代码拉取完成,页面将自动刷新
同步操作将从 吕焱飞/asteroids 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
import greenfoot.*;
/**
* A rocket that can be controlled by the arrowkeys: up, left, right.
* The gun is fired by hitting the 'space' key. 'z' releases a proton wave.
*
* @author Poul Henriksen
* @author Michael Kölling
*
* @version 1.1
*/
public class Rocket extends SmoothMover
{
private static final int gunReloadTime = 5; // The minimum delay between firing the gun.
private int reloadDelayCount; // How long ago we fired the gun the last time.
private GreenfootImage rocket = new GreenfootImage("rocket.png");
private GreenfootImage rocketWithThrust = new GreenfootImage("rocketWithThrust.png");
/**
* Initialise this rocket.
*/
public Rocket()
{
reloadDelayCount = 5;
}
/**
* Do what a rocket's gotta do. (Which is: mostly flying about, and turning,
* accelerating and shooting when the right keys are pressed.)
*/
public void act()
{
checkKeys();
reloadDelayCount++;
}
/**
* Check whether there are any key pressed and react to them.
*/
private void checkKeys()
{
if (Greenfoot.isKeyDown("space"))
{
fire();
}
}
/**
* Fire a bullet if the gun is ready.
*/
private void fire()
{
if (reloadDelayCount >= gunReloadTime)
{
Bullet bullet = new Bullet (getVelocity(), getRotation());
getWorld().addObject (bullet, getX(), getY());
bullet.move ();
reloadDelayCount = 0;
}
}
}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。