代码拉取完成,页面将自动刷新
同步操作将从 liyonghelpme/moba配置 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
#coding:utf8
import os
import sys
import xlrd
import json
import shutil
print 'platform', sys.platform
platname = sys.platform
encodeType = 'gbk'
if platname == 'darwin':
encodeType = 'utf8'
xlsfile = u"配置表"
iconfig = '''
using System.Collections;
namespace MyLib {
public class IConfig {
public int id;
public int useLevel;
}
}
'''
fileTemplate = u'''
using System.Collections;
using System.Collections.Generic;
namespace MyLib {
%s
public partial class GameData {
%s
}
}
'''
classTemplate = '''
public class %s : IConfig {
%s
public %s(%s) {
%s
}
}
'''
attriIntTemplate = '''
public int %s;
'''
attriLongTemplate = '''
public long %s;
'''
attriStrTemplate = '''
public string %s;
'''
attriBoolTemplate = '''
public bool %s;
'''
#argument
consTemplate = '''
%s=%s1;
'''
dataTemplate = '''
public static List<%s> %s = new List<%s>() {
%s
};
'''
newTemplate = '''
new %s(%s),
'''
allClass = []
allData = []
f = os.listdir(xlsfile)
#测试
#f = [u"G工业配置表.xlsx"]
#f = [u"Z装备基础配置表.xlsx"]
#f = [u"F副本配置表.xlsx"]
saveTableCheck = {}
#remove old code
c = os.path.join(u"配置导出", "csCode")
if platname == 'darwin':
gbk = c.encode('utf8')
else:
gbk = c.encode('gbk')
if os.path.exists(gbk):
print 'gbk exist'
shutil.rmtree(gbk)
os.mkdir(gbk)
import logging
logging.basicConfig(filename='error.log',level=logging.DEBUG)
#oldCodes = os.listdir(gbk)
#for o in oldCodes:
# os.remove(os.path.join(c, o).encode('gbk'))
#处理每个sheet
def handleSheet(sheet):
cl = classTemplate
declare = ''
arg = ''
assign = ''
dataClass = ''
dataObj = ''
objList = ''
print sheet.name.encode(encodeType)
nrows = sheet.nrows
ncols = sheet.ncols
#print nrows, ncols
if nrows == 0 or ncols == 0:
return
#Get Cell Value
#export
row_data = sheet.row_values(0)
col_data = sheet.col_values(0)
fileName = row_data[1]
if fileName == "":
return
#补充数据 结构一致
moreData = False
oldData = None
if saveTableCheck.get(fileName) != None:
oldData = saveTableCheck[fileName]
objList = oldData['objList']
moreData = True
else:
oldData = saveTableCheck[fileName] = {
'objList' : '',
}
dataClass = fileName+"Data"
dataObj = fileName
keyRow = sheet.row_values(3)
typeRow = sheet.row_values(4)
outPut = []
for i in xrange(2, ncols):
if keyRow[i] != "":
k = keyRow[i]
if typeRow[i] == "Integer":
#IConfig 接口定义的id
if k != "id" and k != 'useLevel':
declare += attriIntTemplate % (k)
arg += "int %s1, " % (k)
elif typeRow[i] == 'Long':
declare += attriLongTemplate % (k)
arg += "long %s1, " % (k)
elif typeRow[i] == "Boolean":
declare += attriBoolTemplate % (k)
arg += "bool %s1, " % (k)
else:
declare += attriStrTemplate % (k)
arg += "string %s1, " % (k)
assign += consTemplate % (k, k)
arg = arg[:-2]
cl = cl % (dataClass, declare, dataClass, arg, assign)
allClass.append(cl)
over = False
allIds = set()
for i in xrange(6, nrows):
curRow = sheet.row_values(i)
#print "fullRow", curRow
line = {}
outPut.append(line)
argList = ''
if curRow[1] == "END":
over = True
for j in xrange(2, ncols):
key = keyRow[j]
if key != "":
if typeRow[j] == 'Integer' :
try:
line[key] = int(curRow[j])
except:
line[key] = 0
if key == 'id':
if line[key] in allIds:
logging.debug('Error: Table Same Key '+fileName+' id= '+str(line[key]))
allIds.add(line[key])
argList += str(line[key])+", "
elif typeRow[j] == 'Long':
try:
line[key] = int(curRow[j])
except:
line[key] = 0
argList += str(line[key])+", "
elif typeRow[j] == "Boolean":
try:
#print "curRow", curRow[j]
if curRow[j] == 'true' or curRow[j] == 'TRUE' or curRow[j] == 1:
line[key] = True
else:
line[key] = False
except:
raise Exception("curRow", "")
line[key] = False
argList += str(line[key]).lower()+", "
else:
#print curRow[j]
try:
if type(curRow[j]) == unicode:
line[key] = curRow[j]
else:
line[key] = str(curRow[j])
except Exception as e:
print "error", e
line[key] = ""
#print "line", line[key]
argList += "\""+line[key].replace('"', '\\"')+"\", "
argList = argList[:-2]
newObj = newTemplate % (dataClass, argList)
objList += newObj
if over:
break
oldData['objList'] = objList
dataDeclare = dataTemplate % (dataClass, dataObj, dataClass, objList)
allData.append(dataDeclare)
res = json.dumps(outPut, indent=4, separators=(', ', ': '))
if fileName != "":
c = os.path.join(u"配置导出", "client")
outF = os.path.join(c, fileName+".json").encode(encodeType)
print outF
nf = open(outF, "w")
nf.write(res)
nf.close()
if fileName != "":
c = os.path.join(u"配置导出", "csCode")
#gbk = c.encode('gbk')
#shutil.rmtree(gbk)
#os.listdir(gbk)
#os.mkdirs(gbk)
outF = os.path.join(c, fileName+".cs").encode(encodeType)
print outF
nf = open(outF, "w")
outCon = fileTemplate % (cl, dataDeclare)
nf.write('\xef\xbb\xbf'+outCon.encode('utf8'))
nf.close()
def main():
for i in f:
print "Read File", i.encode(encodeType)
if i.find(".xls") == -1 or i.find('$') != -1 or i.find('#') != -1:
continue
name = os.path.join(xlsfile, i)
book = xlrd.open_workbook(name)
sheet_names = book.sheet_names()
for n in sheet_names:
sheet = book.sheet_by_name(n)
handleSheet(sheet)
main()
print "generate CharAttribute"
path = u'提供'
os.chdir(path)
#cmd = os.path.join(path, "handleProperty.py").encode('gbk')
cmd = "python %s" % ("handleProperty.py")
print cmd
os.system(cmd)
os.chdir('..')
peizhiDir = u'配置导出'
dirname = u'配置导出/csCode'
dn = dirname.encode(encodeType)
os.chdir(peizhiDir)
os.system('cp configDll.csproj csCode')
os.system('cp AssemblyInfo.cs csCode')
os.system('cp UpdateSln.py csCode')
os.system('cp IConfig.cs csCode')
os.chdir('csCode')
dllCmd = 'python UpdateSln.py'
os.system(dllCmd)
buildCmd = 'xbuild new.csproj'
os.system(buildCmd)
os.chdir('../..')
print '开始复制到U3D 目录'
#U3D = '/Users/liyong/Desktop/allUnity/Assets/Plugins/'
#U3D2 = '/Users/liyong/Desktop/tank/Assets/Plugins/'
U3D = u'../smallGameClient/Assets/Plugins/'
print U3D.encode(encodeType)
epath = u'cp 配置导出/csCode/obj/Debug/configDll.dll %s ' % (U3D)
ep = epath.encode(encodeType)
#ep = epath.encode('utf8')
os.system(ep)
#os.system('cp 配置导出/csCode/obj/Debug/configDll.dll %s ' % (U3D2))
Server = u'../tankServer/packages'
epath = u'cp 配置导出/csCode/obj/Debug/configDll.dll %s ' % (Server)
ep = epath.encode(encodeType)
os.system(ep)
Server = u'../tankServer/SocketServer/bin/Debug'
epath = u'cp 配置导出/csCode/obj/Debug/configDll.dll %s ' % (Server)
ep = epath.encode(encodeType)
os.system(ep)
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。