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css3d_sandbox.html 3.48 KB
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
color: #000;
}
a {
color: #080;
}
</style>
</head>
<body>
<div id="info"><a href="https://www.soft8soft.com/verge3d" target="_blank" rel="noopener">Verge3D</a> css3d - sandbox</div>
<script type="module">
import * as v3d from '../build/v3d.module.js';
import { TrackballControls } from './jsm/controls/TrackballControls.js';
import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
let camera, scene, renderer;
let scene2, renderer2;
let controls;
init();
animate();
function init() {
camera = new v3d.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(200, 200, 200);
scene = new v3d.Scene();
scene.background = new v3d.Color(0xf0f0f0);
scene2 = new v3d.Scene();
const material = new v3d.MeshBasicMaterial({ color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: v3d.DoubleSide });
//
for (let i = 0; i < 10; i++) {
const element = document.createElement('div');
element.style.width = '100px';
element.style.height = '100px';
element.style.opacity = (i < 5) ? 0.5 : 1;
element.style.background = new v3d.Color(Math.random() * 0xffffff).getStyle();
const object = new CSS3DObject(element);
object.position.x = Math.random() * 200 - 100;
object.position.y = Math.random() * 200 - 100;
object.position.z = Math.random() * 200 - 100;
object.rotation.x = Math.random();
object.rotation.y = Math.random();
object.rotation.z = Math.random();
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
scene2.add(object);
const geometry = new v3d.PlaneBufferGeometry(100, 100);
const mesh = new v3d.Mesh(geometry, material);
mesh.position.copy(object.position);
mesh.rotation.copy(object.rotation);
mesh.scale.copy(object.scale);
scene.add(mesh);
}
//
renderer = new v3d.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer2 = new CSS3DRenderer();
renderer2.setSize(window.innerWidth, window.innerHeight);
renderer2.domElement.style.position = 'absolute';
renderer2.domElement.style.top = 0;
document.body.appendChild(renderer2.domElement);
controls = new TrackballControls(camera, renderer2.domElement);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer2.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
renderer2.render(scene2, camera);
}
</script>
</body>
</html>
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