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同步操作将从 ibc-dabing/Landlords 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
#ifndef GAMECONTROL_H
#define GAMECONTROL_H
#include <QObject>
#include "robot.h"
#include "userplayer.h"
#include "cards.h"
struct BetRecord
{
BetRecord()
{
reset();
}
void reset()
{
player = nullptr;
bet = 0;
times = 0;
}
Player* player;
int bet;
int times;
};
class GameControl : public QObject
{
Q_OBJECT
public:
enum GameStatus
{
DispatchCard,
CallingLord,
PlayingHand
};
enum PlayerStatus
{
ThinkingForCallLord,
ThinkingForPlayHand,
Winning
};
explicit GameControl(QObject *parent = nullptr);
void playerInit();
Robot* getLeftRobot();
Robot* getRightRobot();
UserPlayer* getUserPlayer();
void setCurrentPlayer(Player* player);
Player* getCurrentPlayer();
Player* getPendPlayer();
Cards getPendCards();
void initAllCards();
Card takeOneCard();
Cards getSurplusCards();
void resetCardData();
void startLordCard();
void becomeLord(Player *player, int bet);
void clearPlayerScore();
int getPlayerMaxBet();
void onGrabBet(Player* player, int bet);
void onPlayHand(Player *player, const Cards &card);
signals:
void playerStatusChanged(Player* player, PlayerStatus status);
void notifyGrabLordBet(Player* player, int bet, bool flag);
void gameStatusChanged(GameStatus status);
void notifyPlayHand(Player* player, const Cards& card);
void pendingInfo(Player* player, const Cards& card);
private:
Robot* m_robotLeft = nullptr;
Robot* m_robotRight = nullptr;
UserPlayer* m_user = nullptr;
Player* m_currPlayer = nullptr;
Player* m_pendPlayer = nullptr;
Cards m_pendCards;
Cards m_allCards;
BetRecord m_betRecord;
int m_curBet = 0;
};
#endif // GAMECONTROL_H
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