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Room.java 3.65 KB
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lin_wyb 提交于 2021-06-21 11:21 . add files.
import java.util.*;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kölling and David J. Barnes
* @version 2016.02.29
*/
public class Room
{
public String description;
private HashMap<String,Room> rooms = new HashMap<>();
private HashMap<String,Food> foods = new HashMap<>();
public Evil evil;
public Extra extra;
//private HashMap<String,Food> foods = new HashMap<>();
//up down east south north west
// public Room northExit;
// public Room southExit;
// public Room eastExit;
// public Room westExit;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
}
public boolean check() {
return !foods.isEmpty();
}
public void putFood(Food food)
{
if(foods.get(food.getName())==null){
this.foods.put(food.getName(),food);
}
}
public void setEvil(Evil evil)
{
this.evil = evil;
}
public Evil getEvil() {
return evil;
}
public void removeEvil(Evil evil){
this.evil = null;
}
public void setExtra(Extra extra)
{
this.extra = extra;
}
public void checkExtra() {
if(extra != null){
System.out.println("这个房间有周边。");
this.extra = extra;
}
}
public void removeExtra(Extra extra){
this.extra = null;
}
public Extra getExtra() {
return extra;
}
public void checkEvil() {
if(evil != null){
System.out.println("这个房间有黑粉!");
this.evil = evil;
}
}
public Food getFood(String name) {
return foods.get(name);
}
public void removeFood(String name) {
Food f = foods.remove(name);
if(f == null){
System.out.println("没有此食物" +name);
}
}
public void checkFood() {
if(!foods.isEmpty()){
System.out.print("这个房间有食物:");
for(String name : foods.keySet()){
System.out.print(name + " ");
}
System.out.println();
}
else{
System.out.println("这个房间没有食物。");
}
}
/**
* Define the exits of this room. Every direction either leads
* to another room or is null (no exit there).
* @param north The north exit.
* @param east The east east.
* @param south The south exit.
* @param west The west exit.
*/
public void setExit(String direction, Room room){
this.rooms.put(direction,room);
}
public void printExits() {
System.out.println("你可以选择走向: ");
for( String str : rooms.keySet()){
System.out.print(str + " ");
}
System.out.println();
}
public Room goNext(String direction) {
return this.rooms.get(direction);
}
/**
* @return The description of the room.
*/
public String getDescription()
{
return description;
}
}
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