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webgl_materials_cubemap_balls_reflection.html 3.44 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - materials - cube reflection [balls]</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - webgl cube reflection demo.<br/>
skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank" rel="noopener">Paul Debevec</a>
</div>
<script type="module">
import * as v3d from '../build/v3d.module.js';
let container;
let camera, scene, renderer;
const spheres = [];
let mouseX = 0;
let mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
document.addEventListener('mousemove', onDocumentMouseMove, false);
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new v3d.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 100000);
camera.position.z = 3200;
scene = new v3d.Scene();
scene.background = new v3d.CubeTextureLoader()
.setPath('textures/cube/pisa/')
.load(['px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png']);
const geometry = new v3d.SphereBufferGeometry(100, 32, 16);
const material = new v3d.MeshBasicMaterial({ color: 0xffffff, envMap: scene.background });
for (let i = 0; i < 500; i++) {
const mesh = new v3d.Mesh(geometry, material);
mesh.position.x = Math.random() * 10000 - 5000;
mesh.position.y = Math.random() * 10000 - 5000;
mesh.position.z = Math.random() * 10000 - 5000;
mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
scene.add(mesh);
spheres.push(mesh);
}
//
renderer = new v3d.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX) * 10;
mouseY = (event.clientY - windowHalfY) * 10;
}
//
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
const timer = 0.0001 * Date.now();
for (let i = 0, il = spheres.length; i < il; i++) {
const sphere = spheres[i];
sphere.position.x = 5000 * Math.cos(timer + i);
sphere.position.y = 5000 * Math.sin(timer + i * 1.1);
}
camera.position.x += (mouseX - camera.position.x) * .05;
camera.position.y += (- mouseY - camera.position.y) * .05;
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
</script>
</body>
</html>
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