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Bouken.sln 5.97 KB
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forsakenyang 提交于 2021-04-16 11:07 . 增加金币和Level1

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28315.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{8A83940E-1457-4251-ACA0-A67AA446C820}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Bouken", "Intermediate\ProjectFiles\Bouken.vcxproj", "{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
ProjectSection(SolutionItems) = preProject
C:\Program Files\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis = C:\Program Files\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|IOS = DebugGame Editor|IOS
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|IOS = DebugGame|IOS
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|IOS = Development Editor|IOS
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|IOS = Development|IOS
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|IOS = Shipping|IOS
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8A83940E-1457-4251-ACA0-A67AA446C820}.DebugGame Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.DebugGame|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Development Editor|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Development|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Shipping|IOS.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{8A83940E-1457-4251-ACA0-A67AA446C820}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame Editor|IOS.ActiveCfg = Invalid|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame|IOS.ActiveCfg = IOS_DebugGame|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame|IOS.Build.0 = IOS_DebugGame|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame|Win32.Build.0 = DebugGame|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.DebugGame|Win64.Build.0 = DebugGame|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development Editor|IOS.ActiveCfg = Invalid|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development Editor|Win64.Build.0 = Development_Editor|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development|IOS.ActiveCfg = IOS_Development|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development|IOS.Build.0 = IOS_Development|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development|Win32.ActiveCfg = Development|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development|Win32.Build.0 = Development|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development|Win64.ActiveCfg = Development|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Development|Win64.Build.0 = Development|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Shipping|IOS.ActiveCfg = IOS_Shipping|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Shipping|IOS.Build.0 = IOS_Shipping|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Shipping|Win32.ActiveCfg = Shipping|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Shipping|Win32.Build.0 = Shipping|Win32
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Shipping|Win64.ActiveCfg = Shipping|x64
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{8A83940E-1457-4251-ACA0-A67AA446C820} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
{90CDFCAD-5C58-4F7F-971D-0B36C1330EF0} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
EndGlobalSection
EndGlobal
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