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webgl_performance.html 3.35 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - performance</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #fff;
}
</style>
</head>
<body>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import Stats from './jsm/libs/stats.module.js';
let stats;
let camera, scene, renderer;
let objects;
let mouseX = 0, mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
animate();
function init() {
const container = document.createElement('div');
document.body.appendChild(container);
camera = new v3d.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 3200;
scene = new v3d.Scene();
scene.background = new v3d.Color(0xffffff);
objects = [];
const material = new v3d.MeshNormalMaterial();
const loader = new v3d.BufferGeometryLoader();
loader.load('models/json/suzanne_buffergeometry.json', function(geometry) {
geometry.computeVertexNormals();
for (let i = 0; i < 5000; i++) {
const mesh = new v3d.Mesh(geometry, material);
mesh.position.x = Math.random() * 8000 - 4000;
mesh.position.y = Math.random() * 8000 - 4000;
mesh.position.z = Math.random() * 8000 - 4000;
mesh.rotation.x = Math.random() * 2 * Math.PI;
mesh.rotation.y = Math.random() * 2 * Math.PI;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50 + 100;
objects.push(mesh);
scene.add(mesh);
}
});
renderer = new v3d.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
stats = new Stats();
container.appendChild(stats.dom);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX) * 10;
mouseY = (event.clientY - windowHalfY) * 10;
}
//
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
function render() {
camera.position.x += (mouseX - camera.position.x) * .05;
camera.position.y += (- mouseY - camera.position.y) * .05;
camera.lookAt(scene.position);
for (let i = 0, il = objects.length; i < il; i++) {
objects[i].rotation.x += 0.01;
objects[i].rotation.y += 0.02;
}
renderer.render(scene, camera);
}
</script>
</body>
</html>
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verge3d-code-examples
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