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Assembly-CSharp-firstpass.csproj 6.02 KB
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上限下线 提交于 2023-12-23 10:07 . 热更初始化
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{cf4f48d1-695b-e08b-95a0-57275838ab1d}</ProjectGuid>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\Unity.Rider.Editor\</OutputPath>
<DefineConstants>UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169,0649</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMPro.cginc" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
<Folder Include="Assets\Plugins\TextMesh Pro\Sprites" />
<Folder Include="Assets\Plugins\TextMesh Pro\Resources\Sprite Assets" />
<Folder Include="Assets\Plugins" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
<Folder Include="Assets\Plugins\Google.Protobuf\lib" />
<Folder Include="Assets\Plugins\System.Runtime.CompilerServices.Unsafe\lib" />
<Folder Include="Assets\Plugins\TextMesh Pro\Resources\Fonts &amp; Materials" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
<Folder Include="Assets\Plugins\ParrelSync\ScriptableObjects" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
<Folder Include="Assets\Plugins\TextMesh Pro\Resources" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF-Surface-Mobile.shader" />
<Folder Include="Assets\Plugins\TextMesh Pro" />
<Folder Include="Assets\Plugins\Google.Protobuf\lib\net45" />
<Folder Include="Assets\Plugins\ParrelSync" />
<Folder Include="Assets\Plugins\System.Runtime.CompilerServices.Unsafe\lib\net45" />
<Folder Include="Assets\Plugins\Google.Protobuf" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF-Surface.shader" />
<None Include="Assets\Plugins\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF.shader" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF-Mobile SSD.shader" />
<None Include="Assets\Plugins\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<Folder Include="Assets\Plugins\TextMesh Pro\Shaders" />
<Folder Include="Assets\Plugins\System.Runtime.CompilerServices.Unsafe" />
<Folder Include="Assets\Plugins\TextMesh Pro\Resources\Style Sheets" />
<Folder Include="Assets\Plugins\TextMesh Pro\Fonts" />
<None Include="Assets\Plugins\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include="Assets\Plugins\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
<Folder Include="Assets\Plugins\TextMesh Pro\Documentation" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_SDF-Mobile.shader" />
<None Include="Assets\Plugins\TextMesh Pro\Sprites\EmojiOne.json" />
<None Include="Assets\Plugins\TextMesh Pro\Shaders\TMP_Sprite.shader" />
<Reference Include="UnityEngine">
<HintPath>G:\Program Files\Unity\2022.3.14f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>G:\Program Files\Unity\2022.3.14f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>G:\Program Files\Unity\2022.3.14f1c1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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