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webgl_instancing_raycast.html 3.63 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - instancing - raycast</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import Stats from './jsm/libs/stats.module.js';
import { GUI } from './jsm/libs/dat.gui.module.js';
import { OrbitControls } from "./jsm/controls/OrbitControls.js";
let camera, scene, renderer, stats;
let mesh;
const amount = parseInt(window.location.search.substr(1)) || 10;
const count = Math.pow(amount, 3);
const raycaster = new v3d.Raycaster();
const mouse = new v3d.Vector2(1, 1);
const color = new v3d.Color();
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(amount, amount, amount);
camera.lookAt(0, 0, 0);
scene = new v3d.Scene();
const light1 = new v3d.HemisphereLight(0xffffff, 0x000088);
light1.position.set(- 1, 1.5, 1);
scene.add(light1);
const light2 = new v3d.HemisphereLight(0xffffff, 0x880000, 0.5);
light2.position.set(- 1, - 1.5, - 1);
scene.add(light2);
const geometry = new v3d.IcosahedronGeometry(0.5, 3);
const material = new v3d.MeshPhongMaterial();
mesh = new v3d.InstancedMesh(geometry, material, count);
let i = 0;
const offset = (amount - 1) / 2;
const matrix = new v3d.Matrix4();
for (let x = 0; x < amount; x ++) {
for (let y = 0; y < amount; y ++) {
for (let z = 0; z < amount; z ++) {
matrix.setPosition(offset - x, offset - y, offset - z);
mesh.setMatrixAt(i, matrix);
mesh.setColorAt(i, color);
i++;
}
}
}
scene.add(mesh);
//
const gui = new GUI();
gui.add(mesh, 'count', 0, count);
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
new OrbitControls(camera, renderer.domElement);
stats = new Stats();
document.body.appendChild(stats.dom);
window.addEventListener('resize', onWindowResize, false);
document.addEventListener('mousemove', onMouseMove, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
raycaster.setFromCamera(mouse, camera);
const intersection = raycaster.intersectObject(mesh);
if (intersection.length > 0) {
const instanceId = intersection[0].instanceId;
mesh.setColorAt(instanceId, color.setHex(Math.random() * 0xffffff));
mesh.instanceColor.needsUpdate = true;
}
renderer.render(scene, camera);
stats.update();
}
</script>
</body>
</html>
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