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# This file is part of the REMOTE API
#
# Copyright 2006-2016 Coppelia Robotics GmbH. All rights reserved.
# marc@coppeliarobotics.com
# www.coppeliarobotics.com
#
# The REMOTE API is licensed under the terms of GNU GPL:
#
# -------------------------------------------------------------------
# The REMOTE API is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# THE REMOTE API IS DISTRIBUTED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
# WARRANTY. THE USER WILL USE IT AT HIS/HER OWN RISK. THE ORIGINAL
# AUTHORS AND COPPELIA ROBOTICS GMBH WILL NOT BE LIABLE FOR DATA LOSS,
# DAMAGES, LOSS OF PROFITS OR ANY OTHER KIND OF LOSS WHILE USING OR
# MISUSING THIS SOFTWARE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with the REMOTE API. If not, see <http://www.gnu.org/licenses/>.
# -------------------------------------------------------------------
#
# This file was automatically created for V-REP release V3.3.2 on August 29th 2016
# constants
# Scene object types. Values are serialized
sim_object_shape_type = 0
sim_object_joint_type = 1
sim_object_graph_type = 2
sim_object_camera_type = 3
sim_object_dummy_type = 4
sim_object_proximitysensor_type = 5
sim_object_reserved1 = 6
sim_object_reserved2 = 7
sim_object_path_type = 8
sim_object_visionsensor_type = 9
sim_object_volume_type = 10
sim_object_mill_type = 11
sim_object_forcesensor_type = 12
sim_object_light_type = 13
sim_object_mirror_type = 14
# General object types. Values are serialized
sim_appobj_object_type = 109
sim_appobj_collision_type = 110
sim_appobj_distance_type = 111
sim_appobj_simulation_type = 112
sim_appobj_ik_type = 113
sim_appobj_constraintsolver_type = 114
sim_appobj_collection_type = 115
sim_appobj_ui_type = 116
sim_appobj_script_type = 117
sim_appobj_pathplanning_type = 118
sim_appobj_RESERVED_type = 119
sim_appobj_texture_type = 120
# Ik calculation methods. Values are serialized
sim_ik_pseudo_inverse_method = 0
sim_ik_damped_least_squares_method = 1
sim_ik_jacobian_transpose_method = 2
# Ik constraints. Values are serialized
sim_ik_x_constraint = 1
sim_ik_y_constraint = 2
sim_ik_z_constraint = 4
sim_ik_alpha_beta_constraint = 8
sim_ik_gamma_constraint = 16
sim_ik_avoidance_constraint = 64
# Ik calculation results
sim_ikresult_not_performed = 0
sim_ikresult_success = 1
sim_ikresult_fail = 2
# Scene object sub-types. Values are serialized
# Light sub-types
sim_light_omnidirectional_subtype = 1
sim_light_spot_subtype = 2
sim_light_directional_subtype = 3
# Joint sub-types
sim_joint_revolute_subtype = 10
sim_joint_prismatic_subtype = 11
sim_joint_spherical_subtype = 12
# Shape sub-types
sim_shape_simpleshape_subtype = 20
sim_shape_multishape_subtype = 21
# Proximity sensor sub-types
sim_proximitysensor_pyramid_subtype = 30
sim_proximitysensor_cylinder_subtype = 31
sim_proximitysensor_disc_subtype = 32
sim_proximitysensor_cone_subtype = 33
sim_proximitysensor_ray_subtype = 34
# Mill sub-types
sim_mill_pyramid_subtype = 40
sim_mill_cylinder_subtype = 41
sim_mill_disc_subtype = 42
sim_mill_cone_subtype = 42
# No sub-type
sim_object_no_subtype = 200
# Scene object main properties (serialized)
sim_objectspecialproperty_collidable = 0x0001
sim_objectspecialproperty_measurable = 0x0002
# reserved =0x0004
# reserved =0x0008
sim_objectspecialproperty_detectable_ultrasonic = 0x0010
sim_objectspecialproperty_detectable_infrared = 0x0020
sim_objectspecialproperty_detectable_laser = 0x0040
sim_objectspecialproperty_detectable_inductive = 0x0080
sim_objectspecialproperty_detectable_capacitive = 0x0100
sim_objectspecialproperty_renderable = 0x0200
sim_objectspecialproperty_detectable_all = (
sim_objectspecialproperty_detectable_ultrasonic
| sim_objectspecialproperty_detectable_infrared
| sim_objectspecialproperty_detectable_laser
| sim_objectspecialproperty_detectable_inductive
| sim_objectspecialproperty_detectable_capacitive
)
sim_objectspecialproperty_cuttable = 0x0400
sim_objectspecialproperty_pathplanning_ignored = 0x0800
# Model properties (serialized)
sim_modelproperty_not_collidable = 0x0001
sim_modelproperty_not_measurable = 0x0002
sim_modelproperty_not_renderable = 0x0004
sim_modelproperty_not_detectable = 0x0008
sim_modelproperty_not_cuttable = 0x0010
sim_modelproperty_not_dynamic = 0x0020
sim_modelproperty_not_respondable = (
0x0040 # cannot be selected if sim_modelproperty_not_dynamic is not selected
)
sim_modelproperty_not_reset = 0x0080 # Model is not reset at simulation end. This flag is cleared at simulation end
sim_modelproperty_not_visible = (
0x0100 # Whole model is invisible independent of local visibility settings
)
sim_modelproperty_not_model = 0xF000 # object is not a model
# Check the documentation instead of comments below!!
# Following messages are dispatched to the Lua-message container
sim_message_ui_button_state_change = 0 # a UI button slider etc. changed (due to a user's action). aux[0]=UI handle aux[1]=button handle aux[2]=button attributes aux[3]=slider position (if slider)
sim_message_reserved9 = 1 # Do not use
sim_message_object_selection_changed = 2
sim_message_reserved10 = 3 # do not use
sim_message_model_loaded = 4
sim_message_reserved11 = 5 # do not use
sim_message_keypress = 6 # a key was pressed while the focus was on a page (aux[0]=key aux[1]=ctrl and shift key state)
sim_message_bannerclicked = 7 # a banner was clicked (aux[0]=banner ID)
# Following messages are dispatched only to the C-API (not available from Lua)
sim_message_for_c_api_only_start = 0x100 # Do not use
sim_message_reserved1 = 0x101 # Do not use
sim_message_reserved2 = 0x102 # Do not use
sim_message_reserved3 = 0x103 # Do not use
sim_message_eventcallback_scenesave = 0x104 # about to save a scene
sim_message_eventcallback_modelsave = (
0x105 # about to save a model (current selection will be saved)
)
sim_message_eventcallback_moduleopen = (
0x106 # called when simOpenModule in Lua is called
)
sim_message_eventcallback_modulehandle = (
0x107 # called when simHandleModule in Lua is called with argument false
)
sim_message_eventcallback_moduleclose = (
0x108 # called when simCloseModule in Lua is called
)
sim_message_reserved4 = 0x109 # Do not use
sim_message_reserved5 = 0x10A # Do not use
sim_message_reserved6 = 0x10B # Do not use
sim_message_reserved7 = 0x10C # Do not use
sim_message_eventcallback_instancepass = 0x10D # Called once every main application loop pass. auxiliaryData[0] contains event flags of events that happened since last time
sim_message_eventcallback_broadcast = 0x10E
sim_message_eventcallback_imagefilter_enumreset = 0x10F
sim_message_eventcallback_imagefilter_enumerate = 0x110
sim_message_eventcallback_imagefilter_adjustparams = 0x111
sim_message_eventcallback_imagefilter_reserved = 0x112
sim_message_eventcallback_imagefilter_process = 0x113
sim_message_eventcallback_reserved1 = 0x114 # do not use
sim_message_eventcallback_reserved2 = 0x115 # do not use
sim_message_eventcallback_reserved3 = 0x116 # do not use
sim_message_eventcallback_reserved4 = 0x117 # do not use
sim_message_eventcallback_abouttoundo = (
0x118 # the undo button was hit and a previous state is about to be restored
)
sim_message_eventcallback_undoperformed = (
0x119 # the undo button was hit and a previous state restored
)
sim_message_eventcallback_abouttoredo = (
0x11A # the redo button was hit and a future state is about to be restored
)
sim_message_eventcallback_redoperformed = (
0x11B # the redo button was hit and a future state restored
)
sim_message_eventcallback_scripticondblclick = 0x11C # scipt icon was double clicked. (aux[0]=object handle associated with script set replyData[0] to 1 if script should not be opened)
sim_message_eventcallback_simulationabouttostart = 0x11D
sim_message_eventcallback_simulationended = 0x11E
sim_message_eventcallback_reserved5 = 0x11F # do not use
sim_message_eventcallback_keypress = 0x120 # a key was pressed while the focus was on a page (aux[0]=key aux[1]=ctrl and shift key state)
sim_message_eventcallback_modulehandleinsensingpart = (
0x121 # called when simHandleModule in Lua is called with argument true
)
sim_message_eventcallback_renderingpass = (
0x122 # called just before the scene is rendered
)
sim_message_eventcallback_bannerclicked = (
0x123 # called when a banner was clicked (aux[0]=banner ID)
)
sim_message_eventcallback_menuitemselected = 0x124 # auxiliaryData[0] indicates the handle of the item auxiliaryData[1] indicates the state of the item
sim_message_eventcallback_refreshdialogs = (
0x125 # aux[0]=refresh degree (0=light 1=medium 2=full)
)
sim_message_eventcallback_sceneloaded = 0x126
sim_message_eventcallback_modelloaded = 0x127
sim_message_eventcallback_instanceswitch = 0x128
sim_message_eventcallback_guipass = 0x129
sim_message_eventcallback_mainscriptabouttobecalled = 0x12A
sim_message_eventcallback_rmlposition = 0x12B # the command simRMLPosition was called. The appropriate plugin should handle the call
sim_message_eventcallback_rmlvelocity = 0x12C # the command simRMLVelocity was called. The appropriate plugin should handle the call
sim_message_simulation_start_resume_request = 0x1000
sim_message_simulation_pause_request = 0x1001
sim_message_simulation_stop_request = 0x1002
# Scene object properties. Combine with the | operator
sim_objectproperty_reserved1 = 0x0000
sim_objectproperty_reserved2 = 0x0001
sim_objectproperty_reserved3 = 0x0002
sim_objectproperty_reserved4 = 0x0003
sim_objectproperty_reserved5 = 0x0004 # formely sim_objectproperty_visible
sim_objectproperty_reserved6 = 0x0008 # formely sim_objectproperty_wireframe
sim_objectproperty_collapsed = 0x0010
sim_objectproperty_selectable = 0x0020
sim_objectproperty_reserved7 = 0x0040
sim_objectproperty_selectmodelbaseinstead = 0x0080
sim_objectproperty_dontshowasinsidemodel = 0x0100
# reserved =0x0200
sim_objectproperty_canupdatedna = 0x0400
sim_objectproperty_selectinvisible = 0x0800
sim_objectproperty_depthinvisible = 0x1000
# type of arguments (input and output) for custom lua commands
sim_lua_arg_nil = 0
sim_lua_arg_bool = 1
sim_lua_arg_int = 2
sim_lua_arg_float = 3
sim_lua_arg_string = 4
sim_lua_arg_invalid = 5
sim_lua_arg_table = 8
# custom user interface properties. Values are serialized.
sim_ui_property_visible = 0x0001
sim_ui_property_visibleduringsimulationonly = 0x0002
sim_ui_property_moveable = 0x0004
sim_ui_property_relativetoleftborder = 0x0008
sim_ui_property_relativetotopborder = 0x0010
sim_ui_property_fixedwidthfont = 0x0020
sim_ui_property_systemblock = 0x0040
sim_ui_property_settocenter = 0x0080
sim_ui_property_rolledup = 0x0100
sim_ui_property_selectassociatedobject = 0x0200
sim_ui_property_visiblewhenobjectselected = 0x0400
# button properties. Values are serialized.
sim_buttonproperty_button = 0x0000
sim_buttonproperty_label = 0x0001
sim_buttonproperty_slider = 0x0002
sim_buttonproperty_editbox = 0x0003
sim_buttonproperty_staydown = 0x0008
sim_buttonproperty_enabled = 0x0010
sim_buttonproperty_borderless = 0x0020
sim_buttonproperty_horizontallycentered = 0x0040
sim_buttonproperty_ignoremouse = 0x0080
sim_buttonproperty_isdown = 0x0100
sim_buttonproperty_transparent = 0x0200
sim_buttonproperty_nobackgroundcolor = 0x0400
sim_buttonproperty_rollupaction = 0x0800
sim_buttonproperty_closeaction = 0x1000
sim_buttonproperty_verticallycentered = 0x2000
sim_buttonproperty_downupevent = 0x4000
# Simulation status
sim_simulation_stopped = 0x00 # Simulation is stopped
sim_simulation_paused = 0x08 # Simulation is paused
sim_simulation_advancing = 0x10 # Simulation is advancing
sim_simulation_advancing_firstafterstop = (
sim_simulation_advancing | 0x00
) # First simulation pass (1x)
sim_simulation_advancing_running = (
sim_simulation_advancing | 0x01
) # Normal simulation pass (>=1x)
# reserved =sim_simulation_advancing|0x02
sim_simulation_advancing_lastbeforepause = (
sim_simulation_advancing | 0x03
) # Last simulation pass before pause (1x)
sim_simulation_advancing_firstafterpause = (
sim_simulation_advancing | 0x04
) # First simulation pass after pause (1x)
sim_simulation_advancing_abouttostop = (
sim_simulation_advancing | 0x05
) # "Trying to stop" simulation pass (>=1x)
sim_simulation_advancing_lastbeforestop = (
sim_simulation_advancing | 0x06
) # Last simulation pass (1x)
# Script execution result (first return value)
sim_script_no_error = 0
sim_script_main_script_nonexistent = 1
sim_script_main_script_not_called = 2
sim_script_reentrance_error = 4
sim_script_lua_error = 8
sim_script_call_error = 16
# Script types (serialized!)
sim_scripttype_mainscript = 0
sim_scripttype_childscript = 1
sim_scripttype_jointctrlcallback = 4
sim_scripttype_contactcallback = 5
sim_scripttype_customizationscript = 6
sim_scripttype_generalcallback = 7
# API call error messages
sim_api_errormessage_ignore = 0 # does not memorize nor output errors
sim_api_errormessage_report = 1 # memorizes errors (default for C-API calls)
sim_api_errormessage_output = (
2 # memorizes and outputs errors (default for Lua-API calls)
)
# special argument of some functions
sim_handle_all = -2
sim_handle_all_except_explicit = -3
sim_handle_self = -4
sim_handle_main_script = -5
sim_handle_tree = -6
sim_handle_chain = -7
sim_handle_single = -8
sim_handle_default = -9
sim_handle_all_except_self = -10
sim_handle_parent = -11
# special handle flags
sim_handleflag_assembly = 0x400000
sim_handleflag_model = 0x800000
# distance calculation methods (serialized)
sim_distcalcmethod_dl = 0
sim_distcalcmethod_dac = 1
sim_distcalcmethod_max_dl_dac = 2
sim_distcalcmethod_dl_and_dac = 3
sim_distcalcmethod_sqrt_dl2_and_dac2 = 4
sim_distcalcmethod_dl_if_nonzero = 5
sim_distcalcmethod_dac_if_nonzero = 6
# Generic dialog styles
sim_dlgstyle_message = 0
sim_dlgstyle_input = 1
sim_dlgstyle_ok = 2
sim_dlgstyle_ok_cancel = 3
sim_dlgstyle_yes_no = 4
sim_dlgstyle_dont_center = 32 # can be combined with one of above values. Only with this flag can the position of the related UI be set just after dialog creation
# Generic dialog return values
sim_dlgret_still_open = 0
sim_dlgret_ok = 1
sim_dlgret_cancel = 2
sim_dlgret_yes = 3
sim_dlgret_no = 4
# Path properties
sim_pathproperty_show_line = 0x0001
sim_pathproperty_show_orientation = 0x0002
sim_pathproperty_closed_path = 0x0004
sim_pathproperty_automatic_orientation = 0x0008
sim_pathproperty_invert_velocity = 0x0010
sim_pathproperty_infinite_acceleration = 0x0020
sim_pathproperty_flat_path = 0x0040
sim_pathproperty_show_position = 0x0080
sim_pathproperty_auto_velocity_profile_translation = 0x0100
sim_pathproperty_auto_velocity_profile_rotation = 0x0200
sim_pathproperty_endpoints_at_zero = 0x0400
sim_pathproperty_keep_x_up = 0x0800
# drawing objects
# following are mutually exclusive
sim_drawing_points = 0 # 3 values per point (point size in pixels)
sim_drawing_lines = 1 # 6 values per line (line size in pixels)
sim_drawing_triangles = 2 # 9 values per triangle
sim_drawing_trianglepoints = 3 # 6 values per point (3 for triangle position 3 for triangle normal vector) (triangle size in meters)
sim_drawing_quadpoints = 4 # 6 values per point (3 for quad position 3 for quad normal vector) (quad size in meters)
sim_drawing_discpoints = 5 # 6 values per point (3 for disc position 3 for disc normal vector) (disc size in meters)
sim_drawing_cubepoints = 6 # 6 values per point (3 for cube position 3 for cube normal vector) (cube size in meters)
sim_drawing_spherepoints = 7 # 3 values per point (sphere size in meters)
# following can be or-combined
sim_drawing_itemcolors = (
0x00020 # +3 values per item (each item has its own ambient color (rgb values)).
)
# Mutually exclusive with sim_drawing_vertexcolors
sim_drawing_vertexcolors = 0x00040 # +3 values per vertex (each vertex has its own ambient color (rgb values). Only for sim_drawing_lines (+6) and for sim_drawing_triangles(+9)). Mutually exclusive with sim_drawing_itemcolors
sim_drawing_itemsizes = 0x00080 # +1 value per item (each item has its own size). Not for sim_drawing_triangles
sim_drawing_backfaceculling = 0x00100 # back faces are not displayed for all items
sim_drawing_wireframe = 0x00200 # all items displayed in wireframe
sim_drawing_painttag = (
0x00400 # all items are tagged as paint (for additinal processing at a later stage)
)
sim_drawing_followparentvisibility = 0x00800 # if the object is associated with a scene object then it follows that visibility otherwise it is always visible
sim_drawing_cyclic = (
0x01000 # if the max item count was reached then the first items are overwritten.
)
sim_drawing_50percenttransparency = (
0x02000 # the drawing object will be 50% transparent
)
sim_drawing_25percenttransparency = (
0x04000 # the drawing object will be 25% transparent
)
sim_drawing_12percenttransparency = (
0x08000 # the drawing object will be 12.5% transparent
)
sim_drawing_emissioncolor = 0x10000 # When used in combination with sim_drawing_itemcolors or sim_drawing_vertexcolors then the specified colors will be for the emissive component
sim_drawing_facingcamera = 0x20000 # Only for trianglepoints quadpoints discpoints and cubepoints. If specified the normal verctor is calculated to face the camera (each item data requires 3 values less)
sim_drawing_overlay = (
0x40000 # When specified objects are always drawn on top of "regular objects"
)
sim_drawing_itemtransparency = 0x80000 # +1 value per item (each item has its own transparency value (0-1)). Not compatible with sim_drawing_vertexcolors
# banner values
# following can be or-combined
sim_banner_left = 0x00001 # Banners display on the left of the specified point
sim_banner_right = 0x00002 # Banners display on the right of the specified point
sim_banner_nobackground = 0x00004 # Banners have no background rectangle
sim_banner_overlay = (
0x00008 # When specified banners are always drawn on top of "regular objects"
)
sim_banner_followparentvisibility = 0x00010 # if the object is associated with a scene object then it follows that visibility otherwise it is always visible
sim_banner_clickselectsparent = 0x00020 # if the object is associated with a scene object then clicking the banner will select the scene object
sim_banner_clicktriggersevent = 0x00040 # if the banner is clicked an event is triggered (sim_message_eventcallback_bannerclicked and sim_message_bannerclicked are generated)
sim_banner_facingcamera = 0x00080 # If specified the banner will always face the camera by rotating around the banner's vertical axis (y-axis)
sim_banner_fullyfacingcamera = 0x00100 # If specified the banner will always fully face the camera (the banner's orientation is same as the camera looking at it)
sim_banner_backfaceculling = (
0x00200 # If specified the banner will only be visible from one side
)
sim_banner_keepsamesize = 0x00400 # If specified the banner will always appear in the same size. In that case size represents the character height in pixels
sim_banner_bitmapfont = 0x00800 # If specified a fixed-size bitmap font is used. The text will also always fully face the camera and be right
# to the specified position. Bitmap fonts are not clickable
# particle objects following are mutually exclusive
sim_particle_points1 = 0 # 6 values per point (pt1 and pt2. Pt1 is start position pt2-pt1 is the initial velocity vector). i
# Point is 1 pixel big. Only appearance is a point internally handled as a perfect sphere
sim_particle_points2 = 1 # 6 values per point. Point is 2 pixel big. Only appearance is a point internally handled as a perfect sphere
sim_particle_points4 = 2 # 6 values per point. Point is 4 pixel big. Only appearance is a point internally handled as a perfect sphere
sim_particle_roughspheres = (
3 # 6 values per sphere. Only appearance is rough. Internally a perfect sphere
)
sim_particle_spheres = 4 # 6 values per sphere. Internally a perfect sphere
# following can be or-combined
sim_particle_respondable1to4 = 0x0020 # the particles are respondable against shapes (against all objects that have at least one bit 1-4 activated in the global respondable mask)
sim_particle_respondable5to8 = 0x0040 # the particles are respondable against shapes (against all objects that have at least one bit 5-8 activated in the global respondable mask)
sim_particle_particlerespondable = (
0x0080 # the particles are respondable against each other
)
sim_particle_ignoresgravity = 0x0100 # the particles ignore the effect of gravity. Not compatible with sim_particle_water
sim_particle_invisible = 0x0200 # the particles are invisible
sim_particle_itemsizes = (
0x0400 # +1 value per particle (each particle can have a different size)
)
sim_particle_itemdensities = (
0x0800 # +1 value per particle (each particle can have a different density)
)
sim_particle_itemcolors = (
0x1000 # +3 values per particle (each particle can have a different color)
)
sim_particle_cyclic = (
0x2000 # if the max item count was reached then the first items are overwritten.
)
sim_particle_emissioncolor = 0x4000 # When used in combination with sim_particle_itemcolors then the specified colors will be for the emissive component
sim_particle_water = 0x8000 # the particles are water particles (no weight in the water (i.e. when z<0)). Not compatible with sim_particle_ignoresgravity
sim_particle_painttag = 0x10000 # The particles can be seen by vision sensors (sim_particle_invisible must not be set)
# custom user interface menu attributes
sim_ui_menu_title = 1
sim_ui_menu_minimize = 2
sim_ui_menu_close = 4
sim_ui_menu_systemblock = 8
# Boolean parameters
sim_boolparam_hierarchy_visible = 0
sim_boolparam_console_visible = 1
sim_boolparam_collision_handling_enabled = 2
sim_boolparam_distance_handling_enabled = 3
sim_boolparam_ik_handling_enabled = 4
sim_boolparam_gcs_handling_enabled = 5
sim_boolparam_dynamics_handling_enabled = 6
sim_boolparam_joint_motion_handling_enabled = 7
sim_boolparam_path_motion_handling_enabled = 8
sim_boolparam_proximity_sensor_handling_enabled = 9
sim_boolparam_vision_sensor_handling_enabled = 10
sim_boolparam_mill_handling_enabled = 11
sim_boolparam_browser_visible = 12
sim_boolparam_scene_and_model_load_messages = 13
sim_reserved0 = 14
sim_boolparam_shape_textures_are_visible = 15
sim_boolparam_display_enabled = 16
sim_boolparam_infotext_visible = 17
sim_boolparam_statustext_open = 18
sim_boolparam_fog_enabled = 19
sim_boolparam_rml2_available = 20
sim_boolparam_rml4_available = 21
sim_boolparam_mirrors_enabled = 22
sim_boolparam_aux_clip_planes_enabled = 23
sim_boolparam_full_model_copy_from_api = 24
sim_boolparam_realtime_simulation = 25
sim_boolparam_force_show_wireless_emission = 27
sim_boolparam_force_show_wireless_reception = 28
sim_boolparam_video_recording_triggered = 29
sim_boolparam_threaded_rendering_enabled = 32
sim_boolparam_fullscreen = 33
sim_boolparam_headless = 34
sim_boolparam_hierarchy_toolbarbutton_enabled = 35
sim_boolparam_browser_toolbarbutton_enabled = 36
sim_boolparam_objectshift_toolbarbutton_enabled = 37
sim_boolparam_objectrotate_toolbarbutton_enabled = 38
sim_boolparam_force_calcstruct_all_visible = 39
sim_boolparam_force_calcstruct_all = 40
sim_boolparam_exit_request = 41
sim_boolparam_play_toolbarbutton_enabled = 42
sim_boolparam_pause_toolbarbutton_enabled = 43
sim_boolparam_stop_toolbarbutton_enabled = 44
sim_boolparam_waiting_for_trigger = 45
# Integer parameters
sim_intparam_error_report_mode = (
0 # Check sim_api_errormessage_... constants above for valid values
)
sim_intparam_program_version = 1 # e.g Version 2.1.4 --> 20104. Can only be read
sim_intparam_instance_count = (
2 # do not use anymore (always returns 1 since V-REP 2.5.11)
)
sim_intparam_custom_cmd_start_id = 3 # can only be read
sim_intparam_compilation_version = (
4 # 0=evaluation version 1=full version 2=player version. Can only be read
)
sim_intparam_current_page = 5
sim_intparam_flymode_camera_handle = 6 # can only be read
sim_intparam_dynamic_step_divider = 7 # can only be read
sim_intparam_dynamic_engine = 8 # 0=Bullet 1=ODE. 2=Vortex.
sim_intparam_server_port_start = 9 # can only be read
sim_intparam_server_port_range = 10 # can only be read
sim_intparam_visible_layers = 11
sim_intparam_infotext_style = 12
sim_intparam_settings = 13
sim_intparam_edit_mode_type = 14 # can only be read
sim_intparam_server_port_next = 15 # is initialized at sim_intparam_server_port_start
sim_intparam_qt_version = 16 # version of the used Qt framework
sim_intparam_event_flags_read = 17 # can only be read
sim_intparam_event_flags_read_clear = 18 # can only be read
sim_intparam_platform = 19 # can only be read
sim_intparam_scene_unique_id = 20 # can only be read
sim_intparam_work_thread_count = 21
sim_intparam_mouse_x = 22
sim_intparam_mouse_y = 23
sim_intparam_core_count = 24
sim_intparam_work_thread_calc_time_ms = 25
sim_intparam_idle_fps = 26
sim_intparam_prox_sensor_select_down = 27
sim_intparam_prox_sensor_select_up = 28
sim_intparam_stop_request_counter = 29
sim_intparam_program_revision = 30
sim_intparam_mouse_buttons = 31
sim_intparam_dynamic_warning_disabled_mask = 32
sim_intparam_simulation_warning_disabled_mask = 33
sim_intparam_scene_index = 34
sim_intparam_motionplanning_seed = 35
sim_intparam_speedmodifier = 36
# Float parameters
sim_floatparam_rand = 0 # random value (0.0-1.0)
sim_floatparam_simulation_time_step = 1
sim_floatparam_stereo_distance = 2
# String parameters
sim_stringparam_application_path = 0 # path of V-REP's executable
sim_stringparam_video_filename = 1
sim_stringparam_app_arg1 = 2
sim_stringparam_app_arg2 = 3
sim_stringparam_app_arg3 = 4
sim_stringparam_app_arg4 = 5
sim_stringparam_app_arg5 = 6
sim_stringparam_app_arg6 = 7
sim_stringparam_app_arg7 = 8
sim_stringparam_app_arg8 = 9
sim_stringparam_app_arg9 = 10
sim_stringparam_scene_path_and_name = 13
# Array parameters
sim_arrayparam_gravity = 0
sim_arrayparam_fog = 1
sim_arrayparam_fog_color = 2
sim_arrayparam_background_color1 = 3
sim_arrayparam_background_color2 = 4
sim_arrayparam_ambient_light = 5
sim_arrayparam_random_euler = 6
sim_objintparam_visibility_layer = 10
sim_objfloatparam_abs_x_velocity = 11
sim_objfloatparam_abs_y_velocity = 12
sim_objfloatparam_abs_z_velocity = 13
sim_objfloatparam_abs_rot_velocity = 14
sim_objfloatparam_objbbox_min_x = 15
sim_objfloatparam_objbbox_min_y = 16
sim_objfloatparam_objbbox_min_z = 17
sim_objfloatparam_objbbox_max_x = 18
sim_objfloatparam_objbbox_max_y = 19
sim_objfloatparam_objbbox_max_z = 20
sim_objfloatparam_modelbbox_min_x = 21
sim_objfloatparam_modelbbox_min_y = 22
sim_objfloatparam_modelbbox_min_z = 23
sim_objfloatparam_modelbbox_max_x = 24
sim_objfloatparam_modelbbox_max_y = 25
sim_objfloatparam_modelbbox_max_z = 26
sim_objintparam_collection_self_collision_indicator = 27
sim_objfloatparam_transparency_offset = 28
sim_objintparam_child_role = 29
sim_objintparam_parent_role = 30
sim_objintparam_manipulation_permissions = 31
sim_objintparam_illumination_handle = 32
sim_visionfloatparam_near_clipping = 1000
sim_visionfloatparam_far_clipping = 1001
sim_visionintparam_resolution_x = 1002
sim_visionintparam_resolution_y = 1003
sim_visionfloatparam_perspective_angle = 1004
sim_visionfloatparam_ortho_size = 1005
sim_visionintparam_disabled_light_components = 1006
sim_visionintparam_rendering_attributes = 1007
sim_visionintparam_entity_to_render = 1008
sim_visionintparam_windowed_size_x = 1009
sim_visionintparam_windowed_size_y = 1010
sim_visionintparam_windowed_pos_x = 1011
sim_visionintparam_windowed_pos_y = 1012
sim_visionintparam_pov_focal_blur = 1013
sim_visionfloatparam_pov_blur_distance = 1014
sim_visionfloatparam_pov_aperture = 1015
sim_visionintparam_pov_blur_sampled = 1016
sim_visionintparam_render_mode = 1017
sim_jointintparam_motor_enabled = 2000
sim_jointintparam_ctrl_enabled = 2001
sim_jointfloatparam_pid_p = 2002
sim_jointfloatparam_pid_i = 2003
sim_jointfloatparam_pid_d = 2004
sim_jointfloatparam_intrinsic_x = 2005
sim_jointfloatparam_intrinsic_y = 2006
sim_jointfloatparam_intrinsic_z = 2007
sim_jointfloatparam_intrinsic_qx = 2008
sim_jointfloatparam_intrinsic_qy = 2009
sim_jointfloatparam_intrinsic_qz = 2010
sim_jointfloatparam_intrinsic_qw = 2011
sim_jointfloatparam_velocity = 2012
sim_jointfloatparam_spherical_qx = 2013
sim_jointfloatparam_spherical_qy = 2014
sim_jointfloatparam_spherical_qz = 2015
sim_jointfloatparam_spherical_qw = 2016
sim_jointfloatparam_upper_limit = 2017
sim_jointfloatparam_kc_k = 2018
sim_jointfloatparam_kc_c = 2019
sim_jointfloatparam_ik_weight = 2021
sim_jointfloatparam_error_x = 2022
sim_jointfloatparam_error_y = 2023
sim_jointfloatparam_error_z = 2024
sim_jointfloatparam_error_a = 2025
sim_jointfloatparam_error_b = 2026
sim_jointfloatparam_error_g = 2027
sim_jointfloatparam_error_pos = 2028
sim_jointfloatparam_error_angle = 2029
sim_jointintparam_velocity_lock = 2030
sim_jointintparam_vortex_dep_handle = 2031
sim_jointfloatparam_vortex_dep_multiplication = 2032
sim_jointfloatparam_vortex_dep_offset = 2033
sim_shapefloatparam_init_velocity_x = 3000
sim_shapefloatparam_init_velocity_y = 3001
sim_shapefloatparam_init_velocity_z = 3002
sim_shapeintparam_static = 3003
sim_shapeintparam_respondable = 3004
sim_shapefloatparam_mass = 3005
sim_shapefloatparam_texture_x = 3006
sim_shapefloatparam_texture_y = 3007
sim_shapefloatparam_texture_z = 3008
sim_shapefloatparam_texture_a = 3009
sim_shapefloatparam_texture_b = 3010
sim_shapefloatparam_texture_g = 3011
sim_shapefloatparam_texture_scaling_x = 3012
sim_shapefloatparam_texture_scaling_y = 3013
sim_shapeintparam_culling = 3014
sim_shapeintparam_wireframe = 3015
sim_shapeintparam_compound = 3016
sim_shapeintparam_convex = 3017
sim_shapeintparam_convex_check = 3018
sim_shapeintparam_respondable_mask = 3019
sim_shapefloatparam_init_velocity_a = 3020
sim_shapefloatparam_init_velocity_b = 3021
sim_shapefloatparam_init_velocity_g = 3022
sim_shapestringparam_color_name = 3023
sim_shapeintparam_edge_visibility = 3024
sim_shapefloatparam_shading_angle = 3025
sim_shapefloatparam_edge_angle = 3026
sim_shapeintparam_edge_borders_hidden = 3027
sim_proxintparam_ray_invisibility = 4000
sim_forcefloatparam_error_x = 5000
sim_forcefloatparam_error_y = 5001
sim_forcefloatparam_error_z = 5002
sim_forcefloatparam_error_a = 5003
sim_forcefloatparam_error_b = 5004
sim_forcefloatparam_error_g = 5005
sim_forcefloatparam_error_pos = 5006
sim_forcefloatparam_error_angle = 5007
sim_lightintparam_pov_casts_shadows = 8000
sim_cameraintparam_disabled_light_components = 9000
sim_camerafloatparam_perspective_angle = 9001
sim_camerafloatparam_ortho_size = 9002
sim_cameraintparam_rendering_attributes = 9003
sim_cameraintparam_pov_focal_blur = 9004
sim_camerafloatparam_pov_blur_distance = 9005
sim_camerafloatparam_pov_aperture = 9006
sim_cameraintparam_pov_blur_samples = 9007
sim_dummyintparam_link_type = 10000
sim_mirrorfloatparam_width = 12000
sim_mirrorfloatparam_height = 12001
sim_mirrorfloatparam_reflectance = 12002
sim_mirrorintparam_enable = 12003
sim_pplanfloatparam_x_min = 20000
sim_pplanfloatparam_x_range = 20001
sim_pplanfloatparam_y_min = 20002
sim_pplanfloatparam_y_range = 20003
sim_pplanfloatparam_z_min = 20004
sim_pplanfloatparam_z_range = 20005
sim_pplanfloatparam_delta_min = 20006
sim_pplanfloatparam_delta_range = 20007
sim_mplanintparam_nodes_computed = 25000
sim_mplanintparam_prepare_nodes = 25001
sim_mplanintparam_clear_nodes = 25002
# User interface elements
sim_gui_menubar = 0x0001
sim_gui_popups = 0x0002
sim_gui_toolbar1 = 0x0004
sim_gui_toolbar2 = 0x0008
sim_gui_hierarchy = 0x0010
sim_gui_infobar = 0x0020
sim_gui_statusbar = 0x0040
sim_gui_scripteditor = 0x0080
sim_gui_scriptsimulationparameters = 0x0100
sim_gui_dialogs = 0x0200
sim_gui_browser = 0x0400
sim_gui_all = 0xFFFF
# Joint modes
sim_jointmode_passive = 0
sim_jointmode_motion = 1
sim_jointmode_ik = 2
sim_jointmode_ikdependent = 3
sim_jointmode_dependent = 4
sim_jointmode_force = 5
# Navigation and selection modes with the mouse. Lower byte values are mutually exclusive upper byte bits can be combined
sim_navigation_passive = 0x0000
sim_navigation_camerashift = 0x0001
sim_navigation_camerarotate = 0x0002
sim_navigation_camerazoom = 0x0003
sim_navigation_cameratilt = 0x0004
sim_navigation_cameraangle = 0x0005
sim_navigation_camerafly = 0x0006
sim_navigation_objectshift = 0x0007
sim_navigation_objectrotate = 0x0008
sim_navigation_reserved2 = 0x0009
sim_navigation_reserved3 = 0x000A
sim_navigation_jointpathtest = 0x000B
sim_navigation_ikmanip = 0x000C
sim_navigation_objectmultipleselection = 0x000D
# Bit-combine following values and add them to one of above's values for a valid navigation mode
sim_navigation_reserved4 = 0x0100
sim_navigation_clickselection = 0x0200
sim_navigation_ctrlselection = 0x0400
sim_navigation_shiftselection = 0x0800
sim_navigation_camerazoomwheel = 0x1000
sim_navigation_camerarotaterightbutton = 0x2000
# Remote API constants
SIMX_VERSION = 0
# Remote API message header structure
SIMX_HEADER_SIZE = 18
simx_headeroffset_crc = (
0 # 1 simxUShort. Generated by the client or server. The CRC for the message
)
simx_headeroffset_version = 2 # 1 byte. Generated by the client or server. The version of the remote API software
simx_headeroffset_message_id = (
3 # 1 simxInt. Generated by the client (and used in a reply by the server)
)
simx_headeroffset_client_time = 7 # 1 simxInt. Client time stamp generated by the client (and sent back by the server)
simx_headeroffset_server_time = 11 # 1 simxInt. Generated by the server when a reply is generated. The server timestamp
simx_headeroffset_scene_id = 15 # 1 simxUShort. Generated by the server. A unique ID identifying the scene currently displayed
simx_headeroffset_server_state = 17 # 1 byte. Generated by the server. Bit coded 0 set --> simulation not stopped 1 set --> simulation paused 2 set --> real-time switch on 3-5 edit mode type (0=no edit mode 1=triangle 2=vertex 3=edge 4=path 5=UI)
# Remote API command header
SIMX_SUBHEADER_SIZE = 26
simx_cmdheaderoffset_mem_size = (
0 # 1 simxInt. Generated by the client or server. The buffer size of the command.
)
simx_cmdheaderoffset_full_mem_size = 4 # 1 simxInt. Generated by the client or server. The full buffer size of the command (applies to split chunks).
simx_cmdheaderoffset_pdata_offset0 = 8 # 1 simxUShort. Generated by the client or server. The amount of data that is part of the command identification.
simx_cmdheaderoffset_pdata_offset1 = 10 # 1 simxInt. Generated by the client or server. The amount of shift of the pure data buffer (applies to split chunks).
simx_cmdheaderoffset_cmd = 14 # 1 simxInt. Generated by the client (and used in a reply by the server). The command combined with the operation mode of the command.
simx_cmdheaderoffset_delay_or_split = 18 # 1 simxUShort. Generated by the client or server. The amount of delay in ms of a continuous command or the max. pure data size to send at once (applies to split commands).
simx_cmdheaderoffset_sim_time = 20 # 1 simxInt. Generated by the server. The simulation time (in ms) when the command was executed (or 0 if simulation is not running)
simx_cmdheaderoffset_status = 24 # 1 byte. Generated by the server. (1 bit 0 is set --> error in function execution on server side). The client writes bit 1 if command cannot be overwritten
simx_cmdheaderoffset_reserved = 25 # 1 byte. Not yet used
# Regular operation modes
simx_opmode_oneshot = 0x000000 # sends command as one chunk. Reply will also come as one chunk. Doesn't wait for the reply.
simx_opmode_blocking = 0x010000 # sends command as one chunk. Reply will also come as one chunk. Waits for the reply (_REPLY_WAIT_TIMEOUT_IN_MS is the timeout).
simx_opmode_oneshot_wait = 0x010000 # sends command as one chunk. Reply will also come as one chunk. Waits for the reply (_REPLY_WAIT_TIMEOUT_IN_MS is the timeout).
simx_opmode_continuous = 0x020000
simx_opmode_streaming = 0x020000 # sends command as one chunk. Command will be stored on the server and always executed
# (every x ms (as far as possible) where x can be 0-65535. just add x to opmode_continuous).
# A reply will be sent continuously each time as one chunk. Doesn't wait for the reply.
# Operation modes for heavy data
simx_opmode_oneshot_split = 0x030000 # sends command as several chunks (max chunk size is x bytes where x can be _MIN_SPLIT_AMOUNT_IN_BYTES-65535. Just add x to opmode_oneshot_split). Reply will also come as several chunks. Doesn't wait for the reply.
simx_opmode_continuous_split = 0x040000
simx_opmode_streaming_split = 0x040000 # sends command as several chunks (max chunk size is x bytes where x can be _MIN_SPLIT_AMOUNT_IN_BYTES-65535. Just add x to opmode_continuous_split). Command will be stored on the server and always executed. A reply will be sent continuously each time as several chunks. Doesn't wait for the reply.
# Special operation modes
simx_opmode_discontinue = 0x050000 # removes and cancels all commands stored on the client or server side (also continuous commands)
simx_opmode_buffer = 0x060000 # doesn't send anything but checks if a reply for the given command is available in the input buffer (i.e. previously received from the server)
simx_opmode_remove = 0x070000 # doesn't send anything and doesn't return any specific value. It just erases a similar command reply in the inbox (to free some memory)
# Command return codes
simx_return_ok = 0x000000
simx_return_novalue_flag = (
0x000001 # input buffer doesn't contain the specified command
)
simx_return_timeout_flag = 0x000002 # command reply not received in time for opmode_oneshot_wait operation mode
simx_return_illegal_opmode_flag = (
0x000004 # command doesn't support the specified operation mode
)
simx_return_remote_error_flag = 0x000008 # command caused an error on the server side
simx_return_split_progress_flag = 0x000010 # previous similar command not yet fully processed (applies to opmode_oneshot_split operation modes)
simx_return_local_error_flag = 0x000020 # command caused an error on the client side
simx_return_initialize_error_flag = 0x000040 # simxStart was not yet called
# Following for backward compatibility (same as above)
simx_error_noerror = 0x000000
simx_error_novalue_flag = 0x000001 # input buffer doesn't contain the specified command
simx_error_timeout_flag = 0x000002 # command reply not received in time for opmode_oneshot_wait operation mode
simx_error_illegal_opmode_flag = (
0x000004 # command doesn't support the specified operation mode
)
simx_error_remote_error_flag = 0x000008 # command caused an error on the server side
simx_error_split_progress_flag = 0x000010 # previous similar command not yet fully processed (applies to opmode_oneshot_split operation modes)
simx_error_local_error_flag = 0x000020 # command caused an error on the client side
simx_error_initialize_error_flag = 0x000040 # simxStart was not yet called
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