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= Open Adventure project news =
1.8: 2019-04-19::
Minor typo and capitalization glitches in user-visible text fixed & documented.
Save format has changed.
1.7: 2018-12-03::
Python 3 and OS X port fixes.
1.6: 2018-11-15::
Split commands with verbless objects now pick up a preceding verb correctly.
1.5: 2018-11-11::
Fix for a minor bug in inventory handling.
Handle a bare numeric token on the command line a bit more gracefully.
1.4: 2017-08-07::
Repair packaging error (omitted templates.)
Minor improvements in odd grammar cases.
1.3: 2017-08-01::
Split commands with objectless transitive verbs are handled correctly.
Test suite has 100% code coverage.
1.2: 2017-07-11::
Under oldstyle, new-school single-letter command synonyms are ignored.
Switched from linenoise to editline for new-style line input.
The -s option is no longer required to paste command input; it is removed.
1.1: 2017-06-29::
There is a 'version' command.
Include tests directory in generated tarball.
Support command-line editing with arrow keys and Emacs keystrokes.
Save format has changed.
1.0: 2017-06-05::
Forward port of Crowther & Woods's 430-point Adventure 2.5.
Added -l option for logging.
Game logs are now fully reproducible via the "seed" command.
Added regression-test suite using seed, with coverage checking.
Added command prompt; -o suppresses this. Otherwise no gameplay changes.
Fixed bug that caused reservoir word not to be randomized.
Makefile does parallel builds.
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