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xin.tang 提交于 2021-03-24 08:56 . init
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>MaterialAppearance - Cesium Documentation</title>
<!--[if lt IE 9]>
<script src="javascript/html5.js"></script>
<![endif]-->
<link href="styles/jsdoc-default.css" rel="stylesheet">
<link href="styles/prism.css" rel="stylesheet">
</head>
<body>
<div id="main">
<h1 class="page-title">
<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
MaterialAppearance
<div class="titleCenterer"></div>
</h1>
<section>
<header>
</header>
<article>
<div class="container-overview">
<div class="nameContainer">
<h4 class="name" id="MaterialAppearance">
<a href="#MaterialAppearance" class="doc-link"></a>
new Cesium.MaterialAppearance<span class="signature">(<span class="optional">options</span>)</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L49">Scene/MaterialAppearance.js 49</a>
</div>
</h4>
</div>
<div class="description">
An appearance for arbitrary geometry (as opposed to <a href="EllipsoidSurfaceAppearance.html"><code>EllipsoidSurfaceAppearance</code></a>, for example)
that supports shading with materials.
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last">
<span class="optional">optional</span>
Object with the following properties:
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>flat</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">false</code>
</td>
<td class="description last">
<span class="optional">optional</span>
When <code>true</code>, flat shading is used in the fragment shader, which means lighting is not taking into account.</td>
</tr>
<tr>
<td class="name"><code>faceForward</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">!options.closed</code>
</td>
<td class="description last">
<span class="optional">optional</span>
When <code>true</code>, the fragment shader flips the surface normal as needed to ensure that the normal faces the viewer to avoid dark spots. This is useful when both sides of a geometry should be shaded like <a href="WallGeometry.html"><code>WallGeometry</code></a>.</td>
</tr>
<tr>
<td class="name"><code>translucent</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">true</code>
</td>
<td class="description last">
<span class="optional">optional</span>
When <code>true</code>, the geometry is expected to appear translucent so <a href="MaterialAppearance.html#renderState"><code>MaterialAppearance#renderState</code></a> has alpha blending enabled.</td>
</tr>
<tr>
<td class="name"><code>closed</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">false</code>
</td>
<td class="description last">
<span class="optional">optional</span>
When <code>true</code>, the geometry is expected to be closed so <a href="MaterialAppearance.html#renderState"><code>MaterialAppearance#renderState</code></a> has backface culling enabled.</td>
</tr>
<tr>
<td class="name"><code>materialSupport</code></td>
<td class="type">
<span class="param-type"><a href="MaterialAppearance.html#.MaterialSupportType">MaterialAppearance.MaterialSupportType</a></span>
</td>
<td class="default">
<code class="language-javascript">MaterialAppearance.MaterialSupport.TEXTURED</code>
</td>
<td class="description last">
<span class="optional">optional</span>
The type of materials that will be supported.</td>
</tr>
<tr>
<td class="name"><code>material</code></td>
<td class="type">
<span class="param-type"><a href="Material.html">Material</a></span>
</td>
<td class="default">
<code class="language-javascript">Material.ColorType</code>
</td>
<td class="description last">
<span class="optional">optional</span>
The material used to determine the fragment color.</td>
</tr>
<tr>
<td class="name"><code>vertexShaderSource</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional GLSL vertex shader source to override the default vertex shader.</td>
</tr>
<tr>
<td class="name"><code>fragmentShaderSource</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional GLSL fragment shader source to override the default fragment shader.</td>
</tr>
<tr>
<td class="name"><code>renderState</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional render state to override the default render state.</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<dl class="details">
<h5>Example:</h5>
<pre><code class="language-javascript">var primitive = new Cesium.Primitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.WallGeometry({
materialSupport : Cesium.MaterialAppearance.MaterialSupport.BASIC.vertexFormat,
// ...
})
}),
appearance : new Cesium.MaterialAppearance({
material : Cesium.Material.fromType('Color'),
faceForward : true
})
});</code></pre>
<h5>Demo:</h5>
<ul class="see-list">
<li><a href="https://sandcastle.cesium.com/index.html?src=Materials.html">Cesium Sandcastle Material Appearance Demo</a></li>
</ul>
<h5>See:</h5>
<ul class="see-list">
<li><a href="https://github.com/CesiumGS/cesium/wiki/Fabric">Fabric</a></li>
</ul>
</dl>
</div>
<h3 class="subsection-title">Namespaces</h3>
<dl>
<dt><a href="namespaces.html#MaterialAppearance.MaterialSupport"><a href="MaterialAppearance.MaterialSupport.html">MaterialSupport</a></a></dt>
<dd></dd>
</dl>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id="closed">
<a href="#closed" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span> closed<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L168">Scene/MaterialAppearance.js 168</a>
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, the geometry is expected to be closed so
<a href="MaterialAppearance.html#renderState"><code>MaterialAppearance#renderState</code></a> has backface culling enabled.
If the viewer enters the geometry, it will not be visible.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="faceForward">
<a href="#faceForward" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span> faceForward<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L239">Scene/MaterialAppearance.js 239</a>
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, the fragment shader flips the surface normal
as needed to ensure that the normal faces the viewer to avoid
dark spots. This is useful when both sides of a geometry should be
shaded like <a href="WallGeometry.html"><code>WallGeometry</code></a>.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="flat">
<a href="#flat" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span> flat<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L220">Scene/MaterialAppearance.js 220</a>
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, flat shading is used in the fragment shader,
which means lighting is not taking into account.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="fragmentShaderSource">
<a href="#fragmentShaderSource" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span> fragmentShaderSource<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L131">Scene/MaterialAppearance.js 131</a>
</div>
</h4>
</div>
<div class="description">
The GLSL source code for the fragment shader. The full fragment shader
source is built procedurally taking into account <a href="MaterialAppearance.html#material"><code>MaterialAppearance#material</code></a>,
<a href="MaterialAppearance.html#flat"><code>MaterialAppearance#flat</code></a>, and <a href="MaterialAppearance.html#faceForward"><code>MaterialAppearance#faceForward</code></a>.
Use <a href="MaterialAppearance.html#getFragmentShaderSource"><code>MaterialAppearance#getFragmentShaderSource</code></a> to get the full source.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="material">
<a href="#material" class="doc-link"></a>
material<span class="type-signature"> : <a href="Material.html">Material</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L69">Scene/MaterialAppearance.js 69</a>
</div>
</h4>
</div>
<div class="description">
The material used to determine the fragment color. Unlike other <a href="MaterialAppearance.html"><code>MaterialAppearance</code></a>
properties, this is not read-only, so an appearance's material can change on the fly.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript"><a href="Material.html#.ColorType"><code>Material.ColorType</code></a></code>
<h5>See:</h5>
<ul class="see-list">
<li><a href="https://github.com/CesiumGS/cesium/wiki/Fabric">Fabric</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="materialSupport">
<a href="#materialSupport" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span> materialSupport<span class="type-signature"> : <a href="MaterialAppearance.html#.MaterialSupportType">MaterialAppearance.MaterialSupportType</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L185">Scene/MaterialAppearance.js 185</a>
</div>
</h4>
</div>
<div class="description">
The type of materials supported by this instance. This impacts the required
<a href="VertexFormat.html"><code>VertexFormat</code></a> and the complexity of the vertex and fragment shaders.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript"><a href="MaterialAppearance.MaterialSupport.html#.TEXTURED"><code>MaterialAppearance.MaterialSupport.TEXTURED</code></a></code>
</dl>
<div class="nameContainer">
<h4 class="name" id="renderState">
<a href="#renderState" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span> renderState<span class="type-signature"> : Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L150">Scene/MaterialAppearance.js 150</a>
</div>
</h4>
</div>
<div class="description">
The WebGL fixed-function state to use when rendering the geometry.
<p>
The render state can be explicitly defined when constructing a <a href="MaterialAppearance.html"><code>MaterialAppearance</code></a>
instance, or it is set implicitly via <a href="MaterialAppearance.html#translucent"><code>MaterialAppearance#translucent</code></a>
and <a href="MaterialAppearance.html#closed"><code>MaterialAppearance#closed</code></a>.
</p>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="translucent">
<a href="#translucent" class="doc-link"></a>
translucent<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L80">Scene/MaterialAppearance.js 80</a>
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, the geometry is expected to appear translucent.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="vertexFormat">
<a href="#vertexFormat" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span> vertexFormat<span class="type-signature"> : <a href="VertexFormat.html">VertexFormat</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L203">Scene/MaterialAppearance.js 203</a>
</div>
</h4>
</div>
<div class="description">
The <a href="VertexFormat.html"><code>VertexFormat</code></a> that this appearance instance is compatible with.
A geometry can have more vertex attributes and still be compatible - at a
potential performance cost - but it can't have less.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript"><code>MaterialAppearance.MaterialSupport.TEXTURED.vertexFormat</code></code>
</dl>
<div class="nameContainer">
<h4 class="name" id="vertexShaderSource">
<a href="#vertexShaderSource" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span> vertexShaderSource<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L114">Scene/MaterialAppearance.js 114</a>
</div>
</h4>
</div>
<div class="description">
The GLSL source code for the vertex shader.
</div>
<dl class="details">
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id="getFragmentShaderSource">
<a href="#getFragmentShaderSource" class="doc-link"></a>
getFragmentShaderSource<span class="signature">()</span> &rarr; <span class="type-signature returnType">String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L255">Scene/MaterialAppearance.js 255</a>
</div>
</h4>
</div>
<div class="description">
Procedurally creates the full GLSL fragment shader source. For <a href="MaterialAppearance.html"><code>MaterialAppearance</code></a>,
this is derived from <a href="MaterialAppearance.html#fragmentShaderSource"><code>MaterialAppearance#fragmentShaderSource</code></a>, <a href="MaterialAppearance.html#material"><code>MaterialAppearance#material</code></a>,
<a href="MaterialAppearance.html#flat"><code>MaterialAppearance#flat</code></a>, and <a href="MaterialAppearance.html#faceForward"><code>MaterialAppearance#faceForward</code></a>.
</div>
<h5>Returns:</h5>
<div class="param-desc">
The full GLSL fragment shader source.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="getRenderState">
<a href="#getRenderState" class="doc-link"></a>
getRenderState<span class="signature">()</span> &rarr; <span class="type-signature returnType">Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L276">Scene/MaterialAppearance.js 276</a>
</div>
</h4>
</div>
<div class="description">
Creates a render state. This is not the final render state instance; instead,
it can contain a subset of render state properties identical to the render state
created in the context.
</div>
<h5>Returns:</h5>
<div class="param-desc">
The render state.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="isTranslucent">
<a href="#isTranslucent" class="doc-link"></a>
isTranslucent<span class="signature">()</span> &rarr; <span class="type-signature returnType">Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L265">Scene/MaterialAppearance.js 265</a>
</div>
</h4>
</div>
<div class="description">
Determines if the geometry is translucent based on <a href="MaterialAppearance.html#translucent"><code>MaterialAppearance#translucent</code></a> and <a href="Material.html#isTranslucent"><code>Material#isTranslucent</code></a>.
</div>
<h5>Returns:</h5>
<div class="param-desc">
<code>true</code> if the appearance is translucent.
</div>
<dl class="details">
</dl>
<h3 class="subsection-title">Type Definitions</h3>
<div class="nameContainer">
<h4 class="name" id=".MaterialSupportType">
<a href="#.MaterialSupportType" class="doc-link"></a>
Cesium.MaterialAppearance.MaterialSupportType
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.79.1/Source/Scene/MaterialAppearance.js#L279">Scene/MaterialAppearance.js 279</a>
</div>
</h4>
</div>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>vertexFormat</code></td>
<td class="type">
<span class="param-type"><a href="VertexFormat.html">VertexFormat</a></span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>vertexShaderSource</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"></td>
</tr>
<tr>
<td class="name"><code>fragmentShaderSource</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="description last"></td>
</tr>
</tbody>
</table>
</dl>
</article>
</section>
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junjie_gitee
CesiumDoc
Cesium-1.79.1-官方文档翻译
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