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#include <SDL2/SDL.h>
Uint32 getpixel(SDL_Surface *surface, int x, int y) {
int bpp = surface->format->BytesPerPixel;
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
return *p;
case 2:
return *(Uint16 *)p;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
return p[0] << 16 | p[1] << 8 | p[2];
else
return p[0] | p[1] << 8 | p[2] << 16;
case 4:
return *(Uint32 *)p;
default:
return 0;
}
}
void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel) {
int bpp = surface->format->BytesPerPixel;
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *)p = pixel;
break;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *)p = pixel;
break;
}
}
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface* s = SDL_LoadBMP("qr.bmp");
for (int y = 0; y < s->h; y+=8) {
for (int x = 0; x < s->w; x+=8) {
Uint32 p = getpixel(s, x, y);
Uint8 r, g, b;
SDL_GetRGB(p, s->format, &r, &g, &b);
int v = (r + g + b) / 2;
if (v > 200)
printf("_");
else if (v > 50)
printf("?");
else
printf("X");
}
puts("");
}
}
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