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webgl_geometry_hierarchy2.html 4.19 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - geometry hierarchy 2</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import Stats from './jsm/libs/stats.module.js';
let camera, scene, renderer, stats, root;
let mouseX = 0, mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 15000);
camera.position.z = 500;
scene = new v3d.Scene();
scene.background = new v3d.Color(0xffffff);
const geometry = new v3d.BoxBufferGeometry(100, 100, 100);
const material = new v3d.MeshNormalMaterial();
root = new v3d.Mesh(geometry, material);
root.position.x = 1000;
scene.add(root);
const amount = 200;
let object, parent = root;
for (let i = 0; i < amount; i++) {
object = new v3d.Mesh(geometry, material);
object.position.x = 100;
parent.add(object);
parent = object;
}
parent = root;
for (let i = 0; i < amount; i++) {
object = new v3d.Mesh(geometry, material);
object.position.x = - 100;
parent.add(object);
parent = object;
}
parent = root;
for (let i = 0; i < amount; i++) {
object = new v3d.Mesh(geometry, material);
object.position.y = - 100;
parent.add(object);
parent = object;
}
parent = root;
for (let i = 0; i < amount; i++) {
object = new v3d.Mesh(geometry, material);
object.position.y = 100;
parent.add(object);
parent = object;
}
parent = root;
for (let i = 0; i < amount; i++) {
object = new v3d.Mesh(geometry, material);
object.position.z = - 100;
parent.add(object);
parent = object;
}
parent = root;
for (let i = 0; i < amount; i++) {
object = new v3d.Mesh(geometry, material);
object.position.z = 100;
parent.add(object);
parent = object;
}
//
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//
stats = new Stats();
document.body.appendChild(stats.dom);
//
document.addEventListener('mousemove', onDocumentMouseMove, false);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX) * 10;
mouseY = (event.clientY - windowHalfY) * 10;
}
//
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
function render() {
const time = Date.now() * 0.001 + 10000;
const rx = Math.sin(time * 0.7) * 0.2;
const ry = Math.sin(time * 0.3) * 0.1;
const rz = Math.sin(time * 0.2) * 0.1;
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y += (- mouseY - camera.position.y) * 0.05;
camera.lookAt(scene.position);
root.traverse(function(object) {
object.rotation.x = rx;
object.rotation.y = ry;
object.rotation.z = rz;
});
renderer.render(scene, camera);
}
</script>
</body>
</html>
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