0 ? undefined : getArrayU8FromWasm0(arg9, arg10));\n }, arguments) };\n imports.wbg.__wbg_uniform1fv_0b5950d4f588ac7e = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).uniform1fv(getObject(arg1), getArrayF32FromWasm0(arg2, arg3));\n };\n imports.wbg.__wbg_uniform4fv_8fa4c0052d79aed2 = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).uniform4fv(getObject(arg1), getArrayF32FromWasm0(arg2, arg3));\n };\n imports.wbg.__wbg_uniformMatrix3fv_c4a15deb8d8fbd61 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).uniformMatrix3fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));\n };\n imports.wbg.__wbg_uniformMatrix4fv_62951f66fbf764cd = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).uniformMatrix4fv(getObject(arg1), arg2 !== 0, getArrayF32FromWasm0(arg3, arg4));\n };\n imports.wbg.__wbg_activeTexture_790fa161eaf8dcb0 = function(arg0, arg1) {\n getObject(arg0).activeTexture(arg1 >>> 0);\n };\n imports.wbg.__wbg_attachShader_5446231928034874 = function(arg0, arg1, arg2) {\n getObject(arg0).attachShader(getObject(arg1), getObject(arg2));\n };\n imports.wbg.__wbg_bindBuffer_5b0bd39cdc9f3c91 = function(arg0, arg1, arg2) {\n getObject(arg0).bindBuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindFramebuffer_9490ff183a431d0d = function(arg0, arg1, arg2) {\n getObject(arg0).bindFramebuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindRenderbuffer_86495e658e23020f = function(arg0, arg1, arg2) {\n getObject(arg0).bindRenderbuffer(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_bindTexture_6df7d2262019c813 = function(arg0, arg1, arg2) {\n getObject(arg0).bindTexture(arg1 >>> 0, getObject(arg2));\n };\n imports.wbg.__wbg_blendFunc_c91f929b64e24ca6 = function(arg0, arg1, arg2) {\n getObject(arg0).blendFunc(arg1 >>> 0, arg2 >>> 0);\n };\n imports.wbg.__wbg_clear_216e95e64c0ce688 = function(arg0, arg1) {\n getObject(arg0).clear(arg1 >>> 0);\n };\n imports.wbg.__wbg_clearColor_f7316ccd75b2a3b1 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).clearColor(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_colorMask_cc8730de91ea02ce = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).colorMask(arg1 !== 0, arg2 !== 0, arg3 !== 0, arg4 !== 0);\n };\n imports.wbg.__wbg_compileShader_749eb91c541c360c = function(arg0, arg1) {\n getObject(arg0).compileShader(getObject(arg1));\n };\n imports.wbg.__wbg_createBuffer_8ae1735de737ca21 = function(arg0) {\n var ret = getObject(arg0).createBuffer();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createProgram_28f1378728397a46 = function(arg0) {\n var ret = getObject(arg0).createProgram();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createShader_f6da8384be38c095 = function(arg0, arg1) {\n var ret = getObject(arg0).createShader(arg1 >>> 0);\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_createTexture_be549d53d11ebf83 = function(arg0) {\n var ret = getObject(arg0).createTexture();\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_disable_b2672dfd98db0d2c = function(arg0, arg1) {\n getObject(arg0).disable(arg1 >>> 0);\n };\n imports.wbg.__wbg_disableVertexAttribArray_f5154961c6bbc61f = function(arg0, arg1) {\n getObject(arg0).disableVertexAttribArray(arg1 >>> 0);\n };\n imports.wbg.__wbg_drawElements_19a4ea67a2f14d44 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).drawElements(arg1 >>> 0, arg2, arg3 >>> 0, arg4);\n };\n imports.wbg.__wbg_enable_9c5b69ae0579565d = function(arg0, arg1) {\n getObject(arg0).enable(arg1 >>> 0);\n };\n imports.wbg.__wbg_enableVertexAttribArray_eff1f71734ec0c24 = function(arg0, arg1) {\n getObject(arg0).enableVertexAttribArray(arg1 >>> 0);\n };\n imports.wbg.__wbg_getAttribLocation_7321b82ba20f42ed = function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).getAttribLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));\n return ret;\n };\n imports.wbg.__wbg_getExtension_29e749f65dd345b5 = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).getExtension(getStringFromWasm0(arg1, arg2));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_getParameter_e02390c31b2aedb9 = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg0).getParameter(arg1 >>> 0);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_getProgramInfoLog_89c655cf7d3deb29 = function(arg0, arg1, arg2) {\n var ret = getObject(arg1).getProgramInfoLog(getObject(arg2));\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_getProgramParameter_97fb617622a1e9c6 = function(arg0, arg1, arg2) {\n var ret = getObject(arg0).getProgramParameter(getObject(arg1), arg2 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_getShaderInfoLog_8fbfc8052cd2a5c2 = function(arg0, arg1, arg2) {\n var ret = getObject(arg1).getShaderInfoLog(getObject(arg2));\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_getUniformLocation_8ef86decd2ceb6a0 = function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).getUniformLocation(getObject(arg1), getStringFromWasm0(arg2, arg3));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_linkProgram_b060b6f5c6419695 = function(arg0, arg1) {\n getObject(arg0).linkProgram(getObject(arg1));\n };\n imports.wbg.__wbg_pixelStorei_1e9534b41710bd3f = function(arg0, arg1, arg2) {\n getObject(arg0).pixelStorei(arg1 >>> 0, arg2);\n };\n imports.wbg.__wbg_shaderSource_e00c8c2b41679a01 = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).shaderSource(getObject(arg1), getStringFromWasm0(arg2, arg3));\n };\n imports.wbg.__wbg_stencilFunc_eeb2374a49160e1e = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).stencilFunc(arg1 >>> 0, arg2, arg3 >>> 0);\n };\n imports.wbg.__wbg_stencilMask_8383787c8968e634 = function(arg0, arg1) {\n getObject(arg0).stencilMask(arg1 >>> 0);\n };\n imports.wbg.__wbg_stencilOp_d618117604d44e35 = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).stencilOp(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0);\n };\n imports.wbg.__wbg_texParameteri_58c0d4e82f062e6f = function(arg0, arg1, arg2, arg3) {\n getObject(arg0).texParameteri(arg1 >>> 0, arg2 >>> 0, arg3);\n };\n imports.wbg.__wbg_uniform1f_affc2490c2cff524 = function(arg0, arg1, arg2) {\n getObject(arg0).uniform1f(getObject(arg1), arg2);\n };\n imports.wbg.__wbg_uniform1i_584ce89a2fa7078d = function(arg0, arg1, arg2) {\n getObject(arg0).uniform1i(getObject(arg1), arg2);\n };\n imports.wbg.__wbg_useProgram_ad5593b87b2aec4f = function(arg0, arg1) {\n getObject(arg0).useProgram(getObject(arg1));\n };\n imports.wbg.__wbg_vertexAttribPointer_3e272f16a22bb68c = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6) {\n getObject(arg0).vertexAttribPointer(arg1 >>> 0, arg2, arg3 >>> 0, arg4 !== 0, arg5, arg6);\n };\n imports.wbg.__wbg_viewport_40ac6422fa7e7109 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).viewport(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_debug_3c0b82934d1dd91e = function(arg0) {\n console.debug(getObject(arg0));\n };\n imports.wbg.__wbg_error_9ff84d33a850b1ef = function(arg0) {\n console.error(getObject(arg0));\n };\n imports.wbg.__wbg_info_3b2058a219fa31b9 = function(arg0) {\n console.info(getObject(arg0));\n };\n imports.wbg.__wbg_log_386a8115a84a780d = function(arg0) {\n console.log(getObject(arg0));\n };\n imports.wbg.__wbg_warn_5fc232d538408d4a = function(arg0) {\n console.warn(getObject(arg0));\n };\n imports.wbg.__wbg_style_9290c51fe7cb7783 = function(arg0) {\n var ret = getObject(arg0).style;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_setvalue_e8ff05630a7ffecb = function(arg0, arg1) {\n getObject(arg0).value = arg1;\n };\n imports.wbg.__wbg_linearRampToValueAtTime_0245aa9e5d87776f = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).linearRampToValueAtTime(arg1, arg2);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_setValueAtTime_b4a172acdfc9830f = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).setValueAtTime(arg1, arg2);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_currentTarget_a3b06d00ff76859b = function(arg0) {\n var ret = getObject(arg0).currentTarget;\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n };\n imports.wbg.__wbg_preventDefault_19876bf3a4179b34 = function(arg0) {\n getObject(arg0).preventDefault();\n };\n imports.wbg.__wbg_addEventListener_b334b84e6525699c = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3));\n }, arguments) };\n imports.wbg.__wbg_addEventListener_502683a26945b1a5 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3), getObject(arg4));\n }, arguments) };\n imports.wbg.__wbg_addEventListener_b88d8dd107ce2f39 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).addEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3), arg4 !== 0);\n }, arguments) };\n imports.wbg.__wbg_removeEventListener_380d0ebdf9cd12ba = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n getObject(arg0).removeEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3));\n }, arguments) };\n imports.wbg.__wbg_removeEventListener_1f30d3e3ef4ee58e = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).removeEventListener(getStringFromWasm0(arg1, arg2), getObject(arg3), arg4 !== 0);\n }, arguments) };\n imports.wbg.__wbg_setsrc_21ed0b40d0ff0413 = function(arg0, arg1, arg2) {\n getObject(arg0).src = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_new_0891fac076d9e6b3 = function() { return handleError(function () {\n var ret = new Image();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_newwithwidthandheight_045e54743ae79290 = function() { return handleError(function (arg0, arg1) {\n var ret = new Image(arg0 >>> 0, arg1 >>> 0);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_data_7db9e348ce1855fa = function(arg0, arg1) {\n var ret = getObject(arg1).data;\n var ptr0 = passArray8ToWasm0(ret, wasm.__wbindgen_malloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbg_userAgent_89e0d93ea0bfe354 = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg1).userAgent;\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n }, arguments) };\n imports.wbg.__wbg_instanceof_CanvasRenderingContext2d_eea9cd931eb496b7 = function(arg0) {\n var ret = getObject(arg0) instanceof CanvasRenderingContext2D;\n return ret;\n };\n imports.wbg.__wbg_setglobalAlpha_6b6fb9a57a09df9d = function(arg0, arg1) {\n getObject(arg0).globalAlpha = arg1;\n };\n imports.wbg.__wbg_setglobalCompositeOperation_e404daf7e6bb63e4 = function() { return handleError(function (arg0, arg1, arg2) {\n getObject(arg0).globalCompositeOperation = getStringFromWasm0(arg1, arg2);\n }, arguments) };\n imports.wbg.__wbg_setstrokeStyle_72f1ad8117744d41 = function(arg0, arg1) {\n getObject(arg0).strokeStyle = getObject(arg1);\n };\n imports.wbg.__wbg_setfillStyle_5306396b0368ba08 = function(arg0, arg1) {\n getObject(arg0).fillStyle = getObject(arg1);\n };\n imports.wbg.__wbg_setfilter_fa947e793349a2de = function(arg0, arg1, arg2) {\n getObject(arg0).filter = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_setlineWidth_9f25e0ceca65a4d7 = function(arg0, arg1) {\n getObject(arg0).lineWidth = arg1;\n };\n imports.wbg.__wbg_setlineCap_6c7169ac07a6349e = function(arg0, arg1, arg2) {\n getObject(arg0).lineCap = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_setlineJoin_d6311997533dcdbf = function(arg0, arg1, arg2) {\n getObject(arg0).lineJoin = getStringFromWasm0(arg1, arg2);\n };\n imports.wbg.__wbg_setmiterLimit_cd181ac4dc64fc1d = function(arg0, arg1) {\n getObject(arg0).miterLimit = arg1;\n };\n imports.wbg.__wbg_drawImage_ff0075aa41bc6155 = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n getObject(arg0).drawImage(getObject(arg1), arg2, arg3);\n }, arguments) };\n imports.wbg.__wbg_drawImage_b43cf9d292491493 = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n getObject(arg0).drawImage(getObject(arg1), arg2, arg3);\n }, arguments) };\n imports.wbg.__wbg_fill_a928208ebdb3fecc = function(arg0, arg1) {\n getObject(arg0).fill(getObject(arg1));\n };\n imports.wbg.__wbg_stroke_c19677a93050ef02 = function(arg0, arg1) {\n getObject(arg0).stroke(getObject(arg1));\n };\n imports.wbg.__wbg_createPattern_a737181b452c0941 = function() { return handleError(function (arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).createPattern(getObject(arg1), getStringFromWasm0(arg2, arg3));\n return isLikeNone(ret) ? 0 : addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_getImageData_6e56dc172cd2ed36 = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4) {\n var ret = getObject(arg0).getImageData(arg1, arg2, arg3, arg4);\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_clearRect_dbb56982eff2a250 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).clearRect(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_fillRect_33b210367d4a0063 = function(arg0, arg1, arg2, arg3, arg4) {\n getObject(arg0).fillRect(arg1, arg2, arg3, arg4);\n };\n imports.wbg.__wbg_resetTransform_09cd4a47a1d0fc9c = function() { return handleError(function (arg0) {\n getObject(arg0).resetTransform();\n }, arguments) };\n imports.wbg.__wbg_setTransform_36254c0c8f264eee = function() { return handleError(function (arg0, arg1, arg2, arg3, arg4, arg5, arg6) {\n getObject(arg0).setTransform(arg1, arg2, arg3, arg4, arg5, arg6);\n }, arguments) };\n imports.wbg.__wbg_getRandomValues_98117e9a7e993920 = function() { return handleError(function (arg0, arg1) {\n getObject(arg0).getRandomValues(getObject(arg1));\n }, arguments) };\n imports.wbg.__wbg_randomFillSync_64cc7d048f228ca8 = function() { return handleError(function (arg0, arg1, arg2) {\n getObject(arg0).randomFillSync(getArrayU8FromWasm0(arg1, arg2));\n }, arguments) };\n imports.wbg.__wbg_process_2f24d6544ea7b200 = function(arg0) {\n var ret = getObject(arg0).process;\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_is_object = function(arg0) {\n const val = getObject(arg0);\n var ret = typeof(val) === 'object' && val !== null;\n return ret;\n };\n imports.wbg.__wbg_versions_6164651e75405d4a = function(arg0) {\n var ret = getObject(arg0).versions;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_node_4b517d861cbcb3bc = function(arg0) {\n var ret = getObject(arg0).node;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_modulerequire_3440a4bcf44437db = function() { return handleError(function (arg0, arg1) {\n var ret = module.require(getStringFromWasm0(arg0, arg1));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_crypto_98fc271021c7d2ad = function(arg0) {\n var ret = getObject(arg0).crypto;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_msCrypto_a2cdb043d2bfe57f = function(arg0) {\n var ret = getObject(arg0).msCrypto;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_get_b7bbf50adcc94294 = function(arg0, arg1) {\n var ret = getObject(arg0)[arg1 >>> 0];\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_next_8b73f854755d8e5e = function() { return handleError(function (arg0) {\n var ret = getObject(arg0).next();\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_done_86efa5ac73f5b194 = function(arg0) {\n var ret = getObject(arg0).done;\n return ret;\n };\n imports.wbg.__wbg_value_708ce1aa93862729 = function(arg0) {\n var ret = getObject(arg0).value;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_get_800098c980b31ea2 = function() { return handleError(function (arg0, arg1) {\n var ret = Reflect.get(getObject(arg0), getObject(arg1));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_call_ba36642bd901572b = function() { return handleError(function (arg0, arg1) {\n var ret = getObject(arg0).call(getObject(arg1));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_new_515b65a8e7699d00 = function() {\n var ret = new Array();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_isArray_92d4d182f6ebc896 = function(arg0) {\n var ret = Array.isArray(getObject(arg0));\n return ret;\n };\n imports.wbg.__wbg_of_db62e881c9e2df84 = function(arg0, arg1) {\n var ret = Array.of(getObject(arg0), getObject(arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_push_b7f68478f81d358b = function(arg0, arg1) {\n var ret = getObject(arg0).push(getObject(arg1));\n return ret;\n };\n imports.wbg.__wbg_instanceof_ArrayBuffer_1ae2a91a8421001f = function(arg0) {\n var ret = getObject(arg0) instanceof ArrayBuffer;\n return ret;\n };\n imports.wbg.__wbg_new_988080911eacf70e = function(arg0) {\n var ret = new ArrayBuffer(arg0 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_slice_3563f88f39165260 = function(arg0, arg1, arg2) {\n var ret = getObject(arg0).slice(arg1 >>> 0, arg2 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_values_337b75e614ea76c8 = function(arg0) {\n var ret = getObject(arg0).values();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_newnoargs_9fdd8f3961dd1bee = function(arg0, arg1) {\n var ret = new Function(getStringFromWasm0(arg0, arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_apply_98883e53f68c23b1 = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).apply(getObject(arg1), getObject(arg2));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_call_3fc07b7d5fc9022d = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = getObject(arg0).call(getObject(arg1), getObject(arg2));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_getTime_55dfad3366aec58a = function(arg0) {\n var ret = getObject(arg0).getTime();\n return ret;\n };\n imports.wbg.__wbg_getTimezoneOffset_baab8599eeb15f06 = function(arg0) {\n var ret = getObject(arg0).getTimezoneOffset();\n return ret;\n };\n imports.wbg.__wbg_new0_85024d5e91a046e9 = function() {\n var ret = new Date();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_instanceof_Object_b0c57bf5628bc26c = function(arg0) {\n var ret = getObject(arg0) instanceof Object;\n return ret;\n };\n imports.wbg.__wbg_entries_c970ccc9a1197608 = function(arg0) {\n var ret = Object.entries(getObject(arg0));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_fromEntries_5892af8d1e897b56 = function() { return handleError(function (arg0) {\n var ret = Object.fromEntries(getObject(arg0));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_is_a973b4c0e9019083 = function(arg0, arg1) {\n var ret = Object.is(getObject(arg0), getObject(arg1));\n return ret;\n };\n imports.wbg.__wbg_new_edbe38a4e21329dd = function() {\n var ret = new Object();\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_resolve_cae3d8f752f5db88 = function(arg0) {\n var ret = Promise.resolve(getObject(arg0));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_then_c2361a9d5c9a4fcb = function(arg0, arg1) {\n var ret = getObject(arg0).then(getObject(arg1));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_then_6c9a4bf55755f9b8 = function(arg0, arg1, arg2) {\n var ret = getObject(arg0).then(getObject(arg1), getObject(arg2));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_self_bb69a836a72ec6e9 = function() { return handleError(function () {\n var ret = self.self;\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_window_3304fc4b414c9693 = function() { return handleError(function () {\n var ret = window.window;\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_globalThis_e0d21cabc6630763 = function() { return handleError(function () {\n var ret = globalThis.globalThis;\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_global_8463719227271676 = function() { return handleError(function () {\n var ret = global.global;\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_buffer_9e184d6f785de5ed = function(arg0) {\n var ret = getObject(arg0).buffer;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_newwithbyteoffsetandlength_e57ad1f2ce812c03 = function(arg0, arg1, arg2) {\n var ret = new Uint8Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_length_2d56cb37075fcfb1 = function(arg0) {\n var ret = getObject(arg0).length;\n return ret;\n };\n imports.wbg.__wbg_new_e8101319e4cf95fc = function(arg0) {\n var ret = new Uint8Array(getObject(arg0));\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_set_e8ae7b27314e8b98 = function(arg0, arg1, arg2) {\n getObject(arg0).set(getObject(arg1), arg2 >>> 0);\n };\n imports.wbg.__wbg_newwithlength_a8d1dbcbe703a5c6 = function(arg0) {\n var ret = new Uint8Array(arg0 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_fill_212b6fcfa5086325 = function(arg0, arg1, arg2, arg3) {\n var ret = getObject(arg0).fill(arg1, arg2 >>> 0, arg3 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_buffer_1c5918a4ab656ff7 = function(arg0) {\n var ret = getObject(arg0).buffer;\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_subarray_901ede8318da52a6 = function(arg0, arg1, arg2) {\n var ret = getObject(arg0).subarray(arg1 >>> 0, arg2 >>> 0);\n return addHeapObject(ret);\n };\n imports.wbg.__wbg_byteLength_e0515bc94cfc5dee = function(arg0) {\n var ret = getObject(arg0).byteLength;\n return ret;\n };\n imports.wbg.__wbg_byteOffset_77eec84716a2e737 = function(arg0) {\n var ret = getObject(arg0).byteOffset;\n return ret;\n };\n imports.wbg.__wbg_ownKeys_b1df92328b1be6fd = function() { return handleError(function (arg0) {\n var ret = Reflect.ownKeys(getObject(arg0));\n return addHeapObject(ret);\n }, arguments) };\n imports.wbg.__wbg_set_73349fc4814e0fc6 = function() { return handleError(function (arg0, arg1, arg2) {\n var ret = Reflect.set(getObject(arg0), getObject(arg1), getObject(arg2));\n return ret;\n }, arguments) };\n imports.wbg.__wbindgen_number_get = function(arg0, arg1) {\n const obj = getObject(arg1);\n var ret = typeof(obj) === 'number' ? obj : undefined;\n getFloat64Memory0()[arg0 / 8 + 1] = isLikeNone(ret) ? 0 : ret;\n getInt32Memory0()[arg0 / 4 + 0] = !isLikeNone(ret);\n };\n imports.wbg.__wbindgen_is_string = function(arg0) {\n var ret = typeof(getObject(arg0)) === 'string';\n return ret;\n };\n imports.wbg.__wbindgen_string_get = function(arg0, arg1) {\n const obj = getObject(arg1);\n var ret = typeof(obj) === 'string' ? obj : undefined;\n var ptr0 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbindgen_boolean_get = function(arg0) {\n const v = getObject(arg0);\n var ret = typeof(v) === 'boolean' ? (v ? 1 : 0) : 2;\n return ret;\n };\n imports.wbg.__wbindgen_debug_string = function(arg0, arg1) {\n var ret = debugString(getObject(arg1));\n var ptr0 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);\n var len0 = WASM_VECTOR_LEN;\n getInt32Memory0()[arg0 / 4 + 1] = len0;\n getInt32Memory0()[arg0 / 4 + 0] = ptr0;\n };\n imports.wbg.__wbindgen_throw = function(arg0, arg1) {\n throw new Error(getStringFromWasm0(arg0, arg1));\n };\n imports.wbg.__wbindgen_rethrow = function(arg0) {\n throw takeObject(arg0);\n };\n imports.wbg.__wbindgen_memory = function() {\n var ret = wasm.memory;\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper410 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 4, __wbg_adapter_38);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper412 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 4, __wbg_adapter_41);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper414 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 4, __wbg_adapter_44);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper416 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 4, __wbg_adapter_47);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper418 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 4, __wbg_adapter_50);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper420 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 4, __wbg_adapter_53);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper422 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 4, __wbg_adapter_56);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper424 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 4, __wbg_adapter_59);\n return addHeapObject(ret);\n };\n imports.wbg.__wbindgen_closure_wrapper1796 = function(arg0, arg1, arg2) {\n var ret = makeMutClosure(arg0, arg1, 862, __wbg_adapter_62);\n return addHeapObject(ret);\n };\n\n if (typeof input === 'string' || (typeof Request === 'function' && input instanceof Request) || (typeof URL === 'function' && input instanceof URL)) {\n input = fetch(input);\n }\n\n\n\n const { instance, module } = await load(await input, imports);\n\n wasm = instance.exports;\n init.__wbindgen_wasm_module = module;\n\n return wasm;\n}\n\nexport default init;\n\n","/**\n * Functions imported from JS into Ruffle.\n *\n * @ignore\n * @internal\n */\n/**\n * Copies data into the given audio channel.\n * This is necessary because Safari does not support `AudioBuffer.copyToChannel`.\n *\n * @internal\n */\nexport function copyToAudioBuffer(audioBuffer, leftData, rightData) {\n if (leftData) {\n const dstBuffer = audioBuffer.getChannelData(0);\n dstBuffer.set(leftData);\n }\n if (rightData) {\n const dstBuffer = audioBuffer.getChannelData(1);\n dstBuffer.set(rightData);\n }\n}\n","/**\n * Polyfills the `Array.prototype.reduce` method.\n *\n * Production steps of ECMA-262, Edition 5, 15.4.4.21\n * Reference: https://es5.github.io/#x15.4.4.21\n * https://tc39.github.io/ecma262/#sec-array.prototype.reduce\n *\n */\nfunction polyfillArrayPrototypeReduce() {\n Object.defineProperty(Array.prototype, \"reduce\", {\n value(...args) {\n if (args.length === 0 &&\n window.Prototype &&\n window.Prototype.Version &&\n window.Prototype.Version < \"1.6.1\") {\n // Off-spec: compatibility with prototype.js\n return this.length > 1 ? this : this[0];\n }\n const callback = args[0];\n if (this === null) {\n throw new TypeError(\"Array.prototype.reduce called on null or undefined\");\n }\n if (typeof callback !== \"function\") {\n throw new TypeError(`${callback} is not a function`);\n }\n const o = Object(this);\n const len = o.length >>> 0;\n let k = 0;\n let value;\n if (args.length >= 2) {\n value = args[1];\n }\n else {\n while (k < len && !(k in o)) {\n k++;\n }\n if (k >= len) {\n throw new TypeError(\"Reduce of empty array with no initial value\");\n }\n value = o[k++];\n }\n while (k < len) {\n if (k in o) {\n value = callback(value, o[k], k, o);\n }\n k++;\n }\n return value;\n },\n });\n}\n/**\n * Polyfills the `Window` function.\n *\n */\nfunction polyfillWindow() {\n if (typeof window.constructor !== \"function\" ||\n !isNativeFunction(window.constructor)) {\n // Don't polyfill `Window` if `window.constructor` has been overridden.\n return;\n }\n // @ts-expect-error: `Function not assignable to { new (): Window; prototype: Window; }`\n window.Window = window.constructor;\n}\n/**\n * Polyfills the `Reflect` object and members.\n *\n * Currently it's a minimal implementation with only `get` and `set`\n * just enough for wasm-bindgen's stdlib to not crash on pages I've found.\n *\n */\nfunction tryPolyfillReflect() {\n if (window.Reflect == undefined) {\n // @ts-expect-error: {} indeed doesn't implement Reflect's interface.\n window.Reflect = {};\n }\n if (typeof Reflect.get !== \"function\") {\n Object.defineProperty(Reflect, \"get\", {\n value(target, key) {\n return target[key];\n },\n });\n }\n if (typeof Reflect.set !== \"function\") {\n Object.defineProperty(Reflect, \"set\", {\n value(target, key, value) {\n target[key] = value;\n },\n });\n }\n}\n/**\n * Determines whether a function is native or not.\n *\n * @param func The function to test.\n * @returns True if the function hasn't been overridden.\n */\n// eslint-disable-next-line @typescript-eslint/ban-types\nfunction isNativeFunction(func) {\n const val = typeof Function.prototype.toString === \"function\"\n ? Function.prototype.toString()\n : null;\n if (typeof val === \"string\" && val.indexOf(\"[native code]\") >= 0) {\n return (Function.prototype.toString.call(func).indexOf(\"[native code]\") >= 0);\n }\n return false;\n}\n/**\n * Checks and applies the polyfills to the current window, if needed.\n *\n */\nexport function setPolyfillsOnLoad() {\n if (typeof Array.prototype.reduce !== \"function\" ||\n !isNativeFunction(Array.prototype.reduce)) {\n // Some external libraries override the `Array.prototype.reduce` method in a way\n // that causes Webpack to crash (#1507, #1865), so we need to override it again.\n polyfillArrayPrototypeReduce();\n }\n if (typeof Window !== \"function\" || !isNativeFunction(Window)) {\n // Overriding the native `Window` function causes issues in wasm-bindgen, as a\n // code like `window instanceof Window` will no longer work.\n polyfillWindow();\n }\n // Some pages override native `Reflect` with a new object without some properties,\n // which causes issues for wasm-bindgen's stdlib implementation.\n tryPolyfillReflect();\n}\n","/**\n * Conditional ruffle loader\n */\nvar __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nimport init, { Ruffle } from \"../pkg/ruffle_web\";\nimport { setPolyfillsOnLoad } from \"./js-polyfills\";\n/**\n * Load ruffle from an automatically-detected location.\n *\n * This function returns a new instance of Ruffle and downloads it every time.\n * You should not use it directly; this module will memoize the resource\n * download.\n *\n * @returns A ruffle constructor that may be used to create new Ruffle\n * instances.\n */\nfunction fetchRuffle() {\n return __awaiter(this, void 0, void 0, function* () {\n // Apply some pure JavaScript polyfills to prevent conflicts with external\n // libraries, if needed.\n setPolyfillsOnLoad();\n // wasm files are set to be resource assets,\n // so this import will resolve to the URL of the wasm file.\n const ruffleWasm = yield import(\n /* webpackMode: \"eager\" */\n \"../pkg/ruffle_web_bg.wasm\");\n yield init(ruffleWasm.default);\n return Ruffle;\n });\n}\nlet lastLoaded = null;\n/**\n * Obtain an instance of `Ruffle`.\n *\n * This function returns a promise which yields `Ruffle` asynchronously.\n *\n * @returns A ruffle constructor that may be used to create new Ruffle\n * instances.\n */\nexport function loadRuffle() {\n if (lastLoaded == null) {\n lastLoaded = fetchRuffle();\n }\n return lastLoaded;\n}\n","/**\n * Replacement object for `MimeTypeArray` that lets us install new fake mime\n * types.\n *\n * Unlike plugins we can at least enumerate mime types in Firefox, so we don't\n * lose data.\n *\n * We also expose a method called `install` which adds a new plugin. This is\n * used to falsify Flash detection. If the existing `navigator.mimeTypes` has an\n * `install` method, you should not use `RuffleMimeTypeArray` as some other\n * plugin emulator is already present.\n */\nclass RuffleMimeTypeArray {\n constructor(native_mimetype_array) {\n this.__mimetypes = [];\n this.__named_mimetypes = {};\n if (native_mimetype_array) {\n for (let i = 0; i < native_mimetype_array.length; i++) {\n this.install(native_mimetype_array[i]);\n }\n }\n }\n /**\n * Install a MIME Type into the array.\n *\n * @param mimetype The mimetype to install\n */\n install(mimetype) {\n const id = this.__mimetypes.length;\n this.__mimetypes.push(mimetype);\n this.__named_mimetypes[mimetype.type] = mimetype;\n this[mimetype.type] = mimetype;\n this[id] = mimetype;\n }\n item(index) {\n return this.__mimetypes[index];\n }\n namedItem(name) {\n return this.__named_mimetypes[name];\n }\n get length() {\n return this.__mimetypes.length;\n }\n [Symbol.iterator]() {\n return this.__mimetypes[Symbol.iterator]();\n }\n}\n/**\n * Equivalent object to `Plugin` that allows us to falsify plugins.\n */\nclass RufflePlugin extends RuffleMimeTypeArray {\n constructor(name, description, filename, mimetypes) {\n super(mimetypes);\n this.name = name;\n this.description = description;\n this.filename = filename;\n }\n install(mimetype) {\n super.install(mimetype);\n }\n [Symbol.iterator]() {\n return super[Symbol.iterator]();\n }\n}\n/**\n * Replacement object for `PluginArray` that lets us install new fake plugins.\n *\n * This object needs to wrap the native plugin array, since the user might have\n * actual plugins installed. Firefox doesn't let us enumerate the array, though,\n * which has some consequences. Namely, we can't actually perfectly wrap the\n * native plugin array, at least unless there's some secret \"unresolved object\n * property name handler\" that I've never known before in JS...\n *\n * We can still wrap `namedItem` perfectly at least.\n *\n * We also expose a method called `install` which adds a new plugin. This is\n * used to falsify Flash detection. If the existing `navigator.plugins` has an\n * `install` method, you should not use `RufflePluginArray` as some other plugin\n * emulator is already present.\n */\nclass RufflePluginArray {\n constructor(native_plugin_array) {\n this.__plugins = [];\n this.__named_plugins = {};\n for (let i = 0; i < native_plugin_array.length; i++) {\n this.install(native_plugin_array[i]);\n }\n }\n install(plugin) {\n const id = this.__plugins.length;\n this.__plugins.push(plugin);\n this.__named_plugins[plugin.name] = plugin;\n this[plugin.name] = plugin;\n this[id] = plugin;\n }\n item(index) {\n return this.__plugins[index];\n }\n namedItem(name) {\n return this.__named_plugins[name];\n }\n get length() {\n return this.__plugins.length;\n }\n}\n/**\n * A fake plugin designed to trigger Flash detection scripts.\n */\nexport const FLASH_PLUGIN = new RufflePlugin(\"Shockwave Flash\", \"Shockwave Flash 32.0 r0\", \"ruffle.js\", null);\nFLASH_PLUGIN.install({\n type: \"application/futuresplash\",\n description: \"Shockwave Flash\",\n suffixes: \"spl\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: \"application/x-shockwave-flash\",\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: \"application/x-shockwave-flash2-preview\",\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\nFLASH_PLUGIN.install({\n type: \"application/vnd.adobe.flash-movie\",\n description: \"Shockwave Flash\",\n suffixes: \"swf\",\n enabledPlugin: FLASH_PLUGIN,\n});\n/**\n * Install a fake plugin such that detectors will see it in `navigator.plugins`.\n *\n * This function takes care to check if the existing implementation of\n * `navigator.plugins` already accepts fake plugin entries. If so, it will use\n * that version of the plugin array. This allows the plugin polyfill to compose\n * across multiple plugin emulators with the first emulator's polyfill winning.\n *\n * @param plugin The plugin to install\n */\nexport function installPlugin(plugin) {\n if (!(\"install\" in navigator.plugins) || !navigator.plugins[\"install\"]) {\n Object.defineProperty(navigator, \"plugins\", {\n value: new RufflePluginArray(navigator.plugins),\n writable: false,\n });\n }\n const plugins = navigator.plugins;\n plugins.install(plugin);\n if (plugin.length > 0 &&\n (!(\"install\" in navigator.mimeTypes) || !navigator.mimeTypes[\"install\"])) {\n Object.defineProperty(navigator, \"mimeTypes\", {\n value: new RuffleMimeTypeArray(navigator.mimeTypes),\n writable: false,\n });\n }\n const mimeTypes = navigator.mimeTypes;\n for (let i = 0; i < plugin.length; i += 1) {\n mimeTypes.install(plugin[i]);\n }\n}\n","/**\n * The shadow template which is used to fill the actual Ruffle player element\n * on the page.\n */\nexport const ruffleShadowTemplate = document.createElement(\"template\");\nruffleShadowTemplate.innerHTML = `\n <style>\n :host {\n --ruffle-blue: #37528c;\n --ruffle-orange: #ffad33;\n\n display: inline-block;\n position: relative;\n /* Default width/height; this will get overridden by user styles/attributes. */\n width: 550px;\n height: 400px;\n font-family: Arial, sans-serif;\n letter-spacing: 0.4px;\n touch-action: none;\n user-select: none;\n -webkit-user-select: none;\n -webkit-tap-highlight-color: transparent;\n }\n\n /* Ruffle's width/height CSS interferes Safari fullscreen CSS. */\n /* Ensure that Safari's fullscreen mode actually fills the screen. */\n :host(:-webkit-full-screen) {\n display: block;\n width: 100% !important;\n height: 100% !important;\n }\n\n /* All of these use the dimensions specified by the embed. */\n #container,\n #play_button,\n #unmute_overlay,\n #unmute_overlay .background,\n #panic,\n #message_overlay {\n position: absolute;\n top: 0;\n bottom: 0;\n left: 0;\n right: 0;\n }\n\n #container {\n overflow: hidden;\n }\n\n #container canvas {\n width: 100%;\n height: 100%;\n }\n\n #play_button,\n #unmute_overlay {\n cursor: pointer;\n display: none;\n }\n\n #unmute_overlay .background {\n background: black;\n opacity: 0.7;\n }\n\n #play_button .icon,\n #unmute_overlay .icon {\n position: absolute;\n top: 50%;\n left: 50%;\n width: 50%;\n height: 50%;\n max-width: 384px;\n max-height: 384px;\n transform: translate(-50%, -50%);\n opacity: 0.8;\n }\n\n #play_button:hover .icon,\n #unmute_overlay:hover .icon {\n opacity: 1;\n }\n\n #panic {\n font-size: 20px;\n text-align: center;\n /* Inverted colors from play button! */\n background: linear-gradient(180deg, #fd3a40 0%, #fda138 100%);\n color: white;\n display: flex;\n flex-flow: column;\n justify-content: space-around;\n }\n\n #panic a {\n color: var(--ruffle-blue);\n font-weight: bold;\n }\n\n #panic-title {\n font-size: xxx-large;\n font-weight: bold;\n }\n\n #panic-body.details {\n flex: 0.9;\n margin: 0 10px;\n }\n\n #panic-body textarea {\n width: 100%;\n height: 100%;\n resize: none;\n }\n\n #panic ul {\n padding: 0;\n display: flex;\n list-style-type: none;\n justify-content: space-evenly;\n }\n\n #message_overlay {\n position: absolute;\n background: var(--ruffle-blue);\n color: var(--ruffle-orange);\n opacity: 1;\n z-index: 2;\n display: flex;\n align-items: center;\n justify-content: center;\n overflow: auto;\n }\n\n #message_overlay .message {\n text-align: center;\n max-height: 100%;\n max-width: 100%;\n padding: 5%;\n }\n\n #message_overlay p {\n margin: 0.5em 0;\n }\n\n #message_overlay .message div {\n display: flex;\n justify-content: center;\n flex-wrap: wrap;\n column-gap: 1em;\n }\n\n #message_overlay a, #message_overlay button {\n cursor: pointer;\n background: var(--ruffle-blue);\n color: var(--ruffle-orange);\n border: 2px solid var(--ruffle-orange);\n font-weight: bold;\n font-size: 1.25em;\n border-radius: 0.6em;\n padding: 10px;\n text-decoration: none;\n margin: 2% 0;\n }\n\n #message_overlay a:hover, #message_overlay button:hover {\n background: #ffffff4c;\n }\n\n #continue-btn {\n cursor: pointer;\n background: var(--ruffle-blue);\n color: var(--ruffle-orange);\n border: 2px solid var(--ruffle-orange);\n font-weight: bold;\n font-size: 20px;\n border-radius: 20px;\n padding: 10px;\n }\n\n #continue-btn:hover {\n background: #ffffff4c;\n }\n\n #context-menu {\n display: none;\n color: black;\n background: #fafafa;\n border: 1px solid gray;\n box-shadow: 0px 5px 10px -5px black;\n position: absolute;\n font-size: 14px;\n text-align: left;\n list-style: none;\n padding: 0;\n margin: 0;\n }\n\n #context-menu .menu_item {\n padding: 5px 10px;\n cursor: pointer;\n color: black;\n }\n\n #context-menu .menu_item.disabled {\n cursor: default;\n color: gray;\n }\n\n #context-menu .menu_item:not(.disabled):hover {\n background: lightgray;\n }\n\n #context-menu .menu_separator hr {\n border: none;\n border-bottom: 1px solid lightgray;\n margin: 2px;\n }\n </style>\n <style id=\"dynamic_styles\"></style>\n\n <div id=\"container\">\n <div id=\"play_button\"><div class=\"icon\"><svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" preserveAspectRatio=\"xMidYMid\" viewBox=\"0 0 250 250\" style=\"width:100%;height:100%;\"><defs><linearGradient id=\"a\" gradientUnits=\"userSpaceOnUse\" x1=\"125\" y1=\"0\" x2=\"125\" y2=\"250\" spreadMethod=\"pad\"><stop offset=\"0%\" stop-color=\"#FDA138\"/><stop offset=\"100%\" stop-color=\"#FD3A40\"/></linearGradient><g id=\"b\"><path fill=\"url(#a)\" d=\"M250 125q0-52-37-88-36-37-88-37T37 37Q0 73 0 125t37 88q36 37 88 37t88-37q37-36 37-88M87 195V55l100 70-100 70z\"/><path fill=\"#FFF\" d=\"M87 55v140l100-70L87 55z\"/></g></defs><use xlink:href=\"#b\"/></svg></div></div>\n <div id=\"unmute_overlay\"><div class=\"background\"></div><div class=\"icon\"><svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" preserveAspectRatio=\"xMidYMid\" viewBox=\"0 0 512 584\" style=\"width:100%;height:100%;scale:0.8;\"><path fill=\"#FFF\" stroke=\"#FFF\" d=\"m457.941 256 47.029-47.029c9.372-9.373 9.372-24.568 0-33.941-9.373-9.373-24.568-9.373-33.941 0l-47.029 47.029-47.029-47.029c-9.373-9.373-24.568-9.373-33.941 0-9.372 9.373-9.372 24.568 0 33.941l47.029 47.029-47.029 47.029c-9.372 9.373-9.372 24.568 0 33.941 4.686 4.687 10.827 7.03 16.97 7.03s12.284-2.343 16.971-7.029l47.029-47.03 47.029 47.029c4.687 4.687 10.828 7.03 16.971 7.03s12.284-2.343 16.971-7.029c9.372-9.373 9.372-24.568 0-33.941z\"/><path fill=\"#FFF\" stroke=\"#FFF\" d=\"m99 160h-55c-24.301 0-44 19.699-44 44v104c0 24.301 19.699 44 44 44h55c2.761 0 5-2.239 5-5v-182c0-2.761-2.239-5-5-5z\"/><path fill=\"#FFF\" stroke=\"#FFF\" d=\"m280 56h-24c-5.269 0-10.392 1.734-14.578 4.935l-103.459 79.116c-1.237.946-1.963 2.414-1.963 3.972v223.955c0 1.557.726 3.026 1.963 3.972l103.459 79.115c4.186 3.201 9.309 4.936 14.579 4.936h23.999c13.255 0 24-10.745 24-24v-352.001c0-13.255-10.745-24-24-24z\"/><text x=\"256\" y=\"560\" text-anchor=\"middle\" style=\"font-size:60px;fill:#FFF;stroke:#FFF;\">Click to unmute</text></svg></div></div>\n </div>\n\n <ul id=\"context-menu\"></ul>\n`;\n","/**\n * Number of times to try defining a custom element.\n */\nconst MAX_TRIES = 999;\n/**\n * A mapping between internal element IDs and DOM element IDs.\n */\nconst privateRegistry = {};\n/**\n * Lookup a previously registered custom element.\n *\n * The returned object will have `name`, `class`, and `internal_name`\n * properties listing the external name, implementing class, and internal name\n * respectively.\n *\n * @param elementName The internal element name, previously used to\n * register the element with the private registry.\n * @returns The element data in the registry, or null if there is\n * no such element name registered.\n */\nexport function lookupElement(elementName) {\n const data = privateRegistry[elementName];\n if (data !== undefined) {\n return {\n internalName: elementName,\n name: data.name,\n class: data.class,\n };\n }\n else {\n return null;\n }\n}\n/**\n * Register a custom element.\n *\n * This function is designed to be tolerant of naming conflicts. If\n * registration fails, we modify the name, and try again. As a result, this\n * function returns the real element name to use.\n *\n * Calling this function multiple times will *not* register multiple elements.\n * We store a private registry mapping internal element names to DOM names.\n * Thus, the proper way to use this function is to call it every time you are\n * about to work with custom element names.\n *\n * @param elementName The internal name of the element.\n * @param elementClass The class of the element.\n *\n * You must call this function with the same class every time.\n * @returns The actual element name.\n * @throws Throws an error if two different elements were registered with the\n * same internal name.\n */\nexport function registerElement(elementName, elementClass) {\n if (privateRegistry[elementName] !== undefined) {\n if (privateRegistry[elementName].class !== elementClass) {\n throw new Error(\"Internal naming conflict on \" + elementName);\n }\n else {\n return privateRegistry[elementName].name;\n }\n }\n let tries = 0;\n if (window.customElements !== undefined) {\n while (tries < MAX_TRIES) {\n let externalName = elementName;\n if (tries > 0) {\n externalName = externalName + \"-\" + tries;\n }\n if (window.customElements.get(externalName) !== undefined) {\n tries += 1;\n continue;\n }\n else {\n window.customElements.define(externalName, elementClass);\n }\n privateRegistry[elementName] = {\n class: elementClass,\n name: externalName,\n internalName: elementName,\n };\n return externalName;\n }\n }\n throw new Error(\"Failed to assign custom element \" + elementName);\n}\n","export var AutoPlay;\n(function (AutoPlay) {\n /**\n * The player should automatically play the movie as soon as it is loaded.\n *\n * If the browser does not support automatic audio, the movie will begin\n * muted.\n */\n AutoPlay[\"On\"] = \"on\";\n /**\n * The player should not attempt to automatically play the movie.\n *\n * This will leave it to the user or API to actually play when appropriate.\n */\n AutoPlay[\"Off\"] = \"off\";\n /**\n * The player should automatically play the movie as soon as it is deemed\n * \"appropriate\" to do so.\n *\n * The exact behaviour depends on the browser, but commonly requires some\n * form of user interaction on the page in order to allow auto playing videos\n * with sound.\n */\n AutoPlay[\"Auto\"] = \"auto\";\n})(AutoPlay || (AutoPlay = {}));\n/**\n * Controls whether the content is letterboxed or pillarboxed when the\n * player's aspect ratio does not match the movie's aspect ratio.\n *\n * When letterboxed, black bars will be rendered around the exterior\n * margins of the content.\n */\nexport var Letterbox;\n(function (Letterbox) {\n /**\n * The content will never be letterboxed.\n */\n Letterbox[\"Off\"] = \"off\";\n /**\n * The content will only be letterboxed if the content is running fullscreen.\n */\n Letterbox[\"Fullscreen\"] = \"fullscreen\";\n /**\n * The content will always be letterboxed.\n */\n Letterbox[\"On\"] = \"on\";\n})(Letterbox || (Letterbox = {}));\n/**\n * When the player is muted, this controls whether or not Ruffle will show a\n * \"click to unmute\" overlay on top of the movie.\n */\nexport var UnmuteOverlay;\n(function (UnmuteOverlay) {\n /**\n * Show an overlay explaining that the movie is muted.\n */\n UnmuteOverlay[\"Visible\"] = \"visible\";\n /**\n * Don't show an overlay and pretend that everything is fine.\n */\n UnmuteOverlay[\"Hidden\"] = \"hidden\";\n})(UnmuteOverlay || (UnmuteOverlay = {}));\n/**\n * Console logging level.\n */\nexport var LogLevel;\n(function (LogLevel) {\n LogLevel[\"Error\"] = \"error\";\n LogLevel[\"Warn\"] = \"warn\";\n LogLevel[\"Info\"] = \"info\";\n LogLevel[\"Debug\"] = \"debug\";\n LogLevel[\"Trace\"] = \"trace\";\n})(LogLevel || (LogLevel = {}));\n","var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nimport { loadRuffle } from \"./load-ruffle\";\nimport { ruffleShadowTemplate } from \"./shadow-template\";\nimport { lookupElement } from \"./register-element\";\nimport { AutoPlay, UnmuteOverlay, } from \"./load-options\";\nexport const FLASH_MIMETYPE = \"application/x-shockwave-flash\";\nexport const FUTURESPLASH_MIMETYPE = \"application/futuresplash\";\nexport const FLASH7_AND_8_MIMETYPE = \"application/x-shockwave-flash2-preview\";\nexport const FLASH_MOVIE_MIMETYPE = \"application/vnd.adobe.flash-movie\";\nexport const FLASH_ACTIVEX_CLASSID = \"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\";\nconst RUFFLE_ORIGIN = \"https://ruffle.rs\";\nconst DIMENSION_REGEX = /^\\s*(\\d+(\\.\\d+)?(%)?)/;\nvar PanicError;\n(function (PanicError) {\n PanicError[PanicError[\"Unknown\"] = 0] = \"Unknown\";\n PanicError[PanicError[\"CSPConflict\"] = 1] = \"CSPConflict\";\n PanicError[PanicError[\"FileProtocol\"] = 2] = \"FileProtocol\";\n PanicError[PanicError[\"InvalidWasm\"] = 3] = \"InvalidWasm\";\n PanicError[PanicError[\"JavascriptConfiguration\"] = 4] = \"JavascriptConfiguration\";\n PanicError[PanicError[\"JavascriptConflict\"] = 5] = \"JavascriptConflict\";\n PanicError[PanicError[\"WasmCors\"] = 6] = \"WasmCors\";\n PanicError[PanicError[\"WasmDownload\"] = 7] = \"WasmDownload\";\n PanicError[PanicError[\"WasmMimeType\"] = 8] = \"WasmMimeType\";\n PanicError[PanicError[\"WasmNotFound\"] = 9] = \"WasmNotFound\";\n})(PanicError || (PanicError = {}));\n/**\n * Converts arbitrary input to an easy to use record object.\n *\n * @param parameters Parameters to sanitize\n * @returns A sanitized map of param name to param value\n */\nfunction sanitizeParameters(parameters) {\n if (parameters === null || parameters === undefined) {\n return {};\n }\n if (!(parameters instanceof URLSearchParams)) {\n parameters = new URLSearchParams(parameters);\n }\n const output = {};\n for (const [key, value] of parameters) {\n // Every value must be type of string\n output[key] = value.toString();\n }\n return output;\n}\n/**\n * The ruffle player element that should be inserted onto the page.\n *\n * This element will represent the rendered and intractable flash movie.\n */\nexport class RufflePlayer extends HTMLElement {\n /**\n * Constructs a new Ruffle flash player for insertion onto the page.\n */\n constructor() {\n super();\n this.hasContextMenu = false;\n // Whether this device is a touch device.\n // Set to true when a touch event is encountered.\n this.isTouch = false;\n this.panicked = false;\n /**\n * Any configuration that should apply to this specific player.\n * This will be defaulted with any global configuration.\n */\n this.config = {};\n this.shadow = this.attachShadow({ mode: \"open\" });\n this.shadow.appendChild(ruffleShadowTemplate.content.cloneNode(true));\n this.dynamicStyles = (this.shadow.getElementById(\"dynamic_styles\"));\n this.container = this.shadow.getElementById(\"container\");\n this.playButton = this.shadow.getElementById(\"play_button\");\n if (this.playButton) {\n this.playButton.addEventListener(\"click\", () => this.play());\n }\n this.unmuteOverlay = this.shadow.getElementById(\"unmute_overlay\");\n this.contextMenuElement = this.shadow.getElementById(\"context-menu\");\n this.addEventListener(\"contextmenu\", this.showContextMenu.bind(this));\n this.addEventListener(\"pointerdown\", this.pointerDown.bind(this));\n window.addEventListener(\"click\", this.hideContextMenu.bind(this));\n this.instance = null;\n this.options = null;\n this.onFSCommand = null;\n this._readyState = ReadyState.HaveNothing;\n this._metadata = null;\n this.ruffleConstructor = loadRuffle();\n this.lastActivePlayingState = false;\n this.setupPauseOnTabHidden();\n return this;\n }\n /**\n * Indicates the readiness of the playing movie.\n *\n * @returns The `ReadyState` of the player.\n */\n get readyState() {\n return this._readyState;\n }\n /**\n * The metadata of the playing movie (such as movie width and height).\n * These are inherent properties stored in the SWF file and are not affected by runtime changes.\n * For example, `metadata.width` is the width of the SWF file, and not the width of the Ruffle player.\n *\n * @returns The metadata of the movie, or `null` if the movie metadata has not yet loaded.\n */\n get metadata() {\n return this._metadata;\n }\n /**\n * Setup event listener to detect when tab is not active to pause instance playback.\n * this.instance.play() is called when the tab becomes visible only if the\n * the instance was not paused before tab became hidden.\n *\n * See:\n * https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API\n * @ignore\n * @internal\n */\n setupPauseOnTabHidden() {\n document.addEventListener(\"visibilitychange\", () => {\n if (!this.instance)\n return;\n // Tab just changed to be inactive. Record whether instance was playing.\n if (document.hidden) {\n this.lastActivePlayingState = this.instance.is_playing();\n this.instance.pause();\n }\n // Play only if instance was playing originally.\n if (!document.hidden && this.lastActivePlayingState === true) {\n this.instance.play();\n }\n }, false);\n }\n /**\n * @ignore\n * @internal\n */\n connectedCallback() {\n this.updateStyles();\n }\n /**\n * @ignore\n * @internal\n */\n static get observedAttributes() {\n return [\"width\", \"height\"];\n }\n /**\n * @ignore\n * @internal\n */\n attributeChangedCallback(name, _oldValue, _newValue) {\n if (name === \"width\" || name === \"height\") {\n this.updateStyles();\n }\n }\n /**\n * @ignore\n * @internal\n */\n disconnectedCallback() {\n this.destroy();\n }\n /**\n * Updates the internal shadow DOM to reflect any set attributes from\n * this element.\n *\n * @protected\n */\n updateStyles() {\n if (this.dynamicStyles.sheet) {\n if (this.dynamicStyles.sheet.rules) {\n for (let i = 0; i < this.dynamicStyles.sheet.rules.length; i++) {\n this.dynamicStyles.sheet.deleteRule(i);\n }\n }\n const widthAttr = this.attributes.getNamedItem(\"width\");\n if (widthAttr !== undefined && widthAttr !== null) {\n const width = RufflePlayer.htmlDimensionToCssDimension(widthAttr.value);\n if (width !== null) {\n this.dynamicStyles.sheet.insertRule(`:host { width: ${width}; }`);\n }\n }\n const heightAttr = this.attributes.getNamedItem(\"height\");\n if (heightAttr !== undefined && heightAttr !== null) {\n const height = RufflePlayer.htmlDimensionToCssDimension(heightAttr.value);\n if (height !== null) {\n this.dynamicStyles.sheet.insertRule(`:host { height: ${height}; }`);\n }\n }\n }\n }\n /**\n * Determine if this element is the fallback content of another Ruffle\n * player.\n *\n * This heuristic assumes Ruffle objects will never use their fallback\n * content. If this changes, then this code also needs to change.\n *\n * @private\n */\n isUnusedFallbackObject() {\n let parent = this.parentNode;\n const element = lookupElement(\"ruffle-object\");\n if (element !== null) {\n while (parent != document && parent != null) {\n if (parent.nodeName === element.name) {\n return true;\n }\n parent = parent.parentNode;\n }\n }\n return false;\n }\n /**\n * Ensure a fresh Ruffle instance is ready on this player before continuing.\n *\n * @throws Any exceptions generated by loading Ruffle Core will be logged\n * and passed on.\n *\n * @private\n */\n ensureFreshInstance(config) {\n var _a;\n return __awaiter(this, void 0, void 0, function* () {\n this.destroy();\n const ruffleConstructor = yield this.ruffleConstructor.catch((e) => {\n console.error(`Serious error loading Ruffle: ${e}`);\n // Serious duck typing. In error conditions, let's not make assumptions.\n if (window.location.protocol === \"file:\") {\n e.ruffleIndexError = PanicError.FileProtocol;\n }\n else {\n e.ruffleIndexError = PanicError.WasmNotFound;\n const message = String(e.message).toLowerCase();\n if (message.includes(\"mime\")) {\n e.ruffleIndexError = PanicError.WasmMimeType;\n }\n else if (message.includes(\"networkerror\") ||\n message.includes(\"failed to fetch\")) {\n e.ruffleIndexError = PanicError.WasmCors;\n }\n else if (message.includes(\"disallowed by embedder\")) {\n e.ruffleIndexError = PanicError.CSPConflict;\n }\n else if (message.includes(\"webassembly.instantiate\") &&\n e.name === \"CompileError\") {\n e.ruffleIndexError = PanicError.InvalidWasm;\n }\n else if (message.includes(\"could not download wasm module\") &&\n e.name === \"TypeError\") {\n e.ruffleIndexError = PanicError.WasmDownload;\n }\n else if (!message.includes(\"magic\") &&\n (e.name === \"CompileError\" || e.name === \"TypeError\")) {\n e.ruffleIndexError = PanicError.JavascriptConflict;\n }\n }\n this.panic(e);\n throw e;\n });\n this.instance = new ruffleConstructor(this.container, this, config);\n console.log(\"New Ruffle instance created.\");\n // In Firefox, AudioContext.state is always \"suspended\" when the object has just been created.\n // It may change by itself to \"running\" some milliseconds later. So we need to wait a little\n // bit before checking if autoplay is supported and applying the instance config.\n if (this.audioState() !== \"running\") {\n this.container.style.visibility = \"hidden\";\n yield new Promise((resolve) => {\n window.setTimeout(() => {\n resolve();\n }, 200);\n });\n this.container.style.visibility = \"\";\n }\n const autoplay = Object.values(Object(AutoPlay)).includes(config.autoplay)\n ? config.autoplay\n : AutoPlay.Auto;\n const unmuteVisibility = Object.values(Object(UnmuteOverlay)).includes(config.unmuteOverlay)\n ? config.unmuteOverlay\n : UnmuteOverlay.Visible;\n if (autoplay == AutoPlay.On ||\n (autoplay == AutoPlay.Auto && this.audioState() === \"running\")) {\n this.play();\n if (this.audioState() !== \"running\") {\n if (unmuteVisibility === UnmuteOverlay.Visible) {\n this.unmuteOverlay.style.display = \"block\";\n }\n this.container.addEventListener(\"click\", this.unmuteOverlayClicked.bind(this), {\n once: true,\n });\n const audioContext = (_a = this.instance) === null || _a === void 0 ? void 0 : _a.audio_context();\n if (audioContext) {\n audioContext.onstatechange = () => {\n if (audioContext.state === \"running\") {\n this.unmuteOverlayClicked();\n }\n audioContext.onstatechange = null;\n };\n }\n }\n }\n else {\n this.playButton.style.display = \"block\";\n }\n });\n }\n /**\n * Destroys the currently running instance of Ruffle.\n */\n destroy() {\n if (this.instance) {\n this.instance.destroy();\n this.instance = null;\n this._metadata = null;\n this._readyState = ReadyState.HaveNothing;\n console.log(\"Ruffle instance destroyed.\");\n }\n }\n /**\n * Loads a specified movie into this player.\n *\n * This will replace any existing movie that may be playing.\n *\n * @param options One of the following:\n * - A URL, passed as a string, which will load a URL with default options.\n * - A [[URLLoadOptions]] object, to load a URL with options.\n * - A [[DataLoadOptions]] object, to load data with options.\n *\n * The options will be defaulted by the [[config]] field, which itself\n * is defaulted by a global `window.RufflePlayer.config`.\n */\n load(options) {\n var _a, _b;\n return __awaiter(this, void 0, void 0, function* () {\n let optionsError = \"\";\n switch (typeof options) {\n case \"string\":\n options = { url: options };\n break;\n case \"object\":\n if (options === null) {\n optionsError = \"Argument 0 must be a string or object\";\n }\n else if (!(\"url\" in options) && !(\"data\" in options)) {\n optionsError =\n \"Argument 0 must contain a `url` or `data` key\";\n }\n else if (\"url\" in options &&\n typeof options.url !== \"string\") {\n optionsError = \"`url` must be a string\";\n }\n break;\n default:\n optionsError = \"Argument 0 must be a string or object\";\n break;\n }\n if (optionsError.length > 0) {\n const error = new TypeError(optionsError);\n error.ruffleIndexError = PanicError.JavascriptConfiguration;\n this.panic(error);\n throw error;\n }\n if (!this.isConnected || this.isUnusedFallbackObject()) {\n console.warn(\"Ignoring attempt to play a disconnected or suspended Ruffle element\");\n return;\n }\n try {\n const config = Object.assign(Object.assign(Object.assign({}, ((_b = (_a = window.RufflePlayer) === null || _a === void 0 ? void 0 : _a.config) !== null && _b !== void 0 ? _b : {})), this.config), options);\n // `allowScriptAccess` can only be set in `options`.\n config.allowScriptAccess = options.allowScriptAccess;\n this.options = options;\n this.hasContextMenu = config.contextMenu !== false;\n // Pre-emptively set background color of container while Ruffle/SWF loads.\n if (config.backgroundColor) {\n this.container.style.backgroundColor = config.backgroundColor;\n }\n yield this.ensureFreshInstance(config);\n if (\"url\" in options) {\n console.log(`Loading SWF file ${options.url}`);\n try {\n this.swfUrl = new URL(options.url, document.location.href).href;\n }\n catch (_c) {\n this.swfUrl = options.url;\n }\n const parameters = Object.assign(Object.assign({}, sanitizeParameters(options.url.substring(options.url.indexOf(\"?\")))), sanitizeParameters(options.parameters));\n this.instance.stream_from(options.url, parameters);\n }\n else if (\"data\" in options) {\n console.log(\"Loading SWF data\");\n this.instance.load_data(new Uint8Array(options.data), sanitizeParameters(options.parameters));\n }\n }\n catch (err) {\n console.error(`Serious error occurred loading SWF file: ${err}`);\n throw err;\n }\n });\n }\n /**\n * Plays or resumes the movie.\n */\n play() {\n if (this.instance) {\n this.instance.play();\n if (this.playButton) {\n this.playButton.style.display = \"none\";\n }\n }\n }\n /**\n * Checks if this player is allowed to be fullscreen by the browser.\n *\n * @returns True if you may call [[enterFullscreen]].\n */\n get fullscreenEnabled() {\n return !!(document.fullscreenEnabled || document.webkitFullscreenEnabled);\n }\n /**\n * Checks if this player is currently fullscreen inside the browser.\n *\n * @returns True if it is fullscreen.\n */\n get isFullscreen() {\n return ((document.fullscreenElement || document.webkitFullscreenElement) ===\n this);\n }\n /**\n * Requests the browser to make this player fullscreen.\n *\n * This is not guaranteed to succeed, please check [[fullscreenEnabled]] first.\n */\n enterFullscreen() {\n const options = {\n navigationUI: \"hide\",\n };\n if (this.requestFullscreen) {\n this.requestFullscreen(options);\n }\n else if (this.webkitRequestFullscreen) {\n this.webkitRequestFullscreen(options);\n }\n else if (this.webkitRequestFullScreen) {\n this.webkitRequestFullScreen(options);\n }\n }\n /**\n * Requests the browser to no longer make this player fullscreen.\n */\n exitFullscreen() {\n if (document.exitFullscreen) {\n document.exitFullscreen();\n }\n else if (document.webkitExitFullscreen) {\n document.webkitExitFullscreen();\n }\n else if (document.webkitCancelFullScreen) {\n document.webkitCancelFullScreen();\n }\n }\n pointerDown(event) {\n // Disable context menu when touch support is being used\n // to avoid a long press triggering the context menu. (#1972)\n if (event.pointerType === \"touch\" || event.pointerType === \"pen\") {\n this.isTouch = true;\n }\n }\n contextMenuItems() {\n const CHECKMARK = String.fromCharCode(0x2713);\n const items = [];\n if (this.instance) {\n const customItems = this.instance.prepare_context_menu();\n customItems.forEach((item, index) => {\n if (item.separatorBefore)\n items.push(null);\n items.push({\n // TODO: better checkboxes\n text: item.caption + (item.checked ? ` (${CHECKMARK})` : ``),\n onClick: () => { var _a; return (_a = this.instance) === null || _a === void 0 ? void 0 : _a.run_context_menu_callback(index); },\n enabled: item.enabled,\n });\n });\n }\n items.push(null);\n if (this.fullscreenEnabled) {\n if (this.isFullscreen) {\n items.push({\n text: \"Exit fullscreen\",\n onClick: this.exitFullscreen.bind(this),\n });\n }\n else {\n items.push({\n text: \"Enter fullscreen\",\n onClick: this.enterFullscreen.bind(this),\n });\n }\n }\n items.push(null);\n items.push({\n text: `About Ruffle (nightly 2021-07-29)`,\n onClick() {\n window.open(RUFFLE_ORIGIN, \"_blank\");\n },\n });\n return items;\n }\n showContextMenu(e) {\n e.preventDefault();\n if (!this.hasContextMenu || this.isTouch) {\n return;\n }\n // Clear all context menu items.\n while (this.contextMenuElement.firstChild) {\n this.contextMenuElement.removeChild(this.contextMenuElement.firstChild);\n }\n // Populate context menu items.\n for (const item of this.contextMenuItems()) {\n if (item === null) {\n if (!this.contextMenuElement.lastElementChild)\n continue; // don't start with separators\n if (this.contextMenuElement.lastElementChild.classList.contains(\"menu_separator\"))\n continue; // don't repeat separators\n const menuSeparator = document.createElement(\"li\");\n menuSeparator.className = \"menu_separator\";\n const hr = document.createElement(\"hr\");\n menuSeparator.appendChild(hr);\n this.contextMenuElement.appendChild(menuSeparator);\n }\n else {\n const { text, onClick, enabled } = item;\n const menuItem = document.createElement(\"li\");\n menuItem.className = \"menu_item\";\n menuItem.textContent = text;\n this.contextMenuElement.appendChild(menuItem);\n if (enabled !== false) {\n menuItem.addEventListener(\"click\", onClick);\n }\n else {\n menuItem.classList.add(\"disabled\");\n }\n }\n }\n // Place a context menu in the top-left corner, so\n // its `clientWidth` and `clientHeight` are not clamped.\n this.contextMenuElement.style.left = \"0\";\n this.contextMenuElement.style.top = \"0\";\n this.contextMenuElement.style.display = \"block\";\n const rect = this.getBoundingClientRect();\n const x = e.clientX - rect.x;\n const y = e.clientY - rect.y;\n const maxX = rect.width - this.contextMenuElement.clientWidth - 1;\n const maxY = rect.height - this.contextMenuElement.clientHeight - 1;\n this.contextMenuElement.style.left =\n Math.floor(Math.min(x, maxX)) + \"px\";\n this.contextMenuElement.style.top =\n Math.floor(Math.min(y, maxY)) + \"px\";\n }\n hideContextMenu() {\n var _a;\n (_a = this.instance) === null || _a === void 0 ? void 0 : _a.clear_custom_menu_items();\n this.contextMenuElement.style.display = \"none\";\n }\n /**\n * Pauses this player.\n *\n * No more frames, scripts or sounds will be executed.\n * This movie will be considered inactive and will not wake up until resumed.\n */\n pause() {\n if (this.instance) {\n this.instance.pause();\n if (this.playButton) {\n this.playButton.style.display = \"block\";\n }\n }\n }\n audioState() {\n if (this.instance) {\n const audioContext = this.instance.audio_context();\n return (audioContext && audioContext.state) || \"running\";\n }\n return \"suspended\";\n }\n unmuteOverlayClicked() {\n if (this.instance) {\n if (this.audioState() !== \"running\") {\n const audioContext = this.instance.audio_context();\n if (audioContext) {\n audioContext.resume();\n }\n }\n if (this.unmuteOverlay) {\n this.unmuteOverlay.style.display = \"none\";\n }\n }\n }\n /**\n * Copies attributes and children from another element to this player element.\n * Used by the polyfill elements, RuffleObject and RuffleEmbed.\n *\n * @param elem The element to copy all attributes from.\n * @protected\n */\n copyElement(elem) {\n if (elem) {\n for (let i = 0; i < elem.attributes.length; i++) {\n const attrib = elem.attributes[i];\n if (attrib.specified) {\n // Issue 468: Chrome \"Click to Active Flash\" box stomps on title attribute\n if (attrib.name === \"title\" &&\n attrib.value === \"Adobe Flash Player\") {\n continue;\n }\n try {\n this.setAttribute(attrib.name, attrib.value);\n }\n catch (err) {\n // The embed may have invalid attributes, so handle these gracefully.\n console.warn(`Unable to set attribute ${attrib.name} on Ruffle instance`);\n }\n }\n }\n for (const node of Array.from(elem.children)) {\n this.appendChild(node);\n }\n }\n }\n /**\n * Converts a dimension attribute on an HTML embed/object element to a valid CSS dimension.\n * HTML element dimensions are unitless, but can also be percentages.\n * Add a 'px' unit unless the value is a percentage.\n * Returns null if this is not a valid dimension.\n *\n * @param attribute The attribute to convert\n *\n * @private\n */\n static htmlDimensionToCssDimension(attribute) {\n if (attribute) {\n const match = attribute.match(DIMENSION_REGEX);\n if (match) {\n let out = match[1];\n if (!match[3]) {\n // Unitless -- add px for CSS.\n out += \"px\";\n }\n return out;\n }\n }\n return null;\n }\n /**\n * When a movie presents a new callback through `ExternalInterface.addCallback`,\n * we are informed so that we can expose the method on any relevant DOM element.\n *\n * This should only be called by Ruffle itself and not by users.\n *\n * @param name The name of the callback that is now available.\n *\n * @internal\n * @ignore\n */\n onCallbackAvailable(name) {\n const instance = this.instance;\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n this[name] = (...args) => {\n return instance === null || instance === void 0 ? void 0 : instance.call_exposed_callback(name, args);\n };\n }\n /**\n * Sets a trace observer on this flash player.\n *\n * The observer will be called, as a function, for each message that the playing movie will \"trace\" (output).\n *\n * @param observer The observer that will be called for each trace.\n */\n set traceObserver(observer) {\n var _a;\n (_a = this.instance) === null || _a === void 0 ? void 0 : _a.set_trace_observer(observer);\n }\n /**\n * Panics this specific player, forcefully destroying all resources and displays an error message to the user.\n *\n * This should be called when something went absolutely, incredibly and disastrously wrong and there is no chance\n * of recovery.\n *\n * Ruffle will attempt to isolate all damage to this specific player instance, but no guarantees can be made if there\n * was a core issue which triggered the panic. If Ruffle is unable to isolate the cause to a specific player, then\n * all players will panic and Ruffle will become \"poisoned\" - no more players will run on this page until it is\n * reloaded fresh.\n *\n * @param error The error, if any, that triggered this panic.\n */\n panic(error) {\n var _a;\n if (this.panicked) {\n // Only show the first major error, not any repeats - they aren't as important\n return;\n }\n this.panicked = true;\n if (error instanceof Error &&\n (error.name === \"AbortError\" ||\n error.message.includes(\"AbortError\"))) {\n // Firefox: Don't display the panic screen if the user leaves the page while something is still loading\n return;\n }\n const errorIndex = (_a = error === null || error === void 0 ? void 0 : error.ruffleIndexError) !== null && _a !== void 0 ? _a : PanicError.Unknown;\n const errorArray = Object.assign([], {\n stackIndex: -1,\n });\n errorArray.push(\"# Error Info\\n\");\n if (error instanceof Error) {\n errorArray.push(`Error name: ${error.name}\\n`);\n errorArray.push(`Error message: ${error.message}\\n`);\n if (error.stack) {\n const stackIndex = errorArray.push(`Error stack:\\n\\`\\`\\`\\n${error.stack}\\n\\`\\`\\`\\n`) - 1;\n errorArray.stackIndex = stackIndex;\n }\n }\n else {\n errorArray.push(`Error: ${error}\\n`);\n }\n errorArray.push(\"\\n# Player Info\\n\");\n errorArray.push(this.debugPlayerInfo());\n errorArray.push(\"\\n# Page Info\\n\");\n errorArray.push(`Page URL: ${document.location.href}\\n`);\n if (this.swfUrl)\n errorArray.push(`SWF URL: ${this.swfUrl}\\n`);\n errorArray.push(\"\\n# Browser Info\\n\");\n errorArray.push(`Useragent: ${window.navigator.userAgent}\\n`);\n errorArray.push(`OS: ${window.navigator.platform}\\n`);\n errorArray.push(\"\\n# Ruffle Info\\n\");\n errorArray.push(`Version: 0.1.0\\n`);\n errorArray.push(`Name: nightly 2021-07-29\\n`);\n errorArray.push(`Channel: nightly\\n`);\n errorArray.push(`Built: 2021-07-29T00:12:02.993Z\\n`);\n errorArray.push(`Commit: 962bd417326ce6adfd65360e5cbc8cb267f78ae9\\n`);\n const errorText = errorArray.join(\"\");\n // Remove query params for the issue title.\n const pageUrl = document.location.href.split(/[?#]/)[0];\n const issueTitle = `Error on ${pageUrl}`;\n let issueLink = `https://github.com/ruffle-rs/ruffle/issues/new?title=${encodeURIComponent(issueTitle)}&body=`;\n let issueBody = encodeURIComponent(errorText);\n if (errorArray.stackIndex > -1 &&\n String(issueLink + issueBody).length > 8195) {\n // Strip the stack error from the array when the produced URL is way too long.\n // This should prevent \"414 Request-URI Too Large\" errors on Github.\n errorArray[errorArray.stackIndex] = null;\n issueBody = encodeURIComponent(errorArray.join(\"\"));\n }\n issueLink += issueBody;\n // Clears out any existing content (ie play button or canvas) and replaces it with the error screen\n let errorBody, errorFooter;\n switch (errorIndex) {\n case PanicError.FileProtocol:\n // General error: Running on the `file:` protocol\n errorBody = `\n <p>It appears you are running Ruffle on the \"file:\" protocol.</p>\n <p>This doesn't work as browsers block many features from working for security reasons.</p>\n <p>Instead, we invite you to setup a local server or either use the web demo or the desktop application.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"${RUFFLE_ORIGIN}/demo\">Web Demo</a></li>\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/tags\">Desktop Application</a></li>\n `;\n break;\n case PanicError.JavascriptConfiguration:\n // General error: Incorrect JavaScript configuration\n errorBody = `\n <p>Ruffle has encountered a major issue due to an incorrect JavaScript configuration.</p>\n <p>If you are the server administrator, we invite you to check the error details to find out which parameter is at fault.</p>\n <p>You can also consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#javascript-api\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case PanicError.WasmNotFound:\n // Self hosted: Cannot load `.wasm` file - file not found\n errorBody = `\n <p>Ruffle failed to load the required \".wasm\" file component.</p>\n <p>If you are the server administrator, please ensure the file has correctly been uploaded.</p>\n <p>If the issue persists, you may need to use the \"publicPath\" setting: please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#configuration-options\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case PanicError.WasmMimeType:\n // Self hosted: Cannot load `.wasm` file - incorrect MIME type\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>This web server is not serving \".wasm\" files with the correct MIME type.</p>\n <p>If you are the server administrator, please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#configure-webassembly-mime-type\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case PanicError.WasmCors:\n // Self hosted: Cannot load `.wasm` file - CORS issues\n errorBody = `\n <p>Ruffle failed to load the required \".wasm\" file component.</p>\n <p>Access to fetch has likely been blocked by CORS policy.</p>\n <p>If you are the server administrator, please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#web\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case PanicError.InvalidWasm:\n // Self hosted: Cannot load `.wasm` file - incorrect configuration or missing files\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>It seems like this page has missing or invalid files for running Ruffle.</p>\n <p>If you are the server administrator, please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#addressing-a-compileerror\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case PanicError.WasmDownload:\n // Usually a transient network error or botched deployment\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>This can often resolve itself, so you can try reloading the page.</p>\n <p>Otherwise, please contact the website administrator.</p>\n `;\n errorFooter = `\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case PanicError.JavascriptConflict:\n // Self hosted: Cannot load `.wasm` file - a native object / function is overriden\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>It seems like this page uses JavaScript code that conflicts with Ruffle.</p>\n <p>If you are the server administrator, we invite you to try loading the file on a blank page.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"${issueLink}\">Report Bug</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n case PanicError.CSPConflict:\n // General error: Cannot load `.wasm` file - a native object / function is overriden\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to initialize.</p>\n <p>This web server's Content Security Policy does not allow the required \".wasm\" component to run.</p>\n <p>If you are the server administrator, please consult the Ruffle wiki for help.</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#configure-wasm-csp\">View Ruffle Wiki</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n default:\n // Unknown error\n errorBody = `\n <p>Ruffle has encountered a major issue whilst trying to display this Flash content.</p>\n <p>This isn't supposed to happen, so we'd really appreciate if you could file a bug!</p>\n `;\n errorFooter = `\n <li><a target=\"_top\" href=\"${issueLink}\">Report Bug</a></li>\n <li><a href=\"#\" id=\"panic-view-details\">View Error Details</a></li>\n `;\n break;\n }\n this.container.innerHTML = `\n <div id=\"panic\">\n <div id=\"panic-title\">Something went wrong :(</div>\n <div id=\"panic-body\">${errorBody}</div>\n <div id=\"panic-footer\">\n <ul>${errorFooter}</ul>\n </div>\n </div>\n `;\n const viewDetails = (this.container.querySelector(\"#panic-view-details\"));\n if (viewDetails) {\n viewDetails.onclick = () => {\n const panicBody = (this.container.querySelector(\"#panic-body\"));\n panicBody.classList.add(\"details\");\n panicBody.innerHTML = `<textarea>${errorText}</textarea>`;\n return false;\n };\n }\n // Do this last, just in case it causes any cascading issues.\n this.destroy();\n }\n displayUnsupportedMessage() {\n const div = document.createElement(\"div\");\n div.id = \"message_overlay\";\n // TODO: Change link to https://ruffle.rs/faq or similar\n // TODO: Pause content until message is dismissed\n div.innerHTML = `<div class=\"message\">\n <p>Flash Player has been removed from browsers in 2021.</p>\n <p>This content is not yet supported by the Ruffle emulator and will likely not run as intended.</p>\n <div>\n <a target=\"_blank\" class=\"more-info-link\" href=\"https://github.com/ruffle-rs/ruffle/wiki/Frequently-Asked-Questions-For-Users\">More info</a>\n <button id=\"run-anyway-btn\">Run anyway</button>\n </div>\n </div>`;\n this.container.prepend(div);\n const button = div.querySelector(\"#run-anyway-btn\");\n button.onclick = () => {\n div.parentNode.removeChild(div);\n };\n }\n displayMessage(message) {\n // Show a dismissible message in front of the player\n const div = document.createElement(\"div\");\n div.id = \"message_overlay\";\n div.innerHTML = `<div class=\"message\">\n <p>${message}</p>\n <div>\n <button id=\"continue-btn\">continue</button>\n </div>\n </div>`;\n this.container.prepend(div);\n (this.container.querySelector(\"#continue-btn\")).onclick = () => {\n div.parentNode.removeChild(div);\n };\n }\n debugPlayerInfo() {\n var _a, _b;\n return `Allows script access: ${(_b = (_a = this.options) === null || _a === void 0 ? void 0 : _a.allowScriptAccess) !== null && _b !== void 0 ? _b : false}\\n`;\n }\n setMetadata(metadata) {\n this._metadata = metadata;\n // TODO: Switch this to ReadyState.Loading when we have streaming support.\n this._readyState = ReadyState.Loaded;\n this.dispatchEvent(new Event(RufflePlayer.LOADED_METADATA));\n }\n}\n/**\n * Triggered when a movie metadata has been loaded (such as movie width and height).\n *\n * @event RufflePlayer#loadedmetadata\n */\nRufflePlayer.LOADED_METADATA = \"loadedmetadata\";\n/**\n * Describes the loading state of an SWF movie.\n */\nexport var ReadyState;\n(function (ReadyState) {\n /**\n * No movie is loaded, or no information is yet available about the movie.\n */\n ReadyState[ReadyState[\"HaveNothing\"] = 0] = \"HaveNothing\";\n /**\n * The movie is still loading, but it has started playback, and metadata is available.\n */\n ReadyState[ReadyState[\"Loading\"] = 1] = \"Loading\";\n /**\n * The movie has completely loaded.\n */\n ReadyState[ReadyState[\"Loaded\"] = 2] = \"Loaded\";\n})(ReadyState || (ReadyState = {}));\n/**\n * Returns whether a SWF file can call JavaScript code in the surrounding HTML file.\n *\n * @param access The value of the `allowScriptAccess` attribute.\n * @param url The URL of the SWF file.\n * @returns True if script access is allowed.\n */\nexport function isScriptAccessAllowed(access, url) {\n if (!access) {\n access = \"sameDomain\";\n }\n switch (access.toLowerCase()) {\n case \"always\":\n return true;\n case \"never\":\n return false;\n case \"samedomain\":\n default:\n try {\n return (new URL(window.location.href).origin ===\n new URL(url, window.location.href).origin);\n }\n catch (_a) {\n return false;\n }\n }\n}\n/**\n * Returns whether the given filename ends in a known flash extension.\n *\n * @param filename The filename to test.\n * @returns True if the filename is a flash movie (swf or spl).\n */\nexport function isSwfFilename(filename) {\n if (filename) {\n let pathname = \"\";\n try {\n // A base URL is required if `filename` is a relative URL, but we don't need to detect the real URL origin.\n pathname = new URL(filename, RUFFLE_ORIGIN).pathname;\n }\n catch (err) {\n // Some invalid filenames, like `///`, could raise a TypeError. Let's fail silently in this situation.\n }\n if (pathname && pathname.length >= 4) {\n const extension = pathname.slice(-4).toLowerCase();\n if (extension === \".swf\" || extension === \".spl\") {\n return true;\n }\n }\n }\n return false;\n}\n","import { FLASH_MIMETYPE, FUTURESPLASH_MIMETYPE, FLASH7_AND_8_MIMETYPE, FLASH_MOVIE_MIMETYPE, isScriptAccessAllowed, isSwfFilename, RufflePlayer, } from \"./ruffle-player\";\nimport { registerElement } from \"./register-element\";\n/**\n * A polyfill html element.\n *\n * This specific class tries to polyfill existing `<embed>` tags,\n * and should not be used. Prefer [[RufflePlayer]] instead.\n *\n * @internal\n */\nexport class RuffleEmbed extends RufflePlayer {\n /**\n * Constructs a new Ruffle flash player for insertion onto the page.\n *\n * This specific class tries to polyfill existing `<embed>` tags,\n * and should not be used. Prefer [[RufflePlayer]] instead.\n */\n constructor() {\n super();\n }\n /**\n * @ignore\n * @internal\n */\n connectedCallback() {\n var _a, _b, _c, _d;\n super.connectedCallback();\n const src = this.attributes.getNamedItem(\"src\");\n if (src) {\n const allowScriptAccess = (_b = (_a = this.attributes.getNamedItem(\"allowScriptAccess\")) === null || _a === void 0 ? void 0 : _a.value) !== null && _b !== void 0 ? _b : null;\n // Kick off the SWF download.\n this.load({\n url: src.value,\n allowScriptAccess: isScriptAccessAllowed(allowScriptAccess, src.value),\n parameters: (_c = this.attributes.getNamedItem(\"flashvars\")) === null || _c === void 0 ? void 0 : _c.value,\n backgroundColor: (_d = this.attributes.getNamedItem(\"bgcolor\")) === null || _d === void 0 ? void 0 : _d.value,\n });\n }\n }\n /**\n * Polyfill of HTMLObjectElement.\n *\n * @ignore\n * @internal\n */\n get src() {\n var _a;\n return (_a = this.attributes.getNamedItem(\"src\")) === null || _a === void 0 ? void 0 : _a.value;\n }\n /**\n * Polyfill of HTMLObjectElement.\n *\n * @ignore\n * @internal\n */\n set src(srcval) {\n if (srcval != undefined) {\n const attr = document.createAttribute(\"src\");\n attr.value = srcval;\n this.attributes.setNamedItem(attr);\n }\n else {\n this.attributes.removeNamedItem(\"src\");\n }\n }\n /**\n * @ignore\n * @internal\n */\n static get observedAttributes() {\n return [\"src\", \"width\", \"height\"];\n }\n /**\n * @ignore\n * @internal\n */\n attributeChangedCallback(name, oldValue, newValue) {\n super.attributeChangedCallback(name, oldValue, newValue);\n if (this.isConnected && name === \"src\") {\n let parameters;\n const flashvars = this.attributes.getNamedItem(\"flashvars\");\n if (flashvars) {\n parameters = flashvars.value;\n }\n const src = this.attributes.getNamedItem(\"src\");\n if (src) {\n this.load({ url: src.value, parameters });\n }\n }\n }\n /**\n * Checks if the given element may be polyfilled with this one.\n *\n * @param elem Element to check.\n * @returns True if the element looks like a flash embed.\n */\n static isInterdictable(elem) {\n var _a;\n if (!elem.getAttribute(\"src\")) {\n return false;\n }\n const type = (_a = elem.getAttribute(\"type\")) === null || _a === void 0 ? void 0 : _a.toLowerCase();\n if (type === FLASH_MIMETYPE.toLowerCase() ||\n type === FUTURESPLASH_MIMETYPE.toLowerCase() ||\n type === FLASH7_AND_8_MIMETYPE.toLowerCase() ||\n type === FLASH_MOVIE_MIMETYPE.toLowerCase()) {\n return true;\n }\n else if (type == null || type === \"\") {\n return isSwfFilename(elem.getAttribute(\"src\"));\n }\n return false;\n }\n /**\n * Creates a RuffleEmbed that will polyfill and replace the given element.\n *\n * @param elem Element to replace.\n * @returns Created RuffleEmbed.\n */\n static fromNativeEmbedElement(elem) {\n const externalName = registerElement(\"ruffle-embed\", RuffleEmbed);\n const ruffleObj = document.createElement(externalName);\n ruffleObj.copyElement(elem);\n return ruffleObj;\n }\n}\n","import { FLASH_MIMETYPE, FUTURESPLASH_MIMETYPE, FLASH7_AND_8_MIMETYPE, FLASH_MOVIE_MIMETYPE, FLASH_ACTIVEX_CLASSID, isScriptAccessAllowed, isSwfFilename, RufflePlayer, } from \"./ruffle-player\";\nimport { registerElement } from \"./register-element\";\nimport { RuffleEmbed } from \"./ruffle-embed\";\n/**\n * Find and return the first value in obj with the given key.\n * Many Flash params were case insensitive, so we use this when checking for them.\n *\n * @param obj Object to check\n * @param key Key to find\n * @param defaultValue Value if not found\n * @returns Value if found, else [[defaultValue]]\n */\nfunction findCaseInsensitive(obj, key, defaultValue) {\n key = key.toLowerCase();\n for (const k in obj) {\n if (Object.hasOwnProperty.call(obj, k) && key === k.toLowerCase()) {\n return obj[k];\n }\n }\n return defaultValue;\n}\n/**\n * Returns all flash params ([[HTMLParamElement]]) that are for the given object.\n *\n * @param elem Element to check.\n * @returns A record of every parameter.\n */\nfunction paramsOf(elem) {\n var _a, _b;\n const params = {};\n for (const param of elem.children) {\n if (param instanceof HTMLParamElement) {\n const key = (_a = param.attributes.getNamedItem(\"name\")) === null || _a === void 0 ? void 0 : _a.value;\n const value = (_b = param.attributes.getNamedItem(\"value\")) === null || _b === void 0 ? void 0 : _b.value;\n if (key && value) {\n params[key] = value;\n }\n }\n }\n return params;\n}\n/**\n * A polyfill html element.\n *\n * This specific class tries to polyfill existing `<object>` tags,\n * and should not be used. Prefer [[RufflePlayer]] instead.\n *\n * @internal\n */\nexport class RuffleObject extends RufflePlayer {\n /**\n * Constructs a new Ruffle flash player for insertion onto the page.\n *\n * This specific class tries to polyfill existing `<object>` tags,\n * and should not be used. Prefer [[RufflePlayer]] instead.\n */\n constructor() {\n super();\n this.params = {};\n }\n /**\n * @ignore\n * @internal\n */\n connectedCallback() {\n var _a;\n super.connectedCallback();\n this.params = paramsOf(this);\n let url = null;\n if (this.attributes.getNamedItem(\"data\")) {\n url = (_a = this.attributes.getNamedItem(\"data\")) === null || _a === void 0 ? void 0 : _a.value;\n }\n else if (this.params.movie) {\n url = this.params.movie;\n }\n const allowScriptAccess = findCaseInsensitive(this.params, \"allowScriptAccess\", null);\n const parameters = findCaseInsensitive(this.params, \"flashvars\", this.getAttribute(\"flashvars\"));\n const backgroundColor = findCaseInsensitive(this.params, \"bgcolor\", this.getAttribute(\"bgcolor\"));\n if (url) {\n const options = { url };\n options.allowScriptAccess = isScriptAccessAllowed(allowScriptAccess, url);\n if (parameters) {\n options.parameters = parameters;\n }\n if (backgroundColor) {\n options.backgroundColor = backgroundColor;\n }\n // Kick off the SWF download.\n this.load(options);\n }\n }\n debugPlayerInfo() {\n var _a;\n let errorText = super.debugPlayerInfo();\n errorText += \"Player type: Object\\n\";\n let url = null;\n if (this.attributes.getNamedItem(\"data\")) {\n url = (_a = this.attributes.getNamedItem(\"data\")) === null || _a === void 0 ? void 0 : _a.value;\n }\n else if (this.params.movie) {\n url = this.params.movie;\n }\n errorText += `SWF URL: ${url}\\n`;\n Object.keys(this.params).forEach((key) => {\n errorText += `Param ${key}: ${this.params[key]}\\n`;\n });\n Object.keys(this.attributes).forEach((key) => {\n var _a;\n errorText += `Attribute ${key}: ${(_a = this.attributes.getNamedItem(key)) === null || _a === void 0 ? void 0 : _a.value}\\n`;\n });\n return errorText;\n }\n /**\n * Polyfill of HTMLObjectElement.\n *\n * @ignore\n * @internal\n */\n get data() {\n return this.getAttribute(\"data\");\n }\n /**\n * Polyfill of HTMLObjectElement.\n *\n * @ignore\n * @internal\n */\n set data(href) {\n if (href != undefined) {\n const attr = document.createAttribute(\"data\");\n attr.value = href;\n this.attributes.setNamedItem(attr);\n }\n else {\n this.attributes.removeNamedItem(\"data\");\n }\n }\n /**\n * Checks if the given element may be polyfilled with this one.\n *\n * @param elem Element to check.\n * @returns True if the element looks like a flash object.\n */\n static isInterdictable(elem) {\n var _a, _b, _c;\n // Don't polyfill if there's already a <ruffle-embed> inside the <object>.\n if (elem.getElementsByTagName(\"ruffle-embed\").length > 0) {\n return false;\n }\n // Don't polyfill if no movie specified.\n const data = (_a = elem.attributes.getNamedItem(\"data\")) === null || _a === void 0 ? void 0 : _a.value.toLowerCase();\n const params = paramsOf(elem);\n let isSwf;\n // Check for SWF file.\n if (data) {\n isSwf = isSwfFilename(data);\n }\n else if (params && params.movie) {\n isSwf = isSwfFilename(params.movie);\n }\n else {\n // Don't polyfill when no file is specified.\n return false;\n }\n // Check ActiveX class ID.\n const classid = (_b = elem.attributes\n .getNamedItem(\"classid\")) === null || _b === void 0 ? void 0 : _b.value.toLowerCase();\n if (classid === FLASH_ACTIVEX_CLASSID.toLowerCase()) {\n // classid is an old-IE style embed that would not work on modern browsers.\n // Often there will be an <embed> inside the <object> that would take precedence.\n // Only polyfill this <object> if it doesn't contain a polyfillable <embed>.\n return !Array.from(elem.getElementsByTagName(\"embed\")).some(RuffleEmbed.isInterdictable);\n }\n else if (classid != null && classid !== \"\") {\n // Non-Flash classid.\n return false;\n }\n // Check for MIME type.\n const type = (_c = elem.attributes.getNamedItem(\"type\")) === null || _c === void 0 ? void 0 : _c.value.toLowerCase();\n if (type === FLASH_MIMETYPE.toLowerCase() ||\n type === FUTURESPLASH_MIMETYPE.toLowerCase() ||\n type === FLASH7_AND_8_MIMETYPE.toLowerCase() ||\n type === FLASH_MOVIE_MIMETYPE.toLowerCase()) {\n return true;\n }\n else if (type != null && type !== \"\") {\n return false;\n }\n // If no MIME/class type is specified, polyfill if movie is an SWF file.\n return isSwf;\n }\n /**\n * Creates a RuffleObject that will polyfill and replace the given element.\n *\n * @param elem Element to replace.\n * @returns Created RuffleObject.\n */\n static fromNativeObjectElement(elem) {\n const externalName = registerElement(\"ruffle-object\", RuffleObject);\n const ruffleObj = (document.createElement(externalName));\n // Avoid copying embeds-inside-objects to avoid double polyfilling.\n for (const embedElem of Array.from(elem.getElementsByTagName(\"embed\"))) {\n if (RuffleEmbed.isInterdictable(embedElem)) {\n embedElem.remove();\n }\n }\n // Avoid copying objects-inside-objects to avoid double polyfilling.\n // This may happen when Internet Explorer's conditional comments are used.\n for (const objectElem of Array.from(elem.getElementsByTagName(\"object\"))) {\n if (RuffleObject.isInterdictable(objectElem)) {\n objectElem.remove();\n }\n }\n ruffleObj.copyElement(elem);\n return ruffleObj;\n }\n}\n","/**\n * Attempt to discover the public path of the current Ruffle source. This can\n * be used to configure Webpack.\n *\n * We have several points of configuration for how the Ruffle public path can\n * be determined:\n *\n * 1. The public path can be specified on a per-source basis using the\n * RufflePlayer config, for example:\n * `window.RufflePlayer.config.publicPaths.local = \"/dist/\";`\n * 2. A global public path can be specified for all sources, also in config.\n * `window.RufflePlayer.config.publicPath = \"/dist/\";`\n * 3. If there is absolutely no configuration that yields a public path then we\n * return the parent path of where this script is hosted, which should be\n * the correct default in most cases.\n *\n * @param config The `window.RufflePlayer.config` object.\n * @param source_name The name of the source.\n * @returns The public path for the given source.\n */\nexport function publicPath(config, source_name) {\n let path = \"\";\n if (config !== undefined &&\n config.publicPaths !== undefined &&\n config.publicPaths[source_name] !== undefined) {\n path = config.publicPaths[source_name];\n }\n else if (config !== undefined && config.publicPath !== undefined) {\n path = config.publicPath;\n }\n else if (document.currentScript !== undefined &&\n document.currentScript !== null &&\n \"src\" in document.currentScript &&\n document.currentScript.src !== \"\") {\n // Default to the directory where this script resides.\n try {\n path = new URL(\".\", document.currentScript.src).href;\n }\n catch (e) {\n console.warn(\"Unable to get currentScript URL\");\n }\n }\n // Webpack expects the paths to end with a /.\n if (path !== \"\" && !path.endsWith(\"/\")) {\n path += \"/\";\n }\n return path;\n}\n","var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\n return new (P || (P = Promise))(function (resolve, reject) {\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\n step((generator = generator.apply(thisArg, _arguments || [])).next());\n });\n};\nvar _a, _b;\nimport { RuffleObject } from \"./ruffle-object\";\nimport { RuffleEmbed } from \"./ruffle-embed\";\nimport { installPlugin, FLASH_PLUGIN } from \"./plugin-polyfill\";\nimport { publicPath } from \"./public-path\";\nlet isExtension;\nconst globalConfig = (_b = (_a = window.RufflePlayer) === null || _a === void 0 ? void 0 : _a.config) !== null && _b !== void 0 ? _b : {};\nconst jsScriptUrl = publicPath(globalConfig, \"ruffle.js\") + \"ruffle.js\";\n/**\n * Polyfill native Flash elements with Ruffle equivalents.\n *\n * This polyfill isn't fool-proof: If there's a chance site JavaScript has\n * access to a pre-polyfill element, then this will break horribly. We can\n * keep native objects out of the DOM, and thus out of JavaScript's grubby\n * little hands, but only if we load first.\n */\nlet objects;\nlet embeds;\n/**\n *\n */\nfunction polyfillFlashInstances() {\n try {\n // Create live collections to track embed tags.\n objects = objects !== null && objects !== void 0 ? objects : document.getElementsByTagName(\"object\");\n embeds = embeds !== null && embeds !== void 0 ? embeds : document.getElementsByTagName(\"embed\");\n // Replace <object> first, because <object> often wraps <embed>.\n for (const elem of Array.from(objects)) {\n if (RuffleObject.isInterdictable(elem)) {\n const ruffleObject = RuffleObject.fromNativeObjectElement(elem);\n elem.replaceWith(ruffleObject);\n }\n }\n for (const elem of Array.from(embeds)) {\n if (RuffleEmbed.isInterdictable(elem)) {\n const ruffleEmbed = RuffleEmbed.fromNativeEmbedElement(elem);\n elem.replaceWith(ruffleEmbed);\n }\n }\n }\n catch (err) {\n console.error(`Serious error encountered when polyfilling native Flash elements: ${err}`);\n }\n}\n/**\n * Inject Ruffle into <iframe> and <frame> elements.\n *\n * This polyfill isn't fool-proof either: On self-hosted builds, it may\n * not work due to browsers CORS policy or be loaded too late for some\n * libraries like SWFObject. These should be less of a problem on the\n * web extension. This polyfill should, however, do the trick in most\n * cases, but users should be aware of its natural limits.\n */\nlet iframes;\nlet frames;\n/**\n *\n */\nfunction polyfillFrames() {\n // Create live collections to track embed tags.\n iframes = iframes !== null && iframes !== void 0 ? iframes : document.getElementsByTagName(\"iframe\");\n frames = frames !== null && frames !== void 0 ? frames : document.getElementsByTagName(\"frame\");\n [iframes, frames].forEach((elementsList) => {\n for (let i = 0; i < elementsList.length; i++) {\n const element = elementsList[i];\n if (element.dataset.rufflePolyfilled !== undefined) {\n // Don't re-polyfill elements with the \"data-ruffle-polyfilled\" attribute.\n continue;\n }\n element.dataset.rufflePolyfilled = \"\";\n const elementWindow = element.contentWindow;\n // Cross origin requests may reach an exception, so let's prepare for this eventuality.\n const errorMessage = `Couldn't load Ruffle into ${element.tagName}[${element.src}]: `;\n try {\n if (elementWindow.document.readyState === \"complete\") {\n injectRuffle(elementWindow, errorMessage);\n }\n }\n catch (err) {\n if (!isExtension) {\n // The web extension should be able to load Ruffle into cross origin frames\n // because it has \"all_frames\" set to true in its manifest.json: RufflePlayer\n // config won't be injected but it's not worth showing an error.\n console.warn(errorMessage + err);\n }\n }\n // Attach listener to the element to handle frame navigation.\n element.addEventListener(\"load\", () => {\n injectRuffle(elementWindow, errorMessage);\n }, false);\n }\n });\n}\n/**\n * @param elementWindow The (i)frame's window object.\n * @param errorMessage The message to log when Ruffle cannot access the (i)frame's document.\n */\nfunction injectRuffle(elementWindow, errorMessage) {\n var _a;\n return __awaiter(this, void 0, void 0, function* () {\n // The document is supposed to be completely loaded when this function is run.\n // As Chrome may be unable to access the document properties, we have to delay the execution a little bit.\n yield new Promise((resolve) => {\n window.setTimeout(() => {\n resolve();\n }, 100);\n });\n let elementDocument;\n try {\n elementDocument = elementWindow.document;\n if (!elementDocument) {\n // Don't polyfill if the window has no document: the element may have been removed from the parent window.\n return;\n }\n }\n catch (err) {\n if (!isExtension) {\n console.warn(errorMessage + err);\n }\n return;\n }\n if (!isExtension &&\n elementDocument.documentElement.dataset.ruffleOptout !== undefined) {\n // Don't polyfill elements with the \"data-ruffle-optout\" attribute.\n return;\n }\n if (!isExtension) {\n if (!elementWindow.RufflePlayer) {\n const script = elementDocument.createElement(\"script\");\n script.setAttribute(\"src\", jsScriptUrl);\n script.onload = () => {\n // Inject parent configuration once the script is loaded, preventing it from being ignored.\n elementWindow.RufflePlayer = {};\n elementWindow.RufflePlayer.config = globalConfig;\n };\n elementDocument.head.appendChild(script);\n }\n }\n else {\n if (!elementWindow.RufflePlayer) {\n elementWindow.RufflePlayer = {};\n }\n // Merge parent window and frame configurations, will likely be applied too late though.\n elementWindow.RufflePlayer.config = Object.assign(Object.assign({}, globalConfig), ((_a = elementWindow.RufflePlayer.config) !== null && _a !== void 0 ? _a : {}));\n }\n });\n}\n/**\n * Listen for changes to the DOM.\n *\n */\nfunction initMutationObserver() {\n const observer = new MutationObserver(function (mutationsList) {\n // If any nodes were added, re-run the polyfill to detect any new instances.\n const nodesAdded = mutationsList.some((mutation) => mutation.addedNodes.length > 0);\n if (nodesAdded) {\n polyfillFlashInstances();\n polyfillFrames();\n }\n });\n observer.observe(document, { childList: true, subtree: true });\n}\n/**\n * Polyfills the detection of Flash plugins in the browser.\n */\nexport function pluginPolyfill() {\n installPlugin(FLASH_PLUGIN);\n}\n/**\n * Polyfills legacy Flash content on the page.\n *\n * @param isExt Whether or not Ruffle is running as a browser's extension.\n */\nexport function polyfill(isExt) {\n isExtension = isExt;\n polyfillFlashInstances();\n polyfillFrames();\n initMutationObserver();\n}\n","/**\n * A representation of a semver 2 compliant version string\n */\nexport class Version {\n /**\n * Construct a Version from specific components.\n *\n * If you wish to parse a string into a Version then please use [[fromSemver]].\n *\n * @param major The major version component.\n * @param minor The minor version component.\n * @param patch The patch version component.\n * @param prIdent A list of pre-release identifiers, if any\n * @param buildIdent A list of build identifiers, if any\n */\n constructor(major, minor, patch, prIdent, buildIdent) {\n this.major = major;\n this.minor = minor;\n this.patch = patch;\n this.prIdent = prIdent;\n this.buildIdent = buildIdent;\n }\n /**\n * Construct a version from a semver 2 compliant string.\n *\n * This function is intended for use with semver 2 compliant strings.\n * Malformed strings may still parse correctly, but this result is not\n * guaranteed.\n *\n * @param versionString A semver 2.0.0 compliant version string\n * @returns A version object\n */\n static fromSemver(versionString) {\n const buildSplit = versionString.split(\"+\"), prSplit = buildSplit[0].split(\"-\"), versionSplit = prSplit[0].split(\".\");\n const major = parseInt(versionSplit[0], 10);\n let minor = 0;\n let patch = 0;\n let prIdent = null;\n let buildIdent = null;\n if (versionSplit[1] != undefined) {\n minor = parseInt(versionSplit[1], 10);\n }\n if (versionSplit[2] != undefined) {\n patch = parseInt(versionSplit[2], 10);\n }\n if (prSplit[1] != undefined) {\n prIdent = prSplit[1].split(\".\");\n }\n if (buildSplit[1] != undefined) {\n buildIdent = buildSplit[1].split(\".\");\n }\n return new Version(major, minor, patch, prIdent, buildIdent);\n }\n /**\n * Returns true if a given version is compatible with this one.\n *\n * Compatibility is defined as having the same nonzero major version\n * number, or if both major versions are zero, the same nonzero minor\n * version number, or if both minor versions are zero, the same nonzero\n * patch version number.\n *\n * This implements the ^ operator in npm's semver package, with the\n * exception of the prerelease exclusion rule.\n *\n * @param other The other version to test against\n * @returns True if compatible\n */\n isCompatibleWith(other) {\n return ((this.major !== 0 && this.major === other.major) ||\n (this.major === 0 &&\n other.major === 0 &&\n this.minor !== 0 &&\n this.minor === other.minor) ||\n (this.major === 0 &&\n other.major === 0 &&\n this.minor === 0 &&\n other.minor === 0 &&\n this.patch !== 0 &&\n this.patch === other.patch));\n }\n /**\n * Returns true if this version has precedence over (is newer than) another\n * version.\n *\n * Precedence is defined as in the Semver 2 spec. This implements the >\n * operator in npm's semver package, with the exception of the prerelease\n * exclusion rule.\n *\n * @param other The other version to test against\n * @returns True if this version has precedence over the other one\n */\n hasPrecedenceOver(other) {\n if (this.major > other.major) {\n return true;\n }\n else if (this.major < other.major) {\n return false;\n }\n if (this.minor > other.minor) {\n return true;\n }\n else if (this.minor < other.minor) {\n return false;\n }\n if (this.patch > other.patch) {\n return true;\n }\n else if (this.patch < other.patch) {\n return false;\n }\n if (this.prIdent == null && other.prIdent != null) {\n return true;\n }\n else if (this.prIdent != null && other.prIdent != null) {\n const isNumeric = /^[0-9]*$/;\n for (let i = 0; i < this.prIdent.length && i < other.prIdent.length; i += 1) {\n if (!isNumeric.test(this.prIdent[i]) &&\n isNumeric.test(other.prIdent[i])) {\n return true;\n }\n else if (isNumeric.test(this.prIdent[i]) &&\n isNumeric.test(other.prIdent[i])) {\n if (parseInt(this.prIdent[i], 10) >\n parseInt(other.prIdent[i], 10)) {\n return true;\n }\n else if (parseInt(this.prIdent[i], 10) <\n parseInt(other.prIdent[i], 10)) {\n return false;\n }\n }\n else if (isNumeric.test(this.prIdent[i]) &&\n !isNumeric.test(other.prIdent[i])) {\n return false;\n }\n else if (!isNumeric.test(this.prIdent[i]) &&\n !isNumeric.test(other.prIdent[i])) {\n if (this.prIdent[i] > other.prIdent[i]) {\n return true;\n }\n else if (this.prIdent[i] < other.prIdent[i]) {\n return false;\n }\n }\n }\n return this.prIdent.length > other.prIdent.length;\n }\n return false;\n }\n /**\n * Tests if a given version is equivalent to this one.\n *\n * Build and prerelease tags are ignored.\n *\n * @param other The other version to test against\n * @returns True if the given version is equivalent\n */\n isEqual(other) {\n return (this.major === other.major &&\n this.minor === other.minor &&\n this.patch === other.patch);\n }\n /**\n * Tests if a given version is stable or a compatible prerelease for this\n * version.\n *\n * This implements the prerelease exclusion rule of NPM semver: a\n * prerelease version can only pass this check if the major/minor/patch\n * components of both versions are the same. Otherwise, the prerelease\n * version always fails.\n *\n * @param other The other version to test against\n * @returns True if the given version is either stable, or a\n * prerelease in the same series as this one.\n */\n isStableOrCompatiblePrerelease(other) {\n if (other.prIdent == null) {\n return true;\n }\n else {\n return (this.major === other.major &&\n this.minor === other.minor &&\n this.patch === other.patch);\n }\n }\n}\n","import { Version } from \"./version\";\n/**\n * Represents a set of version requirements.\n */\nexport class VersionRange {\n /**\n * Constructs a range of versions as specified by the given requirements.\n *\n * If you wish to construct this object from a string representation,\n * then use [[fromRequirementString]].\n *\n * @param requirements Requirements to set this range by\n */\n constructor(requirements) {\n this.requirements = requirements;\n }\n /**\n * Determine if a given version satisfies this range.\n *\n * @param fver A version object to test against.\n * @returns Whether or not the given version matches this range\n */\n satisfiedBy(fver) {\n for (let i = 0; i < this.requirements.length; i += 1) {\n let matches = true;\n for (let j = 0; j < this.requirements[i].length; j += 1) {\n const comparator = this.requirements[i][j].comparator;\n const version = this.requirements[i][j].version;\n matches =\n matches && version.isStableOrCompatiblePrerelease(fver);\n if (comparator === \"\" || comparator === \"=\") {\n matches = matches && version.isEqual(fver);\n }\n else if (comparator === \">\") {\n matches = matches && fver.hasPrecedenceOver(version);\n }\n else if (comparator === \">=\") {\n matches =\n matches &&\n (fver.hasPrecedenceOver(version) ||\n version.isEqual(fver));\n }\n else if (comparator === \"<\") {\n matches = matches && version.hasPrecedenceOver(fver);\n }\n else if (comparator === \"<=\") {\n matches =\n matches &&\n (version.hasPrecedenceOver(fver) ||\n version.isEqual(fver));\n }\n else if (comparator === \"^\") {\n matches = matches && version.isCompatibleWith(fver);\n }\n }\n if (matches) {\n return true;\n }\n }\n return false;\n }\n /**\n * Parse a requirement string into a version range.\n *\n * @param requirement The version requirements, consisting of a\n * series of space-separated strings, each one being a semver version\n * optionally prefixed by a comparator or a separator.\n *\n * Valid comparators are:\n * - `\"\"` or `\"=\"`: Precisely this version\n * - `\">`\": A version newer than this one\n * - `\">`=\": A version newer or equal to this one\n * - `\"<\"`: A version older than this one\n * - `\"<=\"`: A version older or equal to this one\n * - `\"^\"`: A version that is compatible with this one\n *\n * A separator is `\"||`\" which splits the requirement string into\n * left OR right.\n * @returns A version range object.\n */\n static fromRequirementString(requirement) {\n const components = requirement.split(\" \");\n let set = [];\n const requirements = [];\n for (let i = 0; i < components.length; i += 1) {\n if (components[i] === \"||\") {\n if (set.length > 0) {\n requirements.push(set);\n set = [];\n }\n }\n else if (components[i].length > 0) {\n const match = /[0-9]/.exec(components[i]);\n if (match) {\n const comparator = components[i]\n .slice(0, match.index)\n .trim();\n const version = Version.fromSemver(components[i].slice(match.index).trim());\n set.push({ comparator, version });\n }\n }\n }\n if (set.length > 0) {\n requirements.push(set);\n }\n return new VersionRange(requirements);\n }\n}\n","import { Version } from \"./version\";\nimport { VersionRange } from \"./version-range\";\n/**\n * Represents the Ruffle public API.\n *\n * The public API exists primarily to allow multiple installs of Ruffle on a\n * page (e.g. an extension install and a local one) to cooperate. In an ideal\n * situation, all Ruffle sources on the page install themselves into a single\n * public API, and then the public API picks the newest version by default.\n *\n * This API *is* versioned, in case we need to upgrade it. However, it must be\n * backwards- and forwards-compatible with all known sources.\n */\nexport class PublicAPI {\n /**\n * Construct the Ruffle public API.\n *\n * Do not use this function to negotiate a public API. Instead, use\n * `public_api` to register your Ruffle source with an existing public API\n * if it exists.\n *\n * Constructing a Public API will also trigger it to initialize Ruffle once\n * the page loads, if the API has not already been superseded.\n *\n * @param prev What used to be in the public API slot.\n *\n * This is used to upgrade from a prior version of the public API, or from\n * a user-defined configuration object placed in the public API slot.\n * @protected\n */\n constructor(prev) {\n this.sources = {};\n this.config = {};\n this.invoked = false;\n this.newestName = null;\n this.conflict = null;\n if (prev !== undefined && prev !== null) {\n if (prev instanceof PublicAPI) {\n /// We're upgrading from a previous API to a new one.\n this.sources = prev.sources;\n this.config = prev.config;\n this.invoked = prev.invoked;\n this.conflict = prev.conflict;\n this.newestName = prev.newestName;\n prev.superseded();\n }\n else if (prev.constructor === Object &&\n prev.config instanceof Object) {\n /// We're the first, install user configuration\n this.config = prev.config;\n }\n else {\n /// We're the first, but conflicting with someone else.\n this.conflict = prev;\n }\n }\n if (document.readyState === \"loading\") {\n window.addEventListener(\"DOMContentLoaded\", this.init.bind(this));\n }\n else {\n window.setTimeout(this.init.bind(this), 0);\n }\n }\n /**\n * The version of the public API.\n *\n * This is *not* the version of Ruffle itself.\n *\n * This allows a page with an old version of the Public API to be upgraded\n * to a new version of the API. The public API is intended to be changed\n * very infrequently, if at all, but this provides an escape mechanism for\n * newer Ruffle sources to upgrade older installations.\n *\n * @returns The version of this public API.\n */\n get version() {\n return \"0.1.0\";\n }\n /**\n * Register a given source with the Ruffle Public API.\n *\n * @param name The name of the source.\n * @param api The public API object. This must conform to the shape\n * of `SourceAPI`.\n */\n registerSource(name, api) {\n this.sources[name] = api;\n }\n /**\n * Determine the name of the newest registered source in the Public API.\n *\n * @returns The name of the source, or `null` if no source\n * has yet to be registered.\n */\n newestSourceName() {\n let newestName = null, newestVersion = Version.fromSemver(\"0.0.0\");\n for (const k in this.sources) {\n if (Object.prototype.hasOwnProperty.call(this.sources, k)) {\n const kVersion = Version.fromSemver(this.sources[k].version);\n if (kVersion.hasPrecedenceOver(newestVersion)) {\n newestName = k;\n newestVersion = kVersion;\n }\n }\n }\n return newestName;\n }\n /**\n * Negotiate and start Ruffle.\n *\n * This function reads the config parameter to determine which polyfills\n * should be enabled. If the configuration parameter is missing, then we\n * use a built-in set of defaults sufficient to fool sites with static\n * content and weak plugin detection.\n */\n init() {\n if (!this.invoked) {\n this.invoked = true;\n this.newestName = this.newestSourceName();\n if (this.newestName === null) {\n throw new Error(\"No registered Ruffle source!\");\n }\n const polyfills = this.config.polyfills;\n if (polyfills !== false) {\n this.sources[this.newestName].polyfill(this.newestName === \"extension\");\n }\n }\n }\n /**\n * Look up the newest Ruffle source and return it's API.\n *\n * @returns An instance of the Source API.\n */\n newest() {\n const name = this.newestSourceName();\n return name != null ? this.sources[name] : null;\n }\n /**\n * Look up a specific Ruffle version (or any version satisfying a given set\n * of requirements) and return it's API.\n *\n * @param ver_requirement A set of semantic version requirement\n * strings that the player version must satisfy.\n * @returns An instance of the Source API, if one or more\n * sources satisfied the requirement.\n */\n satisfying(ver_requirement) {\n const requirement = VersionRange.fromRequirementString(ver_requirement);\n let valid = null;\n for (const k in this.sources) {\n if (Object.prototype.hasOwnProperty.call(this.sources, k)) {\n const version = Version.fromSemver(this.sources[k].version);\n if (requirement.satisfiedBy(version)) {\n valid = this.sources[k];\n }\n }\n }\n return valid;\n }\n /**\n * Look up the newest Ruffle version compatible with the `local` source, if\n * it's installed. Otherwise, use the latest version.\n *\n * @returns An instance of the Source API\n */\n localCompatible() {\n if (this.sources.local !== undefined) {\n return this.satisfying(\"^\" + this.sources.local.version);\n }\n else {\n return this.newest();\n }\n }\n /**\n * Look up the newest Ruffle version with the exact same version as the\n * `local` source, if it's installed. Otherwise, use the latest version.\n *\n * @returns An instance of the Source API\n */\n local() {\n if (this.sources.local !== undefined) {\n return this.satisfying(\"=\" + this.sources.local.version);\n }\n else {\n return this.newest();\n }\n }\n /**\n * Indicates that this version of the public API has been superseded by a\n * newer version.\n *\n * This should only be called by a newer version of the Public API.\n * Identical versions of the Public API should not supersede older versions\n * of that same API.\n *\n * Unfortunately, we can't disable polyfills after-the-fact, so this\n * only lets you disable the init event...\n *\n * @protected\n */\n superseded() {\n this.invoked = true;\n }\n /**\n * Join a source into the public API, if it doesn't already exist.\n *\n * @param prevRuffle The previous iteration of the Ruffle API.\n *\n * The `prevRuffle` param lists the previous object in the RufflePlayer\n * slot. We perform some checks to see if this is a Ruffle public API or a\n * conflicting object. If this is conflicting, then a new public API will\n * be constructed (see the constructor information for what happens to\n * `prevRuffle`).\n *\n * Note that Public API upgrades are deliberately not enabled in this\n * version of Ruffle, since there is no Public API to upgrade from.\n * @param sourceName The name of this particular\n * Ruffle source.\n * @param sourceAPI The Ruffle source to add.\n *\n * If both parameters are provided they will be used to define a new Ruffle\n * source to register with the public API.\n * @returns The Ruffle Public API.\n */\n static negotiate(prevRuffle, sourceName, sourceAPI) {\n let publicAPI;\n if (prevRuffle instanceof PublicAPI) {\n publicAPI = prevRuffle;\n }\n else {\n publicAPI = new PublicAPI(prevRuffle);\n }\n if (sourceName !== undefined && sourceAPI !== undefined) {\n publicAPI.registerSource(sourceName, sourceAPI);\n // Install the faux plugin detection immediately.\n // This is necessary because scripts such as SWFObject check for the\n // Flash Player immediately when they load.\n // TODO: Maybe there's a better place for this.\n const polyfills = publicAPI.config.polyfills;\n if (polyfills !== false) {\n sourceAPI.pluginPolyfill();\n }\n }\n return publicAPI;\n }\n}\n","import { PublicAPI, SourceAPI, publicPath } from \"ruffle-core\";\n\nwindow.RufflePlayer = PublicAPI.negotiate(\n window.RufflePlayer,\n \"local\",\n new SourceAPI(\"local\")\n);\n__webpack_public_path__ = publicPath(window.RufflePlayer.config, \"local\");\n","import { pluginPolyfill, polyfill } from \"./polyfills\";\nimport { registerElement } from \"./register-element\";\nimport { RufflePlayer } from \"./ruffle-player\";\n/**\n * Represents this particular version of Ruffle.\n *\n * Multiple APIs can be instantiated from different sources; e.g. an \"extension\"\n * version, versus a \"local\" version. This expresses to the Public API\n * negotiator (see [[PublicAPI]]) what this particular version of Ruffle is and\n * how to control it.\n */\nexport class SourceAPI {\n /**\n * Construct a Source API.\n *\n * @param name The name of this particular source.\n */\n constructor(name) {\n this.name = name;\n }\n /**\n * The version of this particular API.\n *\n * This is returned as a string in a semver compatible format.\n *\n * @returns The version of this Ruffle source\n */\n get version() {\n return \"0.1.0\";\n }\n /**\n * Start up the polyfills.\n *\n * Do not run polyfills for more than one Ruffle source at a time.\n *\n * @param isExt Whether or not Ruffle is running as a browser's extension.\n */\n polyfill(isExt) {\n polyfill(isExt);\n }\n /**\n * Polyfill the plugin detection.\n *\n * This needs to run before any plugin detection script does.\n */\n pluginPolyfill() {\n pluginPolyfill();\n }\n /**\n * Create a Ruffle player element using this particular version of Ruffle.\n *\n * @returns The player element. This is a DOM element that may be inserted\n * into the current page as you wish.\n */\n createPlayer() {\n const name = registerElement(\"ruffle-player\", RufflePlayer);\n return document.createElement(name);\n }\n}\n"],"sourceRoot":""}
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