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<title>Verge3D webgl - materials - compressed textures</title>
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<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - webgl - compressed textures<br/>
leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
</div>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import { DDSLoader } from './jsm/loaders/DDSLoader.js';
let camera, scene, renderer;
const meshes = [];
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 2000);
camera.position.z = 1000;
scene = new v3d.Scene();
const geometry = new v3d.BoxBufferGeometry(200, 200, 200);
/*
This is how compressed textures are supposed to be used:
DXT1 - RGB - opaque textures
DXT3 - RGBA - transparent textures with sharp alpha transitions
DXT5 - RGBA - transparent textures with full alpha range
*/
const loader = new DDSLoader();
const map1 = loader.load('textures/compressed/disturb_dxt1_nomip.dds');
map1.minFilter = map1.magFilter = v3d.LinearFilter;
map1.anisotropy = 4;
const map2 = loader.load('textures/compressed/disturb_dxt1_mip.dds');
map2.anisotropy = 4;
const map3 = loader.load('textures/compressed/hepatica_dxt3_mip.dds');
map3.anisotropy = 4;
const map4 = loader.load('textures/compressed/explosion_dxt5_mip.dds');
map4.anisotropy = 4;
const map5 = loader.load('textures/compressed/disturb_argb_nomip.dds');
map5.minFilter = map5.magFilter = v3d.LinearFilter;
map5.anisotropy = 4;
const map6 = loader.load('textures/compressed/disturb_argb_mip.dds');
map6.anisotropy = 4;
const cubemap1 = loader.load('textures/compressed/Mountains.dds', function(texture) {
texture.magFilter = v3d.LinearFilter;
texture.minFilter = v3d.LinearFilter;
texture.mapping = v3d.CubeReflectionMapping;
material1.needsUpdate = true;
});
const cubemap2 = loader.load('textures/compressed/Mountains_argb_mip.dds', function(texture) {
texture.magFilter = v3d.LinearFilter;
texture.minFilter = v3d.LinearFilter;
texture.mapping = v3d.CubeReflectionMapping;
material5.needsUpdate = true;
});
const cubemap3 = loader.load('textures/compressed/Mountains_argb_nomip.dds', function(texture) {
texture.magFilter = v3d.LinearFilter;
texture.minFilter = v3d.LinearFilter;
texture.mapping = v3d.CubeReflectionMapping;
material6.needsUpdate = true;
});
const material1 = new v3d.MeshBasicMaterial({ map: map1, envMap: cubemap1 });
const material2 = new v3d.MeshBasicMaterial({ map: map2 });
const material3 = new v3d.MeshBasicMaterial({ map: map3, alphaTest: 0.5, side: v3d.DoubleSide });
const material4 = new v3d.MeshBasicMaterial({ map: map4, side: v3d.DoubleSide, blending: v3d.AdditiveBlending, depthTest: false, transparent: true });
const material5 = new v3d.MeshBasicMaterial({ envMap: cubemap2 });
const material6 = new v3d.MeshBasicMaterial({ envMap: cubemap3 });
const material7 = new v3d.MeshBasicMaterial({ map: map5 });
const material8 = new v3d.MeshBasicMaterial({ map: map6 });
let mesh = new v3d.Mesh(new v3d.TorusBufferGeometry(100, 50, 32, 16), material1);
mesh.position.x = - 600;
mesh.position.y = - 200;
scene.add(mesh);
meshes.push(mesh);
mesh = new v3d.Mesh(geometry, material2);
mesh.position.x = - 200;
mesh.position.y = - 200;
scene.add(mesh);
meshes.push(mesh);
mesh = new v3d.Mesh(geometry, material3);
mesh.position.x = - 200;
mesh.position.y = 200;
scene.add(mesh);
meshes.push(mesh);
mesh = new v3d.Mesh(geometry, material4);
mesh.position.x = - 600;
mesh.position.y = 200;
scene.add(mesh);
meshes.push(mesh);
mesh = new v3d.Mesh(geometry, material5);
mesh.position.x = 200;
mesh.position.y = 200;
scene.add(mesh);
meshes.push(mesh);
mesh = new v3d.Mesh(geometry, material6);
mesh.position.x = 200;
mesh.position.y = - 200;
scene.add(mesh);
meshes.push(mesh);
mesh = new v3d.Mesh(geometry, material7);
mesh.position.x = 600;
mesh.position.y = - 200;
scene.add(mesh);
meshes.push(mesh);
mesh = new v3d.Mesh(geometry, material8);
mesh.position.x = 600;
mesh.position.y = 200;
scene.add(mesh);
meshes.push(mesh);
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
const time = Date.now() * 0.001;
for (let i = 0; i < meshes.length; i++) {
const mesh = meshes[i];
mesh.rotation.x = time;
mesh.rotation.y = time;
}
renderer.render(scene, camera);
}
</script>
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