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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - level of detail</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - level of detail
</div>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import { FlyControls } from './jsm/controls/FlyControls.js';
let container;
let camera, scene, renderer, controls;
const clock = new v3d.Clock();
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new v3d.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 15000);
camera.position.z = 1000;
scene = new v3d.Scene();
scene.fog = new v3d.Fog(0x000000, 1, 15000);
const pointLight = new v3d.PointLight(0xff2200);
pointLight.position.set(0, 0, 0);
scene.add(pointLight);
const dirLight = new v3d.DirectionalLight(0xffffff);
dirLight.position.set(0, 0, 1).normalize();
scene.add(dirLight);
const geometry = [
[new v3d.IcosahedronBufferGeometry(100, 16), 50],
[new v3d.IcosahedronBufferGeometry(100, 8), 300],
[new v3d.IcosahedronBufferGeometry(100, 4), 1000],
[new v3d.IcosahedronBufferGeometry(100, 2), 2000],
[new v3d.IcosahedronBufferGeometry(100, 1), 8000]
];
const material = new v3d.MeshLambertMaterial({ color: 0xffffff, wireframe: true });
for (let j = 0; j < 1000; j ++) {
const lod = new v3d.LOD();
for (let i = 0; i < geometry.length; i++) {
const mesh = new v3d.Mesh(geometry[i][0], material);
mesh.scale.set(1.5, 1.5, 1.5);
mesh.updateMatrix();
mesh.matrixAutoUpdate = false;
lod.addLevel(mesh, geometry[i][1]);
}
lod.position.x = 10000 * (0.5 - Math.random());
lod.position.y = 7500 * (0.5 - Math.random());
lod.position.z = 10000 * (0.5 - Math.random());
lod.updateMatrix();
lod.matrixAutoUpdate = false;
scene.add(lod);
}
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
//
controls = new FlyControls(camera, renderer.domElement);
controls.movementSpeed = 1000;
controls.rollSpeed = Math.PI / 10;
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
controls.update(clock.getDelta());
renderer.render(scene, camera);
}
</script>
</body>
</html>
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