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// cDlgMorphDilation.cpp : implementation file
//
#include "stdafx.h"
#include "DIPDemo.h"
#include "cDlgMorphDilation.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// cDlgMorphDilation dialog
cDlgMorphDilation::cDlgMorphDilation(CWnd* pParent /*=NULL*/)
: CDialog(cDlgMorphDilation::IDD, pParent)
{
//{{AFX_DATA_INIT(cDlgMorphDilation)
m_nMode = -1;
m_nStructure1 = -1;
m_nStructure2 = -1;
m_nStructure3 = -1;
m_nStructure4 = -1;
m_nStructure5 = -1;
m_nStructure6 = -1;
m_nStructure7 = -1;
m_nStructure8 = -1;
m_nStructure9 = -1;
//}}AFX_DATA_INIT
}
void cDlgMorphDilation::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(cDlgMorphDilation)
DDX_Control(pDX, IDC_Structure9, m_Control9);
DDX_Control(pDX, IDC_Structure8, m_Control8);
DDX_Control(pDX, IDC_Structure7, m_Control7);
DDX_Control(pDX, IDC_Structure6, m_Control6);
DDX_Control(pDX, IDC_Structure5, m_Control5);
DDX_Control(pDX, IDC_Structure4, m_Control4);
DDX_Control(pDX, IDC_Structure3, m_Control3);
DDX_Control(pDX, IDC_Structure2, m_Control2);
DDX_Control(pDX, IDC_Structure1, m_Control1);
DDX_Radio(pDX, IDC_Hori, m_nMode);
DDX_Radio(pDX, IDC_Structure1, m_nStructure1);
DDX_Radio(pDX, IDC_Structure2, m_nStructure2);
DDX_Radio(pDX, IDC_Structure3, m_nStructure3);
DDX_Radio(pDX, IDC_Structure4, m_nStructure4);
DDX_Radio(pDX, IDC_Structure5, m_nStructure5);
DDX_Radio(pDX, IDC_Structure6, m_nStructure6);
DDX_Radio(pDX, IDC_Structure7, m_nStructure7);
DDX_Radio(pDX, IDC_Structure8, m_nStructure8);
DDX_Radio(pDX, IDC_Structure9, m_nStructure9);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(cDlgMorphDilation, CDialog)
//{{AFX_MSG_MAP(cDlgMorphDilation)
ON_BN_CLICKED(IDC_Hori, OnHori)
ON_BN_CLICKED(IDC_Vert, OnVert)
ON_BN_CLICKED(IDC_custom, Oncustom)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// cDlgMorphDilation message handlers
void cDlgMorphDilation::Oncustom()
{
m_Control1.EnableWindow(TRUE);
m_Control2.EnableWindow(TRUE);
m_Control3.EnableWindow(TRUE);
m_Control4.EnableWindow(TRUE);
m_Control5.EnableWindow(TRUE);
m_Control6.EnableWindow(TRUE);
m_Control7.EnableWindow(TRUE);
m_Control8.EnableWindow(TRUE);
m_Control9.EnableWindow(TRUE);
}
void cDlgMorphDilation::OnVert()
{
m_Control1.EnableWindow(FALSE);
m_Control2.EnableWindow(FALSE);
m_Control3.EnableWindow(FALSE);
m_Control4.EnableWindow(FALSE);
m_Control5.EnableWindow(FALSE);
m_Control6.EnableWindow(FALSE);
m_Control7.EnableWindow(FALSE);
m_Control8.EnableWindow(FALSE);
m_Control9.EnableWindow(FALSE);
}
void cDlgMorphDilation::OnHori()
{
m_Control1.EnableWindow(FALSE);
m_Control2.EnableWindow(FALSE);
m_Control3.EnableWindow(FALSE);
m_Control4.EnableWindow(FALSE);
m_Control5.EnableWindow(FALSE);
m_Control6.EnableWindow(FALSE);
m_Control7.EnableWindow(FALSE);
m_Control8.EnableWindow(FALSE);
m_Control9.EnableWindow(FALSE);
}
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