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webgl_multiple_views.html 7.99 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - multiple views</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info"><a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - multiple views - webgl</div>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import Stats from './jsm/libs/stats.module.js';
let stats;
let scene, renderer;
let mouseX = 0, mouseY = 0;
let windowWidth, windowHeight;
const views = [
{
left: 0,
bottom: 0,
width: 0.5,
height: 1.0,
background: new v3d.Color(0.5, 0.5, 0.7),
eye: [0, 300, 1800],
up: [0, 1, 0],
fov: 30,
updateCamera: function(camera, scene, mouseX) {
camera.position.x += mouseX * 0.05;
camera.position.x = Math.max(Math.min(camera.position.x, 2000), - 2000);
camera.lookAt(scene.position);
}
},
{
left: 0.5,
bottom: 0,
width: 0.5,
height: 0.5,
background: new v3d.Color(0.7, 0.5, 0.5),
eye: [0, 1800, 0],
up: [0, 0, 1],
fov: 45,
updateCamera: function(camera, scene, mouseX) {
camera.position.x -= mouseX * 0.05;
camera.position.x = Math.max(Math.min(camera.position.x, 2000), - 2000);
camera.lookAt(camera.position.clone().setY(0));
}
},
{
left: 0.5,
bottom: 0.5,
width: 0.5,
height: 0.5,
background: new v3d.Color(0.5, 0.7, 0.7),
eye: [1400, 800, 1400],
up: [0, 1, 0],
fov: 60,
updateCamera: function(camera, scene, mouseX) {
camera.position.y -= mouseX * 0.05;
camera.position.y = Math.max(Math.min(camera.position.y, 1600), - 1600);
camera.lookAt(scene.position);
}
}
];
init();
animate();
function init() {
const container = document.getElementById('container');
for (let ii = 0; ii < views.length; ++ ii) {
const view = views[ii];
const camera = new v3d.PerspectiveCamera(view.fov, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.fromArray(view.eye);
camera.up.fromArray(view.up);
view.camera = camera;
}
scene = new v3d.Scene();
const light = new v3d.DirectionalLight(0xffffff);
light.position.set(0, 0, 1);
scene.add(light);
// shadow
const canvas = document.createElement('canvas');
canvas.width = 128;
canvas.height = 128;
const context = canvas.getContext('2d');
const gradient = context.createRadialGradient(canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2);
gradient.addColorStop(0.1, 'rgba(0,0,0,0.15)');
gradient.addColorStop(1, 'rgba(0,0,0,0)');
context.fillStyle = gradient;
context.fillRect(0, 0, canvas.width, canvas.height);
const shadowTexture = new v3d.CanvasTexture(canvas);
const shadowMaterial = new v3d.MeshBasicMaterial({ map: shadowTexture, transparent: true });
const shadowGeo = new v3d.PlaneBufferGeometry(300, 300, 1, 1);
let shadowMesh;
shadowMesh = new v3d.Mesh(shadowGeo, shadowMaterial);
shadowMesh.position.y = - 250;
shadowMesh.rotation.x = - Math.PI / 2;
scene.add(shadowMesh);
shadowMesh = new v3d.Mesh(shadowGeo, shadowMaterial);
shadowMesh.position.x = - 400;
shadowMesh.position.y = - 250;
shadowMesh.rotation.x = - Math.PI / 2;
scene.add(shadowMesh);
shadowMesh = new v3d.Mesh(shadowGeo, shadowMaterial);
shadowMesh.position.x = 400;
shadowMesh.position.y = - 250;
shadowMesh.rotation.x = - Math.PI / 2;
scene.add(shadowMesh);
const radius = 200;
const geometry1 = new v3d.IcosahedronBufferGeometry(radius, 1);
const count = geometry1.attributes.position.count;
geometry1.setAttribute('color', new v3d.BufferAttribute(new Float32Array(count * 3), 3));
const geometry2 = geometry1.clone();
const geometry3 = geometry1.clone();
const color = new v3d.Color();
const positions1 = geometry1.attributes.position;
const positions2 = geometry2.attributes.position;
const positions3 = geometry3.attributes.position;
const colors1 = geometry1.attributes.color;
const colors2 = geometry2.attributes.color;
const colors3 = geometry3.attributes.color;
for (let i = 0; i < count; i++) {
color.setHSL((positions1.getY(i) / radius + 1) / 2, 1.0, 0.5);
colors1.setXYZ(i, color.r, color.g, color.b);
color.setHSL(0, (positions2.getY(i) / radius + 1) / 2, 0.5);
colors2.setXYZ(i, color.r, color.g, color.b);
color.setRGB(1, 0.8 - (positions3.getY(i) / radius + 1) / 2, 0);
colors3.setXYZ(i, color.r, color.g, color.b);
}
const material = new v3d.MeshPhongMaterial({
color: 0xffffff,
flatShading: true,
vertexColors: true,
shininess: 0
});
const wireframeMaterial = new v3d.MeshBasicMaterial({ color: 0x000000, wireframe: true, transparent: true });
let mesh = new v3d.Mesh(geometry1, material);
let wireframe = new v3d.Mesh(geometry1, wireframeMaterial);
mesh.add(wireframe);
mesh.position.x = - 400;
mesh.rotation.x = - 1.87;
scene.add(mesh);
mesh = new v3d.Mesh(geometry2, material);
wireframe = new v3d.Mesh(geometry2, wireframeMaterial);
mesh.add(wireframe);
mesh.position.x = 400;
scene.add(mesh);
mesh = new v3d.Mesh(geometry3, material);
wireframe = new v3d.Mesh(geometry3, wireframeMaterial);
mesh.add(wireframe);
scene.add(mesh);
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
stats = new Stats();
container.appendChild(stats.dom);
document.addEventListener('mousemove', onDocumentMouseMove, false);
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowWidth / 2);
mouseY = (event.clientY - windowHeight / 2);
}
function updateSize() {
if (windowWidth != window.innerWidth || windowHeight != window.innerHeight) {
windowWidth = window.innerWidth;
windowHeight = window.innerHeight;
renderer.setSize(windowWidth, windowHeight);
}
}
function animate() {
render();
stats.update();
requestAnimationFrame(animate);
}
function render() {
updateSize();
for (let ii = 0; ii < views.length; ++ ii) {
const view = views[ii];
const camera = view.camera;
view.updateCamera(camera, scene, mouseX, mouseY);
const left = Math.floor(windowWidth * view.left);
const bottom = Math.floor(windowHeight * view.bottom);
const width = Math.floor(windowWidth * view.width);
const height = Math.floor(windowHeight * view.height);
renderer.setViewport(left, bottom, width, height);
renderer.setScissor(left, bottom, width, height);
renderer.setScissorTest(true);
renderer.setClearColor(view.background);
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.render(scene, camera);
}
}
</script>
</body>
</html>
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