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webgl_lights_pointlights.html 3.80 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - lights - point lights</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - point lights WebGL demo.<br />
Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
</div>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import Stats from './jsm/libs/stats.module.js';
import { OBJLoader } from './jsm/loaders/OBJLoader.js';
let camera, scene, renderer,
light1, light2, light3, light4,
object, stats;
const clock = new v3d.Clock();
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
scene = new v3d.Scene();
//model
const loader = new OBJLoader();
loader.load('models/obj/walt/WaltHead.obj', function(obj) {
object = obj;
object.scale.multiplyScalar(0.8);
object.position.y = - 30;
scene.add(object);
});
const sphere = new v3d.SphereBufferGeometry(0.5, 16, 8);
//lights
light1 = new v3d.PointLight(0xff0040, 2, 50);
light1.add(new v3d.Mesh(sphere, new v3d.MeshBasicMaterial({ color: 0xff0040 })));
scene.add(light1);
light2 = new v3d.PointLight(0x0040ff, 2, 50);
light2.add(new v3d.Mesh(sphere, new v3d.MeshBasicMaterial({ color: 0x0040ff })));
scene.add(light2);
light3 = new v3d.PointLight(0x80ff80, 2, 50);
light3.add(new v3d.Mesh(sphere, new v3d.MeshBasicMaterial({ color: 0x80ff80 })));
scene.add(light3);
light4 = new v3d.PointLight(0xffaa00, 2, 50);
light4.add(new v3d.Mesh(sphere, new v3d.MeshBasicMaterial({ color: 0xffaa00 })));
scene.add(light4);
//renderer
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//stats
stats = new Stats();
document.body.appendChild(stats.dom);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
function render() {
const time = Date.now() * 0.0005;
const delta = clock.getDelta();
if (object) object.rotation.y -= 0.5 * delta;
light1.position.x = Math.sin(time * 0.7) * 30;
light1.position.y = Math.cos(time * 0.5) * 40;
light1.position.z = Math.cos(time * 0.3) * 30;
light2.position.x = Math.cos(time * 0.3) * 30;
light2.position.y = Math.sin(time * 0.5) * 40;
light2.position.z = Math.sin(time * 0.7) * 30;
light3.position.x = Math.sin(time * 0.7) * 30;
light3.position.y = Math.cos(time * 0.3) * 40;
light3.position.z = Math.sin(time * 0.5) * 30;
light4.position.x = Math.sin(time * 0.3) * 30;
light4.position.y = Math.cos(time * 0.7) * 40;
light4.position.z = Math.sin(time * 0.5) * 30;
renderer.render(scene, camera);
}
</script>
</body>
</html>
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