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<!DOCTYPE html>
<html lang="en">
<head>
<title>Verge3D webgl - geometry - dynamic</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
color: #666;
}
</style>
</head>
<body>
<div id="info">
<a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> - dynamic geometry<br />
left click: forward, right click: backward
</div>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import Stats from './jsm/libs/stats.module.js';
import { FirstPersonControls } from './jsm/controls/FirstPersonControls.js';
let camera, controls, scene, renderer, stats;
let mesh, geometry, material, clock;
const worldWidth = 128, worldDepth = 128;
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 20000);
camera.position.y = 200;
clock = new v3d.Clock();
scene = new v3d.Scene();
scene.background = new v3d.Color(0xaaccff);
scene.fog = new v3d.FogExp2(0xaaccff, 0.0007);
geometry = new v3d.PlaneBufferGeometry(20000, 20000, worldWidth - 1, worldDepth - 1);
geometry.rotateX(- Math.PI / 2);
const position = geometry.attributes.position;
position.usage = v3d.DynamicDrawUsage;
for (let i = 0; i < position.count; i++) {
const y = 35 * Math.sin(i / 2);
position.setY(i, y);
}
const texture = new v3d.TextureLoader().load('textures/water.jpg');
texture.wrapS = texture.wrapT = v3d.RepeatWrapping;
texture.repeat.set(5, 5);
material = new v3d.MeshBasicMaterial({ color: 0x0044ff, map: texture });
mesh = new v3d.Mesh(geometry, material);
scene.add(mesh);
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
controls = new FirstPersonControls(camera, renderer.domElement);
controls.movementSpeed = 500;
controls.lookSpeed = 0.1;
stats = new Stats();
document.body.appendChild(stats.dom);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
controls.handleResize();
}
//
function animate() {
requestAnimationFrame(animate);
render();
stats.update();
}
function render() {
const delta = clock.getDelta();
const time = clock.getElapsedTime() * 10;
const position = geometry.attributes.position;
for (let i = 0; i < position.count; i++) {
const y = 35 * Math.sin(i / 5 + (time + i) / 7);
position.setY(i, y);
}
position.needsUpdate = true;
controls.update(delta);
renderer.render(scene, camera);
}
</script>
</body>
</html>
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