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webgl_loader_gltf.html 3.84 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - glTF loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - GLTFLoader<br />
Battle Damaged Sci-fi Helmet by
<a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
<a href="https://hdrihaven.com/hdri/?h=royal_esplanade" target="_blank" rel="noopener">Royal Esplanade</a> by <a href="https://hdrihaven.com/" target="_blank" rel="noopener">HDRI Haven</a>
</div>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
import { RGBELoader } from './jsm/loaders/RGBELoader.js';
import { RoughnessMipmapper } from './jsm/utils/RoughnessMipmapper.js';
let camera, scene, renderer;
init();
render();
function init() {
const container = document.createElement('div');
document.body.appendChild(container);
camera = new v3d.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.25, 20);
camera.position.set(- 1.8, 0.6, 2.7);
scene = new v3d.Scene();
new RGBELoader()
.setDataType(v3d.UnsignedByteType)
.setPath('textures/equirectangular/')
.load('royal_esplanade_1k.hdr', function(texture) {
const envMap = pmremGenerator.fromEquirectangular(texture).texture;
scene.background = envMap;
scene.environment = envMap;
texture.dispose();
pmremGenerator.dispose();
render();
// model
// use of RoughnessMipmapper is optional
const roughnessMipmapper = new RoughnessMipmapper(renderer);
const loader = new GLTFLoader().setPath('models/gltf/DamagedHelmet/glTF/');
loader.load('DamagedHelmet.gltf', function(gltf) {
gltf.scene.traverse(function(child) {
if (child.isMesh) {
// TOFIX RoughnessMipmapper seems to be broken with WebGL 2.0
// roughnessMipmapper.generateMipmaps(child.material);
}
});
scene.add(gltf.scene);
roughnessMipmapper.dispose();
render();
});
});
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.toneMapping = v3d.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.outputEncoding = v3d.sRGBEncoding;
container.appendChild(renderer.domElement);
const pmremGenerator = new v3d.PMREMGenerator(renderer);
pmremGenerator.compileEquirectangularShader();
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render); // use if there is no animation loop
controls.minDistance = 2;
controls.maxDistance = 10;
controls.target.set(0, 0, - 0.2);
controls.update();
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
render();
}
//
function render() {
renderer.render(scene, camera);
}
</script>
</body>
</html>
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