代码拉取完成,页面将自动刷新
/*
custom_winafl_server - a shared DLL to enable server-mode fuzzing in winAFL:
-------------------------------------------------------------
Written and maintained by Maksim Shudrak <mxmssh@gmail.com>
Copyright 2018 Salesforce Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once
#define WIN32_LEAN_AND_MEAN /* prevent winsock.h to be included in windows.h */
#include <stdio.h>
#include <tchar.h>
#include <Windows.h>
#include <wininet.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdlib.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library
#pragma comment( lib, "wininet")
#include "alloc-inl.h"
#define CUSTOM_SERVER_API __declspec(dllexport)
CUSTOM_SERVER_API int APIENTRY dll_init();
CUSTOM_SERVER_API int APIENTRY dll_run(char *data, long size, int fuzz_iterations);
/* Default delay in milliseconds to let the target open a socket and start listen for
* incoming packages.
*/
#define SOCKET_INIT_DELAY 30000
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。