1 Star 0 Fork 0

吉祥水/feelpp

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
LGPL-3.0

Feel++: Finite Element Embedded Library in C++

feelpp Build Status ee741577e2454024a18d44603be62a6d

Feel++ is a C++ library for continuous or discontinuous Galerkin methods including finite element method(FEM), spectral element methods(SEM), reduced basis methods, discontinuous galerkin methods (DG and HDG) in 1D 2D and 3D and in parallel. Checkout What is Feel++?, Feel++ Features and some Examples.

Releases

Here is the latest release of Feel++

Feel++ is split into three components:

  • feelpp : library and tools

  • feelpp-toolboxes : mono and multiphysics toolboxes (cfd, csm, heat transfer, fsi, heat and fluid, hdg(poisson and elasticity), thermo-electric and maxwell)

  • feelpp-mor: model order reduction applications and tools

Feel++ is packaged and delivered via docker, debian and ubuntu packages.

Table 1. Build status for each component
Component Docker Debian/Buster Ubuntu/Eoan Ubuntu/Focal

feelpp

Build Status

https://buildkite.com/feelpp/pkg-feelpp

https://buildkite.com/feelpp/pkg-feelpp

https://buildkite.com/feelpp/pkg-feelpp

feelpp-toolboxes

Build Status

feelpp-mor

Build Status

Feel++ Documentation

Slack Discussion Forum

We encourage you to ask questions and discuss any aspects of the project on Slack. New contributors are always welcome!

Continuous Integration

Feel++ maintains various branches. At the core, the development model is greatly inspired by existing models out there. The central repo holds two main branches with an infinite lifetime: master and develop

master

Main branch where the source code of HEAD always reflects a production-ready state.

develop

Main branch where the source code of HEAD always reflects a state with the latest delivered development changes for the next release. Some would call this the “integration branch”. This is where any automatic nightly builds are built from.

feature/*

Feature branches (or sometimes called topic branches) are used to develop new features for the upcoming or a distant future release. When starting development of a feature, the target release in which this feature will be incorporated may well be unknown at that point. The essence of a feature branch is that it exists as long as the feature is in development, but will eventually be merged back into develop (to definitely add the new feature to the upcoming release) or discarded (in case of a disappointing experiment).

Platform & Compiler master develop

Ubuntu Focal/20.04 clang-9

Build Status

Build Status

Ubuntu Disco/19.04 clang-9

https://buildkite.com/feelpp/feelpp-ubuntu-disco-19-dot-04-clang9

https://buildkite.com/feelpp/feelpp-ubuntu-disco-19-dot-04-clang9

Debian Buster/10 clang-7

https://buildkite.com/feelpp/feelpp-debian-buster-10-clang-7

https://buildkite.com/feelpp/feelpp-debian-buster-10-clang-7

What is Feel++?

Feel++ is a C++ library for continuous or discontinuous Galerkin methods including finite element method(FEM), spectral element methods(SEM), reduced basis methods, discontinuous galerkin methods (DG and HDG) in 1D 2D and 3D and in parallel. The objectives of this framework is quite ambitious; ambitions which could be express in various ways such as :

  • the creation of a versatile mathematical kernel solving easily problems using different techniques thus allowing testing and comparing methods, e.g. cG versus dG,

  • the creation of a small and manageable library which shall nevertheless encompass a wide range of numerical methods and techniques,

  • build mathematical software that follows closely the mathematical abstractions associated with partial differential equations (PDE),

  • the creation of a library entirely in C++ allowing to create complex and typically multi-physics applications such as fluid-structure interaction or mass transport in haemodynamic.

Some basic installation procedure are available in the INSTALL file, the detailled process is available here.

Features

  • 1D 2D and 3D (including high order) geometries and also lower topological dimension 1D(curve) in 2D and 3D or 2D(surface) in 3D

  • continuous and discontinuous (dG and hdG) arbitrary order Galerkin Methods in 1D, 2D and 3D including finite and spectral element methods

  • domain specific embedded language in C++ for variational formulations

  • interfaced with PETSc for linear and non-linear solvers

  • seamless parallel computations using PETSc

  • interfaced with SLEPc for large-scale sparse standard and generalized eigenvalue solvers

  • supports Gmsh for mesh generation

  • supports Gmsh for post-processing (including on high order geometries)

  • supports Paraview and CEI/Ensight for post-processing and the following file formats: ensight gold, gmsh, xdmf.

Contributing

In the spirit of free software, everyone is encouraged to help improve this project. If you discover errors or omissions in the source code, documentation, or website content, please don’t hesitate to submit an issue or open a pull request with a fix. New contributors are always welcome!

Here are some ways you can contribute:

  • by using develop versions

  • by reporting bugs

  • by suggesting new features

  • by writing or editing documentation

  • by writing specifications

  • by writing code — No patch is too small.

    • fix typos

    • add comments

    • write examples!

    • write tests!

  • by refactoring code

  • by fixing issues

  • by reviewing Pull Requests

The Contributing guide provides information on how to create, style, and submit issues, feature requests, code, and documentation to the Feel++ Project.

Getting Help

The Feel++ project is developed to help you easily do (i) modelisation simulation and optimisation and (ii) high performance computing. But we can’t do it without your feedback! We encourage you to ask questions and discuss any aspects of the project on the discussion list, on Twitter or in the chat room.

Twitter

#feelpp hashtag or @feelpp mention

Chat (Slack)

Slack

Further information and documentation about Feel++ can be found on the project’s website.

Home | News | Docs

The Feel++ organization on GitHub hosts the project’s source code, issue tracker, and sub-projects.

Source repository (git)

https://github.com/feelpp/feelpp

Issue tracker

https://github.com/feelpp/feelpp/issues

Feel++ organization on GitHub

https://github.com/feelpp

Copyright and Licensing

Copyright © 2011-2019 Feel++ Consortium. Free use of this software is granted under the terms of the GPL License.

See the LICENSE file for details.

Authors

Feel++ is led by Christophe Prud’homme and has received contributions from many other individuals. The project was initiated in 2006 by Christophe Prud’homme and based initially on lifeV and completely re-written since then.

Examples

Laplacian in 2D using P3 Lagrange basis functions

Here is a full example to solve

\$-\Delta u = f \mbox{ in } \Omega,\quad u=g \mbox{ on } \partial \Omega\$
#include <feel/feel.hpp>

int main(int argc, char**argv )
{
    using namespace Feel;
    Environment env( _argc=argc, _argv=argv,
                     _desc=feel_options(),
                     _about=about(_name="qs_laplacian",
                                  _author="Feel++ Consortium",
                                  _email="feelpp-devel@feelpp.org"));

    auto mesh = unitSquare();
    auto Vh = Pch<1>( mesh );
    auto u = Vh->element();
    auto v = Vh->element();

    auto l = form1( _test=Vh );
    l = integrate(_range=elements(mesh),
                  _expr=id(v));

    auto a = form2( _trial=Vh, _test=Vh );
    a = integrate(_range=elements(mesh),
                  _expr=gradt(u)*trans(grad(v)) );
    a+=on(_range=boundaryfaces(mesh), _rhs=l, _element=u,
          _expr=constant(0.) );
    a.solve(_rhs=l,_solution=u);

    auto e = exporter( _mesh=mesh, _name="qs_laplacian" );
    e->add( "u", u );
    e->save();
    return 0;
}

Bratu equation in 2D

Here is a full non-linear example - the Bratu equation - to solve

\$-\Delta u + e^u = 0 \mbox{ in } \Omega,\quad u=0 \mbox{ on } \partial \Omega$$.\$
#include <feel/feel.hpp>

inline
Feel::po::options_description
makeOptions()
{
    Feel::po::options_description bratuoptions( "Bratu problem options" );
    bratuoptions.add_options()
    ( "lambda", Feel::po::value<double>()->default_value( 1 ),
                "exp() coefficient value for the Bratu problem" )
    ( "penalbc", Feel::po::value<double>()->default_value( 30 ),
                 "penalisation parameter for the weak boundary conditions" )
    ( "hsize", Feel::po::value<double>()->default_value( 0.1 ),
               "first h value to start convergence" )
    ( "export-matlab", "export matrix and vectors in matlab" )
    ;
    return bratuoptions.add( Feel::feel_options() );
}

/**
 * Bratu Problem
 *
 * solve \f$ -\Delta u + \lambda \exp(u) = 0, \quad u_\Gamma = 0\f$ on \f$\Omega\f$
 */
int
main( int argc, char** argv )
{

    using namespace Feel;
    Environment env( _argc=argc, _argv=argv,
                     _desc=makeOptions(),
                     _about=about(_name="bratu",
                                  _author="Christophe Prud'homme",
                                  _email="christophe.prudhomme@feelpp.org"));
    auto mesh = unitSquare();
    auto Vh = Pch<3>( mesh );
    auto u = Vh->element();
    auto v = Vh->element();
    double penalbc = option(_name="penalbc").as<double>();
    double lambda = option(_name="lambda").as<double>();

    auto Jacobian = [=](const vector_ptrtype& X, sparse_matrix_ptrtype& J)
        {
            auto a = form2( _test=Vh, _trial=Vh, _matrix=J );
            a = integrate( elements( mesh ), gradt( u )*trans( grad( v ) ) );
            a += integrate( elements( mesh ), lambda*( exp( idv( u ) ) )*idt( u )*id( v ) );
            a += integrate( boundaryfaces( mesh ),
               ( - trans( id( v ) )*( gradt( u )*N() ) - trans( idt( u ) )*( grad( v )*N()  + penalbc*trans( idt( u ) )*id( v )/hFace() ) );
        };
    auto Residual = [=](const vector_ptrtype& X, vector_ptrtype& R)
        {
            auto u = Vh->element();
            u = *X;
            auto r = form1( _test=Vh, _vector=R );
            r = integrate( elements( mesh ), gradv( u )*trans( grad( v ) ) );
            r +=  integrate( elements( mesh ),  lambda*exp( idv( u ) )*id( v ) );
            r +=  integrate( boundaryfaces( mesh ),
               ( - trans( id( v ) )*( gradv( u )*N() ) - trans( idv( u ) )*( grad( v )*N() ) + penalbc*trans( idv( u ) )*id( v )/hFace() ) );
        };
    u.zero();
    backend()->nlSolver()->residual = Residual;
    backend()->nlSolver()->jacobian = Jacobian;
    backend()->nlSolve( _solution=u );

    auto e = exporter( _mesh=mesh );
    e->add( "u", u );
    e->save();
}
GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below. 0. Additional Definitions. As used herein, "this License" refers to version 3 of the GNU Lesser General Public License, and the "GNU GPL" refers to version 3 of the GNU General Public License. "The Library" refers to a covered work governed by this License, other than an Application or a Combined Work as defined below. An "Application" is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. Defining a subclass of a class defined by the Library is deemed a mode of using an interface provided by the Library. A "Combined Work" is a work produced by combining or linking an Application with the Library. The particular version of the Library with which the Combined Work was made is also called the "Linked Version". The "Minimal Corresponding Source" for a Combined Work means the Corresponding Source for the Combined Work, excluding any source code for portions of the Combined Work that, considered in isolation, are based on the Application, and not on the Linked Version. The "Corresponding Application Code" for a Combined Work means the object code and/or source code for the Application, including any data and utility programs needed for reproducing the Combined Work from the Application, but excluding the System Libraries of the Combined Work. 1. Exception to Section 3 of the GNU GPL. You may convey a covered work under sections 3 and 4 of this License without being bound by section 3 of the GNU GPL. 2. Conveying Modified Versions. If you modify a copy of the Library, and, in your modifications, a facility refers to a function or data to be supplied by an Application that uses the facility (other than as an argument passed when the facility is invoked), then you may convey a copy of the modified version: a) under this License, provided that you make a good faith effort to ensure that, in the event an Application does not supply the function or data, the facility still operates, and performs whatever part of its purpose remains meaningful, or b) under the GNU GPL, with none of the additional permissions of this License applicable to that copy. 3. Object Code Incorporating Material from Library Header Files. The object code form of an Application may incorporate material from a header file that is part of the Library. You may convey such object code under terms of your choice, provided that, if the incorporated material is not limited to numerical parameters, data structure layouts and accessors, or small macros, inline functions and templates (ten or fewer lines in length), you do both of the following: a) Give prominent notice with each copy of the object code that the Library is used in it and that the Library and its use are covered by this License. b) Accompany the object code with a copy of the GNU GPL and this license document. 4. Combined Works. You may convey a Combined Work under terms of your choice that, taken together, effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such modifications, if you also do each of the following: a) Give prominent notice with each copy of the Combined Work that the Library is used in it and that the Library and its use are covered by this License. b) Accompany the Combined Work with a copy of the GNU GPL and this license document. c) For a Combined Work that displays copyright notices during execution, include the copyright notice for the Library among these notices, as well as a reference directing the user to the copies of the GNU GPL and this license document. d) Do one of the following: 0) Convey the Minimal Corresponding Source under the terms of this License, and the Corresponding Application Code in a form suitable for, and under terms that permit, the user to recombine or relink the Application with a modified version of the Linked Version to produce a modified Combined Work, in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source. 1) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (a) uses at run time a copy of the Library already present on the user's computer system, and (b) will operate properly with a modified version of the Library that is interface-compatible with the Linked Version. e) Provide Installation Information, but only if you would otherwise be required to provide such information under section 6 of the GNU GPL, and only to the extent that such information is necessary to install and execute a modified version of the Combined Work produced by recombining or relinking the Application with a modified version of the Linked Version. (If you use option 4d0, the Installation Information must accompany the Minimal Corresponding Source and Corresponding Application Code. If you use option 4d1, you must provide the Installation Information in the manner specified by section 6 of the GNU GPL for conveying Corresponding Source.) 5. Combined Libraries. You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License, and convey such a combined library under terms of your choice, if you do both of the following: a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities, conveyed under the terms of this License. b) Give prominent notice with the combined library that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work. 6. Revised Versions of the GNU Lesser General Public License. The Free Software Foundation may publish revised and/or new versions of the GNU Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation. If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation. If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall apply, that proxy's public statement of acceptance of any version is permanent authorization for you to choose that version for the Library.

简介

:gem: Feel++: Finite Element Embedded Language and Library in C++ 展开 收起
LGPL-3.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/jixiangshui/feelpp.git
git@gitee.com:jixiangshui/feelpp.git
jixiangshui
feelpp
feelpp
master

搜索帮助